Game: Benedict Chess |
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Created by W. D. Troyka, 2001-02-24
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2 variants
Checkmate 2-player
download 145 K
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Updated 2002-02-21 Board switching implemented in Zillions v2 style (game still works in Zillions v1). |
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Standard chess rules apply, except:
- There is no capturing.
- At the end of a move, all enemy pieces attacked by the moving piece (under normal chess rules) are flipped to become friendly pieces.
- You win by flipping your opponent's King.
In the variant, a promoted piece does not flip opponent pieces on the same turn as the promotion. Benedict Chess is a wild game of rapidly shifting alliances. Initiative is everything. You must move your pieces to attack enemy pieces and establish a presence near the enemy King as soon as possible. Because there is no capturing, the full complement of 32 pieces remains on the board at all time, and the game is strictly positional. Flipping the opponent's array pawns is not as advantageous as may first appear. Because they cannot capture, flipped pawns can serve as shields preventing (only for a moment) flipping of the opponent's royal pieces. This neutralizes White's opening advantage and allows for balanced play. Games are fast and violent, seldom lasting over twenty rounds. It does not appear that either player has a calculable forced win.
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