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You'll need the full version of Zillions to run these games, which you can get at the Zillions Store.


Game: Wildebeest Chess
 
Invented by R. Wayne Schmittberger
Implemented by Jean-Louis Cazaux, (2001), 2007-09-29
Graphics by David Howe, Jean-Louis Cazaux, (2001)

Douglas Silfen fixed the initital board set up rules.

Checkmate
2-player

download 24 K
 
 
The game is played on a board of ten rows and eleven columns. Each player has eleven pawns, two rooks, two knights, two bishops, two camels, one queen, one wildebeest, and one king.
Kings, queens, rooks, knights, bishops, and pawns move as in orthodox chess, with the following modifications. Castling is with the same restrictions as in orthodox chess - but the king may move one, two, three, or four squares in the direction of the rook; the rook jumps over the king to the next free square. Pawns may move one, two, or three squares when on the second row, and one or two squares when on the third row. On all passed squares, the pawn can be taken en-passant. Pawns promote only to queens or wildebeests.

A camel has a kind of extended knight jump: it goes one square in one direction and three, not two, in the other. Thus, a camel on a1 can go to b4 or to d2. Camels may jump (like knights) over occupied squares. Thus, for instance, white can start with moving his camel from h1 to g4.

A wildebeest has the combined moves of a camel and knight.

A player wins by mating or stalemating the opponent.

 

Download Wildebeest Chess now!
(24 K)

Wildebeest Chess

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