Sky is played on a 10x10 board with 9 unusual, extremely awkward moving leapers. The
only other piece used is the Rook, which comes on the board after promotion. All leapers
can promote, and are arranged in 2 groups, both with a promotional line leading to the
Rook. Each player begins with the 4 weakest leapers, and must quickly try to promote them,
defending and attacking along the way! Don't get caught with your hand on your Rook while
getting mated by your enemies Antelope's! :) There are no pawns in Sky! Promotion zone is final 3 ranks (full details below).
Leapers play surprisingly well together as an attacking force, and in combination
with the Rook, they are often spectacular. I must admit, i was taken by surprise
at how well the leapers played, giving the game an amazing amount of complexity,
depth and richness of play. Gameplay can get pretty sharp and fast-paced.
Piece Descriptions: Tripper: (3-3) leaper Commuter: (4-4) leaper Threeleaper : (0-3) leaper Fourleaper: (0-4) leaper Flamingo: (6-1) leaper Antelope: (4-3) leaper Lancer: (4-2) leaper Root-fifty leaper: (7-1), (5-5) leaper Fiveleaper: (0-5), (4-3) leaper Rook: standard rook King: standard king
Promotional Lines: There are 2 promotional lines leading to Rook. 1. Tripper -> Threeleaper -> Flamingo -> Lancer -> Fiveleaper -> Rook 2. Commuter -> Fourleaper -> Antelope -> Root-fifty leaper -> Fiveleaper -> Rook
Opening Setup: Each player starts with 7 Trippers, 4 Commuters, 2 Threeleapers and 2 Fourleapers.
Promotion Zone: White = 8th 9th 10th rank, Black = 1st 2nd 3rd rank. Any move that ends with a piece standing in promotion zone allows that piece to
promote if desired (except Rook which does not promote)
Checkmate, stalemate or reducing enemy to lone king win the game. |