Object: Capture your opponent's King. Each side owns one magic carpet (indicated by red colour). Any chess piece except the King can ride on the carpet to any empty place on the board. However, if a piece on a magic carpet makes a standard chess move, then the carpet stays unmoved and can be occupied by another piece. In the starting position, the King is placed on the carpet, but he cannot use it. If a piece riding a magic carpet is captured, the opponent can use the carpet. If the carpet is empty, any piece (even an enemy piece) can move onto it and use it for a ride. Pawns riding a magic carpet cannot land on the first or eighth rank. NOTE: To make a standard chess move (except castling) with a piece that is riding the carpet, you have to click the target square! The piece will leave the carpet behind. In standard chess moves the carpet is NOT carried along! There is no En Passant. In variant 2 the empty carpet can be moved to any square. Note that in this variant an empty enemy carpet stops you from castling. For more freeware as well as real puzzles and games see my home page http://karl.kiwi.gen.nz. |