The game is played on a board of ten rows and eleven columns. Each
player has eleven pawns, two rooks, two knights, two bishops, two
camels, one queen, one wildebeest, and one king.
Kings, queens, rooks, knights, bishops, and pawns move as in orthodox
chess, with the following modifications. Castling is with the same
restrictions as in orthodox chess - but the king may move one, two,
three, or four squares in the direction of the rook; the rook jumps over
the king to the next free square. Pawns may move one, two, or three
squares when on the second row, and one or two squares when on the third
row. On all passed squares, the pawn can be taken en-passant. Pawns
promote only to queens or wildebeests.
A camel has a kind of extended knight jump: it goes one square in one
direction and three, not two, in the other. Thus, a camel on a1 can go
to b4 or to d2. Camels may jump (like knights) over occupied squares.
Thus, for instance, white can start with moving his camel from h1 to g4.
A wildebeest has the combined moves of a camel and knight.
A player wins by mating or stalemating the opponent. |