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Game: Desert Benedict Chess
 
Created by Richard Hutnik, 2003-02-02
2 variants

Checkmate
2-player

download 5 K
 
 

Background:
This title is a hybrid of Desert Chess by Uwe Wiedemann and Benedict Chess by W.D Troyka. Both these titles are offshots of conversion chess. Conversion chess is a type of chess where pieces via capture, and/or position in relation to other pieces, switch sides. The bulk of the game's code, with minor tweaks, comes from W.D Troyka's Benedict Chess. The game has the same variants as found in Benedict chess.
 
 
Object:
The object of this game is to convert your opponent's king to your color.
 
 
Gameplay:
Standard chess rules apply, except:
 
There is no capturing.
 
At the end of a move, all enemy pieces attacked by the moving piece (under normal chess rules) are flipped to become friendly pieces.
 
You win by flipping your opponent's King.
 
In the variant, a promoted piece does not flip opponent pieces on the same turn as the promotion.
 
Desert Benedict Chess is a wild game of rapidly shifting alliances. Unlike Benedict Chess, however, the line of play tends to be a bit more stable, as it requires pieces to be adjacent to Because there is no capturing, the full complement of 32 pieces remains on the board at all time, and the game is strictly positional.
 
As with Benedict Chess, flipping the opponent's array pawns is not as advantageous as may first appear. Because they cannot capture, flipped pawns can serve as shields preventing (only for a moment) flipping of the opponent's royal pieces. The end result can be certain bottlenecks on certain parts of the board.
 
 
Designer Notes: I had an idea in the back of my head one day to do a hybrid between Chess and Attaxx/Spot (aka, Blobs in Zillions). To do this, I took the basic chess set and had the idea of where moving next to an enemy piece would cause capture. The end result is Desert Benedict which is what I had in mind. It is a game that borrows elements from both. It has the converting of pieces of a player by being next to them from Desert Chess, while not having capture from Benedict. Thus, the game "Benedict Chess" got its name. I do want to thank W.D Troyka for letting me use the base code for this variant. Due to this, I was able to get this game done fairly quickly.

 

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Desert Benedict Chess

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