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You'll need the full version of Zillions to run these games, which you can get at the Zillions Store.


Game: Contra
 
Implemented by K. Franklin, 2003-01-04
version 2.0
5 variants

Breakthrough / Race
2-player
Asymmetric

download 14 K
 
Updated 2015-01-31

Implemented rule that allows Fox to refuse an initial jump.

 

Geese must fully occupy the top endzone which is defended by Fox(es).
Geese's marbles can move one step in any direction except backwards (s, se, sw).
Foxes' marbles may move a step in every direction and can capture Geese's marbles similarly as in checkers. Jump captures have a priority over step moves.
A Fox may pass or continue with any available subsequent captures during its jump turn.
Update v2.0 (2015):
A rule allowing Fox to refuse an initial jump, (losing that piece until a subsequent jump is made by another Fox), is newly coded. The two pieces are renamed Fox1 and Fox2. When the other Fox makes a jump, then both Foxes become active again.
For Fox - a third Dummy Indicator position is displayed at the top right corner square. Click upon the DummyBlnk (Fox) to refuse an initial jump.


This 'Fox & Geese' derived game was released in Canada by Maverick Toys & Games Inc. way back in 1976 under the name 'Contra'.

 

Download Contra now!
(14 K)

Contra

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