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Game: Korean Chess
 
Implemented by Mats Winther, 2006-11-04
4 variants
requires ZoG 2.0

Checkmate
2-player

download 78 K
 
 
Korean Chess, or Changgi (Tjyang Keui), is similar to Chinese Chess. The pieces have similar names, but their moves differ somewhat from Chinese Chess. The goal is to checkmate the opponent's General. The river is unimportant to the rules, and there is no promotion. Soldiers, Chariots, and Cannons can move along diagonals when in either side's fortress. Players are allowed to interchange a Horse and Elephant if they want before the game commences. It's allowable to pass a move anytime, so stalemate does not exist. To pass a move: lift and drop the General. Korean Chess takes longer to play than Chinese Chess, often 100 moves before a conclusion is reached. On the other hand, it is relatively fast paced.

Korean Chess evolved either from Xiangqi or from a common ancestor. There has not been much written about Korean Chess. The first Korean Chess association was formed in Korea in 1956. Players are ranked using a Dan system similar to the one used for Go.

There are seven pieces in Korean Chess:

  • Soldier/Pawn
    The Soldier can move (and capture) forward, left or right. While inside the enemy fortress, Soldiers can also move diagonally along the lines.
  • Horse/Knight
    Horses move like a Knight in Chess, except that they can't jump over other pieces. They step outward on a row or column, then diagonally outward one step. If something is adjacent to a Horse on a row or column, it can't move in that direction.
  • Elephant
    moves one step orthogonally, then two steps diagonally outward. All the intervening points must be empty.
  • Chariot/Rook
    Chariots move like the Rook in Western Chess, that is, any number of squares along a row or column. While inside the opponent's fortress, Chariots can also move along the diagonal lines.
  • Cannon
    moves like Chariots, but can only move by leaping over an intervening piece, called a "screen". Cannons may neither capture other Cannons nor use other Cannons as screens. While inside the opponent's fortress, Cannons can also jump along the diagonal lines.
  • Mandarin/Guard
    The Mandarin must stay confined to the fortress, and can only move along the lines.
  • General/King
    The General must stay confined to the fortress, and can only move along the lines. You cannot leave the General on the same column as the opponent's General if the spaces between the Generals are empty. The object of the game is to checkmate the opponent's General.
 

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(78 K)

Korean Chess

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