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COMPLETE RULES OF CHESS:

This document is based on FIDE's Laws of Chess.

1. The nature and objectives of the game of chess

1.1 The game of chess is played between two opponents who move pieces alternately on a square board called a 'chessboard'. The player with the white pieces commences the game. A player is said to 'have the move', when his opponent's move has been completed.

1.2 The objective of each player is to place the opponent's king 'under attack' in such a way that the opponent has no legal move which would avoid the 'capture' of the king on the following move. The player who achieves this is said to have 'checkmated' the opponent and to have won the game. The opponent who has been checkmated has lost the game.

1.3 If the position is such that neither player can possibly checkmate, the game is drawn.

2. The initial position of the pieces on the chessboard

2.1 The chessboard is composed of an 8x8 grid of 64 equal squares alternately light (the 'white' squares) and dark (the 'black' squares).
The chessboard is placed between the players in such a way that the near corner square to the right of the player is white.

2.2 At the beginning of the game one player has 16 light-coloured pieces (the 'white' pieces); the other has 16 dark-coloured pieces (the 'black' pieces).

These pieces are as follows:

A white king:   A black king:
A white queen:   A black queen:
Two white rooks:   Two black rooks:
Two white bishops:   Two black bishops:
Two white knights:   Two black knights:
Eight white pawns:   Eight black pawns:

2.3 The initial position of the pieces on the chessboard is as follows:

2.4 The eight vertical columns of squares are called 'files'. The eight horizontal rows of squares are called 'ranks'. A straight line of squares of the same colour, touching corner to corner, is called a 'diagonal'.

3. The moves of the pieces

3.1 No piece can be moved to a square occupied by a piece of the same colour. If a piece moves to a square occupied by an opponent's piece the latter is captured and removed from the chessboard as part of the same move. A piece is said to attack a square if the piece could make a capture on that square according to Articles 3.2 to 3.5.

3.2 The queen moves to any square along the file, the rank or a diagonal on which it stands.

The rook moves to any square along the file or the rank on which it stands.

The bishop moves to any square along a diagonal on which it stands.

When making these moves the queen, rook or bishop cannot move over any intervening pieces.

3.3 The knight moves to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal. It does not pass directly over any intervening square.

3.4 The pawn moves forward to the unoccupied square immediately in front of it on the same file, or on its first move the pawn may advance two squares along the same file provided both squares are unoccupied, or the pawn moves to a square occupied by an opponent's piece which is diagonally in front of it on an adjacent file, capturing that piece.

A pawn attacking a square crossed by an opponent's pawn which has advanced two squares in one move from its original square may capture this opponent's pawn as though the latter had been moved only one square. This capture can be made only on the move following this advance and is called an 'en passant' capture.

When a pawn reaches the rank furthest from its starting position it must be exchanged as part of the same move for a queen, rook, bishop or knight of the same colour. The player's choice is not restricted to pieces that have been captured previously. This exchange of a pawn for another piece is called 'promotion' and the effect of the new piece is immediate.

3.5 (a) The king can move in two different ways, by: moving to any adjoining square that is not attacked by one or more of the opponent's pieces

, or 'castling'. This is a move of the king and either rook of the same colour on the same rank, counting as a single move of the king and executed as follows: the king is transferred from its original square two squares towards the rook, then that rook is transferred over the king to the square the king has just crossed.

(1) Castling is illegal: if the king has already been moved, or with a rook that has already been moved

(2) Castling is prevented for the time being: if the square on which the king stands, or the square which it must cross, or the square which it is to occupy, is attacked by one or more of the opponent's pieces; if there is any piece between the king and the rook with which castling is to be effected.

(b)The king is said to be 'in check', if it is under attack by one or more of the opponent's pieces, even if such pieces cannot themselves move. Declaring a check is not obligatory. A player must not make a move which places or leaves his own king in check.

4. The completed game

4.1 The game is won by the player who has checkmated his opponent's king with a legal move. This immediately ends the game. The game is won by the player whose opponent declares he resigns. This immediately ends the game.

4.2 The game is drawn when the player to move has no legal move and his king is not in check. The game is said to end in 'stalemate'. This immediately ends the game.

4.3 The game is drawn upon agreement between the two players during the game. This immediately ends the game.

4.4 The game may be drawn if the identical position is about to appear or has appeared on the chessboard three times.

4.5 The game may be drawn if the last 50 consecutive moves have been made by each player without the movement of any pawn and without the capture of any piece.