Geese must fully occupy the top endzone which is defended by Fox(es). Geese's marbles can move one step in any direction except backwards (s, se, sw). Foxes' marbles may move a step in every direction and can capture Geese's
marbles similarly as in checkers. Jump captures have a priority over step moves. A Fox may pass or continue with any available subsequent captures during its jump turn. Update v2.0 (2015): A rule allowing Fox to refuse an initial jump, (losing that piece until a subsequent jump
is made by another Fox), is newly coded. The two pieces are renamed Fox1 and Fox2. When
the other Fox makes a jump, then both Foxes become active again. For Fox - a third Dummy Indicator position is displayed at the top right corner square.
Click upon the DummyBlnk (Fox) to refuse an initial jump.
This 'Fox & Geese' derived game was released in Canada by Maverick Toys & Games Inc. way
back in 1976 under the name 'Contra'.
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