Fandango is a combination of Fanorona and Gothic Checkers. Object: Capture all your opponent's pieces ("Checkers" or "Kings") or stalemate the opponent so he has no moves. The game uses the complementary methods of capture known as approach and withdrawal. A piece may capture by approach: after it moves, an enemy piece (or an unbroken string of enemy pieces) adjacent to it along its line of movement are taken. It may instead capture by withdrawal: if it begins its move adjacent to an enemy piece (or unbroken string) and moves directly away, the enemy piece(s) are taken. A piece that just captured may make another capturing move, though it must change directions with every capture and it may not immediately return to the point it just occupied. Capturing is mandatory, and you must keep moving and capturing as long as it is possible. If a given move offers both types of capture simultaneoulsy, only one of them may be taken. Checkers can move diagonally forward to an adjacent empty square. They may also capture an enemy piece (or a line of them) by approach or withdrawal in any of the five non-retreating directions (vertically, diagonally forward, or sideways.) When your Checker stops on the other end of the board, it becomes a King and can then also move backwards. Kings move one square diagonally in any direction, but may capture along any horizontal, vertical, or diagonal line (eight possible directions.) Kings may not move or capture at a distance, however; they may only attack adjacent pieces. |