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The Wazir moves to the adjacent squares that share an aresta with it's current position, or, for more than 2D boards, to the adjacent (hyper)volumes that share a (hyper)face with its current position. In the standard board, these are the four squares in front of, to the left, behind and to the right. It takes in the same way as it moves without taking.The two diagrams below show the (generalized) Wazir move on a hexagonal board and a board, typically for wargames.
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Created on: September 04, 1998. Last modified on: October 28, 2001.
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Last modified: Monday, December 22, 2008