Each side has three kinds of pieces: Damsels, Dragons, and Knights. Dragons abduct Damsels, Knights subdue Dragons, and Damsels beguile Knights. This Rock, Paper, Scissors type of relationship means that any given piece can be strong, weak, or neutral depending on the opponent's piece it is matched against. Pieces move one space forward or sideways. Captures are made by jumping over pieces as in regular Checkers. Multiple captures are permitted. A player must make a capture whenever possible. Given a choice of initial captures, a player must take that which will capture the greatest number of pieces in the same turn. When a piece reaches the farthest row it is enchanted and becomes Winged. Winged pieces can move any number of spaces, forward, backward or sideways, as long as there are no intervening pieces. When jumping, it need not end in the square immediately behind the taken piece, but may continue any unobstructed distance along the same path. Objective is to reduce your opponent to only one kind of piece, either all Damsels, or all Dragons, or all Knights. |