Fool's Court is an interpretation of the (somewhat unclear) rules for King's Court, produced by Golden, billed as a 'supercheckers' game. Pieces move like kings in checkers, sliding one space along the corners of the grey squares, or jumping over another piece. If an opponents piece is jumped, then it is captured, otherwise it remains. The player may continue jumping as long as another jump is possible, stopping at any point. Captures are not mandatory. Initially, players cannot jump, they may jump on the turn after the second player has made a second slide. After the first players move, the second player must slide a piece from the opposite side of the board. After the first two slides, each player must keep at least one piece in the center court (blue area) at all times. If a player's last piece in the court is captured, that player loses the game. |