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Tagged News: jeffrey steefel

Wednesday, April 2nd
Interviews

In the second half of our interview, we focused on Book 13. Yesterday, it was all about The Mines of Moria expansion pack. Today, we look at the next patch, in this transcription of Jeffrey Steefel's conversation with our own Jordan Deam.

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WarCry: Going back to "biomes" for a bit, I understand in Book 13 you will be debuting a new zone [Forochel] which will be the first to feature open water. Will that be significant to the gameplay in this zone?

Jeffrey Steefel: It's extremely cold water; when you go into it, it's going to have a very bad effect on you very quickly. And so in terms of ... if your question is "are we going to be embarking on missions on ships in Forochel," the answer is "no." It's the first exposure of players to the edges of the continent and seeing that there are oceans out there, that there are opportunities in the future to venture out into them. But in the case of Forochel, it's really meant to be ... more aesthetic than anything. And obviously some of the creatures that reside there and some of the atmospheric effects happen to result from it being near ocean. But being in the water is not a major part of the gameplay in Forochel. Other than dying.

Read more after the jump.

Tuesday, April 1st
Interviews

Lord of the Rings Online will launch its first expansion pack in the coming months and they're starting big in the Mines of Moria. We spoke to Executive Producer Jeffrey Steefel about this expansion in the first half of an epic interview, which we have now transcribed for your pleasure.

Check back tomorrow for Book 13 and general updates.

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WarCry: Talking about the actual zone of Moria, how do you plan to differentiate sub-zones within the Mines to give players a sense of variety?

Jeffrey Steefel: This is where we get into that "we're still a long way away from launch," and we don't want to let all the cats out of the bag at the same time, so we're obviously going to be talking about all the different zones and how to differentiate them from each other. But what I can say is that you're spot on. We're creating a deep, giant, huge underground environment ... and one of the things we've talked about is how are [players] not going to feel like they've been treading through rock, you know, forever ... treading through dark passages and rock. As cool as Moria is, that would get kind of boring. And the truth is that Moria wasn't like that; Moria was an entire world underground, so there will be different biomes - "biome" is what we use to describe a type of environment in the world, so like "forest" is a biome, or "swamp" is a biome, or, you know, "snowy, icy" ... the Misty Mountains is a biome. There will be many biomes inside of Moria that are being being created as new that are very specific to Moria, and very distinct from each other.

Read it all after the leap.

Wednesday, February 13th
Videos

With the launch of Book 12, Turbine also sent out a little video developer diary where Executive Producer Jeffrey Steefel runs through the high points of the free update.

Click below to watch.

Thursday, November 29th
Interviews

Executive Producer Jeffrey Steefel spoke to WarCry about Book 12, localizing their game to South Korea, DirectX10 and much more in our latest "Ask Turbine" interview.

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"We've always thought of this game globally from the beginning," he said. They have to make the user interface (UI) more familiar to the Korean gamer and completely reconsider the business model they employ in that region. A subscription service simply won't work in Korea, where the industry is powered off of micro transactions.

For years, North American games have had issues with the divergent business models. The big North American titles are designed for subscriptions and sometimes that makes it difficult to transition when it comes time to expand into Asia.

Read more after the click.

Wednesday, October 17th
Interviews

It launches and a week and we caught up with Jeffrey Steefel to talk about Book 11 of Lord of the Rings Online and much more.

"We stand in good shape or we wouldn't be releasing it," Steefel said. With only a week to go, Turbine is rapidly approaching the end of its QA cycle and is already hard at work on Book 12. But next week, all focus returns to Book 11 for its launch.

Read more after the leap.

Friday, August 17th
Interviews

We're back with a new edition of our monthly "Ask Turbine" series. In it, we chat with Jeffrey Steefel - the game's Executive Producer - about the latest hot-button issues that face Lord of the Rings Online. This time, Site Manager Tim Turner had the honors.

imageThe reputation system fit well into this model of finding ways to support the different playing style. The reputation system allows for short solo type quests when you don't have a ton of time, or if you just want to go hunting without having to grab a full fellowship. Early reports from Roheryn are showing that players really enjoy this and I for one have enjoyed the story line associated with some of the different factions. The real test of course will be when this goes live.

Read more after the click.

Friday, June 8th
Interviews

Jeffrey Steefel looks forward to the launch of Book 9: Shores of Evendim in our weekly Ask Turbine interview. The Executive Producer tells us what to expect on launch day, how Turbine plans to tackle its launch and turns an eye to future Books.

image"This is no different than any other launch," Steefel told us and added that he's worked to ingrain that into the culture at Turbine. "[We're] treating it just like the launch of the game."

In the post-World of Warcraft MMO world, this is a commitment to quality that is longer impressive, but expected. Steefel told us that they had spent 10 weeks developing the content for Evendim and roughly another 10 weeks testing, polishing and fixing it. In an industry that seemed like it would patch a game within minutes of finishing the last quest, this is a marked change in philosophy.

Read more after the click.

Friday, June 1st
Interviews

We're back with another edition of Ask Turbine. This week, we get back on track when we chatted with Executive Producer Jeffrey Steefel about the upcoming Shores of Evendim add on, core features and how they're doing and even how well the game itself is selling.

image"We are probably the second highest volume ever for an MMO," Steefel told us, ranking them behind WoW. While it is impossible to confirm this, we did inquire about their lack of new servers. World of Warcraft has over a hundred servers and older games like Dark Age of Camelot still count 22. Lord of the Rings Online only has 11, a number that seems to contradict the happy sales reports. He told us that differences in technology make the comparison of number of servers impossible, as each company's technology is different. The NPD numbers back him up here.

Read more after you click.

Friday, May 4th
Interviews

Lord of the Rings Online is a week and a half old and we had a chance to sit down and interview Executive Producer Jeffrey Steefel as part of the ongoing weekly "Ask Turbine" series, which now comes your way in article format each week. Steefel talks about upcoming content, technical hurdles, the economy and more.

imageThe economy is apparently that issue. Steefel noted that MMO economies are so large and have so many variables that it is impossible to balance them perfectly and they tend to be one of those things that is nearly impossible to predict without a launched product. So far, he is not unhappy with how their economy performed, but that it will be constantly monitored.

"We've had a fair amount of discussion back and forth with our community about the economy," he told us. They need to make sure that at each level players have the money required to repair their equipment, buy some cool loot and not be awash in coinage. For example, their earlier patch addressed an issue where farmers became the nouveau riche.

Read more after the click.

Friday, April 20th
Interviews

Today in an article format "Ask Turbine" - our regular chat with key Turbine staff - we look back a bit at the beta and forward to the launch of Lord of the Rings Online. This article, based on an interview with Executive Producer Jeffrey Steefel, acts as a sort of primer for the game's launch on Tuesday.

So how many people do they expect? Again, cagey attempts were thwarted!

"We've positioned the game to be the most successful since the game that shall not be named," Steefel told us, in an obvious reference to Blizzard's World of Warcraft. He added that while they expect a great reception from MMO players, they're very excited and curious to see how Tolkien loyalists react. He believes they've won many of them over, which could make LotRO the first MMO for a whole new crop of fans.

Read more after the link.