Object of the Mendim Chess game is to checkmate the opponent's King by attacking iT so iT cannot escape anywhere!
In 'aSymmetric', 'nonSymmetric' and 'Duel' variants the same Black and White pieces might not have the same defined movements!
[In 'Promotion' variants [King is not a Royal piece!] PPawn's promotion immediately wins a game!].
Mendim Chess game is same as Classic Chess game, except that next to King instead of a Classic Queen is a Mendim King piece!
[Starting position of pieces in the Mendim Chess game is same as is in Chess game!].
Note: Pawn's [PPawn's] in Mendim Chess game might not take [capture] opponents piece even if in position to do so!
In the beginning of the game, develop your pieces [Mendim King too!], without losing a 'tempo'! Do not advance your Pawn's [PPawn's] to fast, to soon! Castle on time, and protect your King!
Exchange lower valued pieces for higher valued ones! Look to break opponent defense with 'clever' sacrifices, and play, and play, and play, and play and play...!!!
[Note: a Pawn [PPawn] is worth 1 point, a Bishop is worth 3 points, a Knight is worth 3 points, a Rook is worth 5 points, and a Mendim King is worth 2 points!].
Remark: Due to unconventional and sometimes non-intuitive piece movements: 'aSymmetric', 'nonSymmetric' and 'Duel' variants are especially challenging and fun to play! Try to 'assassinate' a computer opponent [Zillions engine!].
Goog luck! |