Created by Peter Stobbe for the 41-squares chess variant design contest. email comments to: pgs@ugcs.caltech.edu. Game goal: You win when your opponent has no commanders left. General rules: Movement is always along the lines on the board. You may capture your own pieces. Any piece that reaches your opponent's back row transforms to a Slicer. Brief description of pieces (view piece properties for more detail):
- DROID: Moves forward to an empty node, or captures sideways or backwards. Transforms to HAWK after moving.
- HAWK: Moves forward to an empty node, or captures in any direction by jumping, approaching or withdrawing. Transforms to DROID after moving.
- FACTOR: Moves forward to an empty node, leaving behind a DROID or HAWK. Or transforms without moving to a DROID or HAWK.
- COMMANDER: Moves forward to an empty node, leaving behind a FACTOR or BRUTE. Or transforms without moving to a FACTOR or BRUTE.
- BRUTE: Captures by moving onto a piece one or two nodes away, in any direction(s). May not move without capturing.
- SLICER: Moves any number of nodes in any direction, capturing all pieces along the way. May not move without capturing.
One feature of note about the game is that draws are impossible. This may not help you win, but it's nice to know.
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