Object: Capture all your opponent's pieces ("Checkers" or "Kings") by jumping over them, or stalemate the opponent so he has no moves. Checkers can only move diagonally forward, either by sliding to an adjacent empty square or by jumping over an enemy piece to a vacant square on the other side. Jumping over a piece captures it. Capturing is mandatory, and you must keep jumping and capturing as long as it is possible. When your Checker reaches the other end of the board, it becomes a King and can then also move diagonally backwards. This version of checkers contains 12 variants, each with 1 more checker, to be played progressively. I created this version for my daughter Ellen, to help her learn to play Checkers. |