Object of the Atije Chess game is to checkmate the opponent's King by attacking iT so iT cannot escape anywhere!
Note: In 'aSymmetric', 'nonSymmetric' and 'Duel' game variants the same Black and White pieces might not have the same defined movements!
[In 'Promotion' variants PPawn's promotion immediately wins a game!].
Atije Chess game is same as Classic Chess game, except that next to King instead of a Queen is an Atije piece!
Starting position of pieces in the Atije Chess game is same as is in DàmA game!
[Classic Chess game is same as Chess game, except that Pawn's may promote to Classic piece too!].
In the beginning of the game, develop your pieces [Atije piece too!], without losing a 'tempo'! Do not advance your Pawn's [PPawn's] to fast, to soon! Castle on time, and protect your King! Exchange lower valued pieces for higher valued ones! Look to break opponent defense with 'clever' sacrifices, and play, and play, and play, and play and play...!!!
[Note: a Pawn [PPawn] is worth 1 point, a Bishop is worth 3 points, a Knight is worth 3 points, a Rook is worth 5 points, a Queen is worth 9 points, and an Atije piece is worth 15 points!].
Remark: Due to unconventional and sometimes non-intuitive piece movements: 'aSymmetric', 'nonSymmetric' and 'Duel' variants are especially challenging and fun to play! Just try to 'byte' a computer opponent [Zillions engine!]. |