Mark Damon Hughes RPG: Bloodsuckers [Parental Advisory: Explicit Lyrics] [about]

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The Roleplaying Game of Being a Bloodsucker Without all the Angst

Copyright © 1995-1998 by Mark Damon Hughes <kamikaze@kuoi.asui.uidaho.edu>
Permission is granted to freely copy and use, but do not redistribute - always refer others back to this original at <http://kuoi.asui.uidaho.edu/~kamikaze/RPG/bloodsuckers.php>

Rationale
When Vampire came out, I had high hopes for it. A game where you could play an Anne Rice- or Barbara Hambly- or Fred Saberhagen-style vampire, trying to survive vampire hunters, other vampires, and even cross-over films with vampires vs. werewolves like those in The Howling or American Werewolf In London? That'd be great! But no! It's some pretentious crap from Mark Rein*Hagen, and all the cheezy GapGoths are playing it and saying they've found a Real Storytelling RPG, and all other game styles are lame. Pheh.

Anyone who knows their vampire flicks knows that vampires aren't supposed to whinge on like Louis from Interview With The Vampire (and that's even the point of Interview, which Rein*splat*Hagen seems to have missed), they're supposed to run around drinking their victims dry, shooting each other, and hiding from the sun, and at the end of the film the humans always stake or burn all the vampires. That'd be the whole POINT of playing a bloodsucker - to live as hard and fast as you can before you're Really Dead.

For those of us who like good vampire movies and classic vampire fiction, VtM is like turning a John Woo movie into a weepy Barbara Streisand drama. Sure, in a John Woo movie there should be dramatic moments when the characters discuss their feelings and philosophies, but there should also be satchels full of guns, buckets of blood, and mooks using explosive barrels for cover. Leaving those out is just not right. Likewise, sucking blood, hunting your victims, being relentlessly pursued by mortal hunters, and finally getting staked are MANDATORY for a proper game about vampires.

Thus, I stoked up with Near Dark, Dance of the Damned, Dracula, Innocent Blood (all great vampire films, everyone should see 'em), and the entire Howling series (1, 3, and 5 are the best of the series, by the way) for a two-day bloodfest, drank a lot of coffee, and wrote these game hacks to make Vampire work the way I thought it should. After the first playtest game, I hacked some holes in the combat rules and a few other things, but amazingly enough, the system is almost workable as written, it's just loaded down with Rein*Hagen's weird ideas of the genre, and the clans and archetypes and the ranking of skills and attributes make most vampires too generic.

Other good ideas in VtM were the blood pool, the applications of it, and using it to represent age- or parent-derived power; the disciplines as an explanation for the range of abilities ascribed to vampires - though IMO all vampires should have some that are universal to most versions of the myth like strength and speed, and not just from blood; and a logical subset of the many supposed vampiric abilities, limitations, and reproduction methods. With a task system that didn't suck, fewer restrictions, and stricter compliance with the genre, VtM could have been a good game... But it's not.

I think the Kindred TV show summed up everything wrong with VtM: if you didn't know from the cover, you'd have no idea they were supposed to be vampires.

Source Movies
  • Near Dark
    The primary source for Bloodsuckers.
  • Nosferatu: eine Symphonie des Grauens (1922, silent)
    The original Symphony of Horror is STILL an effective bloodsuckers movie, and the bloodsucker puts those White Wolf poseurs to shame.
    [Max Schreck wants to be your friend]
  • Dracula (1931, Bela Lugosi)
  • Blade
    A great bloodsuckers movie. VERY stylish and intense. And who could be more vampiric than Traci Lords? What *HASN'T* she sucked?
  • Dance of the Damned
    A vampire romance that soon shows that it's *NOT* romantic, and in fact that even a sucky human life is better than being a bloodsucker.
  • Innocent Blood
    very witty and cruel. I like.
  • Howling 1, 3, 5
    Absolutely essential for my treatment of werewolves.
  • From Dusk Till Dawn
  • Lost Boys
    "One thing about living in Santa Carla I never could stomach - all the damn vampires."
  • Buffy: The Vampire Slayer
    The series is pretty good, but in my opinion the movie was better. Note: not a redeeming trait in any of the vamps, even Pee-Wee.
  • Bordello of Blood
  • Fright Night, Fright Night II
  • The Fearless Vampire Killers, or: Pardon Me, But Your Teeth Are in My Neck
    Very funny, very dark parody of Hammer vampire flicks.
  • Oh, hell, go watch every movie ever made about dracula, vampires, nosferatu, living dead, zombies, and werewolves ever made, though personally I thought the Francis Ford Coppola version of Dracula sucked (no pun intended).
Source Books
  • Dracula, by Bram Stoker
  • Varney the Vampire
  • The Vampire Lestat, etc. by Anne Rice
    Admittedly, Louis is a wimp, but Lestat and the others are good bloodsuckers. Rein*dingbat*Hagen's misinterpretation of her doesn't diminish these as good books.
  • The Dracula Tape, The Holmes-Dracula File, An Old Friend of the Family, Thorn, A Matter of Taste, Dominion, by Fred Saberhagen
    These are just brilliant. Not quite "Bloodsuckers" material, but a lot of fun, and a good poke in the eye of standard VtM players.
  • Those Who Hunt The Night, Traveling With The Dead, by Barbara Hambly
    Vampires in Victorian England hiring a mortal investigator to find out who's been murdering them. Again, not quite "Bloodsuckers", but very good, and showing again that VtM completely misses the point of vampires.
  • Kiss of the Vampire, by Nancy Baker
    It's a harlequin-romance-with-a-vampire kinda thing, but it's actually quite good. The bloodsuckers are very unsympathetic (as are the humans), and it's pretty honest about the situation. Plus, I like the idea of vampires making porno/snuff flicks.
  • Palladium's Vampire Kingdoms
    Portrays an entire civilization of vampires in post-holocaust Mexico. Think Dusk Till Dawn, but with MILLIONS of them. Unlike VtM, it's not pretentious, it's action/horror.
  • Avoid GURPS Vampire
    Admittedly, I don't like GURPS, but it's REALLY badly suited to high-powered characters like vampires, and the level of pyrophobia they had was just silly, and it's just not as good as even the broken VtM.
  • Suggested reading for alt.vampyres
Other Sites
Feedback
  • I certainly agree re most of the supplementary material and nearly all the enthusiasts. But the idea of being violated and defiled and corrupted and turned into what you most hate is a form of horror, very effective for some people at least. And that is what the first Vampire: the Mumbling was about. If you ignored all that crap about Caine (can't these guys spell?) and the First City, and Antediluvians and Gehenna and prophecies you could run a very fine miniseries campaign of personal horror. I did it twice.
    -Brett Evill (b.evill#TYNDALE,APANA,ORG,AU)

    Oh, absolutely - once you make the characters' new states be so offensive and inhuman that any memory of what they used to be is painful, then eventually splatter 'em because they ARE murdering monsters, it's horror (or some kind of dark genre, anyway). But by the time you toss out all that subtle politics and "oh, it's great to be dead" and "I make a much better bloodsucking corpse than I did a living person" and "oh, woe is my lost humanity, you wanna go to the art gallery? I hear Gaugin is on display" crud so you can get to that throbbing chunk o' bone and gristle of horror, there's not much of vamp left.

  • Your vampire variant game is one of the best things I've seen on the web in weeks. Finding stuff like that is the reason I browse the web.

    I've played Vampire for quite a while and I knew there was something wrong with it. Thanks for putting me straight. :)

    The "no vampire mythos" stuff, no horror novels, etc. stuff is a great idea. The new rules are perfect for books like Vampire$. They only need really small modifications to play a perfect Anita Blake world! I'm really psyched.


    -Dana Anthony (daanth#unx,sas,com)
History of Bloodsuckers
98Nov20 Update
Added more source info and commentary.
96Feb12 Update
I re-read these while checking for dead links, and realized that I'd left out a couple of sections, notably the Generation and Humanity notes, which are rather important, and I didn't have the trait chart in my original notes, just the changes - so I blindly recopied that in, without thinking that I was copying in the Humanity stuff, too. There were a few other mistakes, too.
95Dec28
Created this document - I wrote the first notes when V:tM came out, but didn't write them into a coherent form until this.
____________

CHAPTER ONE: INTRODUCTION

Rules
Vampire, 1st Ed. (2nd Ed. may or may not work, but I've only flipped through it, and I haven't even seen Revised yet - I do plan to get that as it apparently has a better task system).
Dracula and other Vampires
There is no vampire literature in this world; no Dracula, by Bram Stoker, no late-night vampire movies, and most certainly no Interview With The Vampire or Near Dark. For that matter, there isn't much in the way of any horror literature or movies in this world. There are some legends of vampires and werewolves and ghosts, but they're very obscure mythology.
Poseurs
Anyone who uses the word "vampire" to refer to the dead, or uses pretentious phrases like "the masquerade" for "hiding from the living" loses all XP for that session. Likewise for poseurs who actually claim that vampires are real or wear fake fangs to the game. Remember: It's cool to be goth if and only if that's what you really want to be because it fits your personality. It's not cool to be a poseur.

Yes, this is a pretty harsh ruling, but stick to it - Bloodsuckers is supposed to be a brutal horror movie seen from the perspective of the monsters, not a chance for people to be pretentious and annoying, and most certainly not for "exploring the dark side of the human soul".

Life After Death, as explained by your "parent":

Dead Slang (a selection of terms, some from V:tM)
________________
Living
What you used to be. The living can go out in the sun, have sex, and all that.
Dead
This is you. Yeah, you're still moving, but you're a corpse. The dead are fast, strong, tough, and never grow old, but need to drink blood from the living fairly often.
Really Dead
When the living are killed and not turned into the dead, or when the dead are killed with fire or sunlight, they're Really Dead.
________________
Parent
The dead person who killed you.
Child
The dead created by a parent.
Sibling
Other dead made by your parent.
Family
A parent and children.
Gang
A group of dead who hang out together, usually a family or two. A gang has a better chance of survival than a small family or an individual does.
________________
Blood Doll
A victim who's been fed from but not killed. Blood dolls often become addicted to being fed on, but they start to get brain damage from the blood loss. It's pretty cruel, really.
Cannibal
A dead who feeds on other dead. Don't do it.
Casanova/Slut
A dead who seduces the living and takes some of their blood, but doesn't kill them.
Hobo
A dead who does not have a haven, but sleeps in a different place every night. Also refers to the dead who feed off the homeless and other street people.
Lush
A dead who feeds on drunk or drugged victims for the drug's effects.
Murderer
A dead who kills other dead. Don't do it.
Slave
A living or dead person blood bound to you.
Stalker
A living person who hunts the dead. Kill 'em and kill 'em quick - letting them live is much more dangerous than killing them in a messy or public way.
Typhoid Mary
A dead who has caught a disease from a victim and now spreads it to all other victims. Only sluts and casanovas can be Typhoid Marys, obviously.
Vegetarian
A dead who only feeds on animals. Since the blood of animals isn't nearly as nourishing as that of humans, a vegetarian has to feed constantly, and it's never as good as a human's blood.
Vessel
Something that holds blood - a living human victim, usually, but it could be an animal or another dead person.
Victim
The living you feed from.
________________
Barrens
The areas of a city that are more or less devoid of life. Graveyards, abandoned buildings, parks. The barrens make good places to hide.
Haven
The home of a dead person or the place where you sleep during the day.
Ichor
What you have instead of blood. It's thick and black. If you've recently fed, you'll have a lot of blood in your veins, but it turns into ichor pretty quick.
____________
Words of Advice for the Newly Deceased
  1. Don't let the living find out about the dead. No witnesses. If they find out, they can hunt us down and kill us all. If you have to have living friends or bodyguards know about what you are, bind them to you; no matter how loyal they seem, the living will never trust the dead, and don't go fooling yourself that they will just because they're your kin - my own brother tried to burn me when he found out what I was, and it'll happen to you too if you're stupid.
  2. Thou shalt not kill another dead person except in self-defense, and thou shalt not feed on other dead. It may feel good, but DON'T DO IT. All of the other dead will hunt you down and burn your ass, and I'll bring the marshmallows.
  3. Feed regularly. Draining a victim a week should be plenty unless you've been fighting a lot. When you're done feeding, lick the bite holes, and they'll seal up, so there's no evidence. If you feed from anyone who's drunk or on drugs, you'll get the same effects, so be careful - a drunk dead person is a threat to himself and everyone around him. If you feed from someone who's been poisoned, you'll be poisoned. Animals aren't as full of the essential vitamins and nutrients as humans, I guess, because they're hard to live on. You can do it, but why?
  4. Only feed on living vessels. Stale blood is poison to the dead. Blood banks sound neat, but they're useless to us.
  5. You are not immortal. You may not age, and you're harder to kill, but you *CAN* die, and you can't be brought back from real death. You can really die by being burned, by being exposed to sunlight (or those modern sun lamps - they're not quite as bad, but they can still kill you), by being ripped up by another dead's teeth or claws (if they've got 'em), by silver weapons, and sometimes by normal wounds.
  6. Get a good day's sleep. You have to sleep somewhere that's totally dark, like inside a coffin, just as long as you did when you were alive. If you don't sleep right, you'll get weaker and weaker.
  7. If someone (living or dead) drinks your ichor three times within a week or so, they are bound to you. Be careful with this ability, it can backfire on you, and don't mistreat your slaves - that's a sure way to let them break free, and they'll be pissed.
  8. Don't make a bunch of new dead. It's easy to do it - just drain a living person almost to death and then feed them some of your ichor. But unless you choose someone who'll be able to cope with their death and the need to feed, they'll really die soon, and probably expose you to the living. Remember - animals overhunt their area. We're supposed to be smarter than that.
  9. There's no way back. The dead cannot become living again. Sorry, that's just how it is. That blood transfusion idea's been tried, and all it does is feed the dead.
  10. Sex is irrelevant to the dead. The equipment's still there, and you can make it work, sort of, but it's just not interesting any more. It's also pretty obvious to the living that there's something seriously wrong.
  11. The wilderness (anything but cities, actually) is dangerous. There are monsters out there, wolfmen and ghosts and demons, and they don't want our kind among them. Besides, people in the wilderness are suspicious of strangers, and we can be found out easier. I had to burn a little town in New Mexico to the ground once because they found out what me and my gang were, and they were stalking us. I still feel kind of bad about that, but there was nothing else to do.
____________

CHAPTER TWO: RULES

Dice
Whenever a 10 is rolled, it counts as two successes; tens do not make the roll an automatic success.
____________

CHAPTER FOUR: TRAITS

Character Creation
All characters are recently deceased - within the week, at most. They have no knowledge of dead societies, other dead other than their parent and siblings, or anything occult. All they have learned so far is how to feed and the basic rules of survival for the dead.
Clans
deleted.
Archetypes
deleted (see Willpower below).
Traits
Freebie Cost
Category Initial (of 19 points) XP cost
attributes * 24 5 (old rating x 4)
skills 27 2 3 / (old rating x 2)
initial disciplines ** 3 7 (old rating x 3)
new disciplines *** - - 7 / (old rating x 5)
backgrounds 5 1 -
virtues 5 2 (old rating)
willpower =Courage 1 (old rating)
blood =1d10 - -
* At least one level must be taken in each attribute.
** The initial dots are in addition to the free ones: Celerity, Fortitude, Potence, and Protean. The free ones and any additional disciplines taken during character creation count as "initial" for the cheaper experience cost.
*** Those gained after character creation.
Attributes
Initial
You don't need to rank them, just assign the 24 points as desired, as long as every attribute gets at least one level.
Specialties
Specialties can only be defined if the character has 3 or more levels in an attribute; the character gains an additional die to any action where the specialty applies.
Skills
Initial
Skills don't need to be ranked, either. The 27 initial points can be assigned as desired.
Specialties
All skills are specialized. Only one level of a skill applies to any action other than the specialty. If the character wishes to take a skill again to cover more specialties, the first level is free.

Example: Joe-Bob has Driving: Pickup 3, and now he wants to learn how to drive a semi and make big bucks. His default skill at it is level one, because he already knows the basics of how to drive. To get Driving: Semi 2, he has to spend 2 xp, and to get Driving: Semi 3, he has to spend 4 xp.

Occult
Only one level can be taken at character creation.
New Skills
Pilot
Specialties: Helicopter, Light Prop, Jumbo Prop, Jet Fighter, Light Jet, Jumbo Jet, Glider
Parachuting
Specialties: none
Boating
Specialties: Rowboat, Sailboat, Motorboat, Large Ship
Geography
Specialties: by region
Area of Knowledge
Specialties: by subject
Backgrounds
New dead characters can not have any dead contacts other than their family, and they have no status. Herd and Retainers are pretty unlikely, but are possible (better have a good reason for it based on the character's life, or the GM *WILL* veto it).

"Generation" does not mean the same thing here as it does in the rulebook. There was no Cain, at least not so far as anyone knows. "Generation" is determined by how long you've been dead - the older a dead is, the thicker its ichor is. "Generation" can not be improved. Instead, the newly-deceased are considered to be "13th Generation". Every few decades of death, they improve by one step. Drinking the ichor of an elder can boost the power of a younger dead's ichor for a few days, but cannibals are hated and feared by other dead. Subduing an elder dead to drink their ichor presents other problems, of course - like fighting someone who is naturally more powerful, can heal faster, and probably has more allies than you do.

Beginning PCs cannot improve their "Generation", at least not as recently deceased. For a game where some characters start out older than others, this could be allowed at the GM's option. And given enough time (a long-term campaign could be fast-fowarded over years or decades at a time, if you were to put that much intense role-playing into your "bloodsucking dead freaks with guns and pointy teeth" game...), or a few older dead to suck dry, characters can increase their "generation" during play...

I found that generation was a really powerful trait, and pretty dangerous to let players just buy any level they wanted.

Disciplines
Initial
All dead characters receive Celerity 1, Fortitude 1, Potence 1, and Protean 1 free at death, and these only cost (rating x 3) xp to improve after character creation.
Thaumaturgy
deleted (but Blood and Telekinesis become individual disciplines).
Blood
as the Thaumaturgy path. Rolls are made with Sta + Blood.
Telekinesis
as the Thaumaturgy path. Rolls are made with Per + Telekinesis. The speed of a thrown object can be doubled for every level not used for its mass, and damage is equal to the number of successes made on a Diff 6 roll.
all others
unmodified.
Humanity
deleted. The dead aren't human, and morality has nothing to do with your self-control. Even aside from that, dead would by their nature be incapable of having more than a 4 Humanity under Rein*twiddle*Hagen's system. If you don't cause any harm, you die. Most would drop to 2 almost immediately, so it's not only anti-genre, it's useless anyway. And the third and most deadly blow against humanity is: it encourages whinging GapGoth bastards to moan about their lost humanity and act upright and moral, ruining a perfectly good blood-and-guns game. Conscience remains in, though the GM may lower it during play as the character becomes more feral.

Likewise, delete all that stuff about "Golconda". There is no salvation for the dead - you're the way you are, and will be until you're Really Dead.

Willpower
Characters regain 1/2 of their willpower at the end of every session, at the GM's discretion, and all of it at the end of every adventure if they succeeded at whatever they were doing.
____________

CHAPTER FIVE: DEVELOPMENT

Blood
The raw blood of a vessel is useless without the spirit - the dead feed as much on the "soul" of their victims as on their blood. Blood can only be drunk fresh from a living vessel - if a dead character tries to drink stored blood or feed from a corpse, even one that has just died, it loses three health levels (non-aggravated), though it does get a Sta + Blood Diff 8 soak roll. Trying to drink non-fresh blood does not gain the character any blood points. If the vessel is not killed while feeding, only half the usual blood points are gained.

Being fed on has other effects on vessels, too, aside from the blood loss. Every time a vessel is fed on, it must make a Diff 6 Wits roll. If it succeeds, it is fine. If it fails, it loses one point from each mental attribute. If it botches, it goes mad (take a terror derangement).

Sleep
If a dead character does not rest in total darkness (even a sliver of artificial light disrupts the sleep of the dead) for at least 8 hours in a day, it loses two blood points instead of the usual one, and temporarily loses one level from every discipline. Each day of proper rest restores one lost level to all disciplines.
Terror
See Frenzy, pgs.121-129, for rules on terror rolls and derangements from botches. Both the living and the dead have to make terror rolls whenever they see something horrifying they've never seen (and succeeded at a terror roll for) before. Once they've succeeded once, they never need to roll for that specific terror again.
____________

CHAPTER SIX: DRAMA

Combat
Soak rolls are not used. All combat damage rolls have a difficulty of Sta + Fortitude + 3, with a maximum difficulty of 9. For each wound, roll another d10 - on a roll of 1, it is an aggravated wound. Silver weapons always cause aggravated wounds.
Multiple Shots
If firing more than one shot in a round, the first attack roll gets (shots fired/2)-1 (round up) additional dice, and each shot thereafter is at one less die per shot. For automatic weapons, break the shots into groups of three, and each three-round burst gets 2 additional attack and damage dice.

Example: Joe-Bob, Billy-Bob, and Bob-Bob Roberts are out hunting. Joe-Bob spotlights Bambi's mom from his rig, and Billy-Bob, armed with a fully- automatic M16A1, and Bob-Bob, armed with his 30-06, open fire. Billy-Bob fires six 3-round bursts, at +4/+2, +3/+2, +2/+2, +1/+2, +0/+2, and -1/+2 bonuses to attack and damage. Bob-Bob fires six individual shots at +2, +1, +0, -1, -2, and -3 bonuses to attack. The deer is shredded by the hail of bullets, and Bambi is orphaned and left with deep psychological scars.

____________

END OF PLAYER SECTION

REMAINDER IS FOR THE GM'S EYES ONLY

____________

CHAPTER SEVEN: SETTING

Lycanthropes
  1. Lycanthropes can change into two alternate forms: a humanoid animal or a full animal form. In humanoid form, Lycanthropes add 2 to all physical attributes and have Celerity equal to their original Dexterity attribute. In full animal form, they double (or add 3, whichever is more) their physical attributes, halve their mental attributes, and can only use their social attributes on their kind of animal. Lycanthropes have the equivalent of Animalism 4, Auspex 1, and can make a number of attacks per round when in humanoid and full animal forms equal to their adjusted Dexterity.
  2. Lycanthropes can change at any time, and will always change if wounded while in human form. They always change into full animal form when a full moon rises, and cannot change back until it has set. When the full moon is up, they have almost no control over their actions, acting in a constant blood- lust.
  3. Animals other than their own kind fear and hate Lycanthropes, and can almost always identify them even in human form.
  4. Lycanthropes can only be killed by aggravated damage or with silver weapons. They regenerate one normal wound per round, regardless of any other actions, and regenerate one aggravated wound per day. If dropped below Incapacitated by normal wounds, they will appear to die, but as they regenerate their bodies will draw back together. Even total physical destruction may not stop a lycanthrope from reforming.
  5. Any human bitten by a lycanthrope will become one at the next full moon. There is no known cure. Dead cannot become lycanthropes and lycanthropes cannot become living dead bloodsuckers, even if that was a really good episode of The Real Ghostbusters.
  6. The scent of wolfsbane revolts and enrages lycanthropes - they are likely to change and rip your throat out if you have some.
  7. Seeing a lycanthrope change shape or "rise from the dead" call for difficulty 7 terror rolls.
  8. Lycanthrope blood is as effective as human blood to the dead.
____________

CHAPTER EIGHT: CHRONICLE

[I need to write up some of the adventures I've run - there were a couple of political conflict games based on parodies of the Gary/Chicago material, which ended in large chunks of Chicago in flames and dozens of bloodsuckers dead, there was a ghost story/mystery, which ended in another massive gunfight when some stalkers stumbled across the players, after which the players fled the cities and met a communal farm run by werewolves. More carnage ensued, but by the end only two PCs had been staked or received that final suntan.]

Last modified: 98Nov20
Added a lot of source info and commentary

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John Siracusa has a few things to say about Leopard... in Mac on Tue, 2007Oct30 13:27:30 PDT
Mark Has a Leopard in Mac on Tue, 2007Oct30 13:12:06 PDT
A Short Conversation While Waiting for the Mothership in Mac on Thu, 2007Oct25 13:39:53 PDT
Cocoa logging in Mac on Sat, 2007Sep01 16:06:11 PDT
The GNUtards Must Be Crazy in Software on Mon, 2007Aug06 02:06:29 PDT
The NetBeans Masochism Tango in Software on Fri, 2007Jul20 19:37:35 PDT
Stuck in the IDEA Quagmire in Software on Fri, 2007Jul13 10:24:21 PDT
Trying IDEA out of desperation in Software on Wed, 2007Jul11 19:38:40 PDT
An Eclipse by any other name would be as dark. in Software on Wed, 2007Jul11 19:34:26 PDT
All these worlds are yours except Europa. Attempt no landings there. in Software on Wed, 2007Jul11 14:45:27 PDT
Karl Fant Reconsidered in Software on Sun, 2007Jul08 07:21:25 PDT
Live Earth in Media on Sat, 2007Jul07 02:30:11 PDT
Hephaestus 3 Wish List in Software on Mon, 2007Jul02 09:55:10 PDT
Software Gallery in Software on Mon, 2007Jul02 09:50:04 PDT
Safari for Windows in Web on Mon, 2007Jun18 15:02:04 PDT
WWDC 2007, Part 2 in Mac on Sun, 2007Jun17 13:45:48 PDT
WWDC 2007, Part 1 in Mac on Sat, 2007Jun16 22:15:34 PDT
Review: Dario Argento's Opera in Media on Wed, 2007Jun06 11:45:05 PDT
Java Code Style in Software on Wed, 2007Jun06 10:38:49 PDT
Checked Exceptions in Java in Software on Fri, 2007Jun01 13:37:15 PDT
Very Special Episode of Studio 60 in Media on Fri, 2007Jun01 01:15:01 PDT
RSS feed in Web on Mon, 2007May28 19:27:24 PDT
The Vicious Cycle of Game Development in Software on Mon, 2007May28 00:49:21 PDT
NULL, nil, None in Software on Sun, 2007May27 09:37:34 PDT
Chaucerian fraud Jerry Falwell is dead and rotting in the ground. in Religion on Thu, 2007May17 17:11:13 PDT
Grindhouse Movie Reviews: Vanishing Point, Dirty Mary Crazy Larry in Media on Mon, 2007May14 02:42:34 PDT
7 Habits Of Effective Text Editing 2.0 in Software on Fri, 2007May04 10:44:58 PDT
Hephaestus 3 is Coming in Software on Wed, 2007May02 09:55:10 PDT
Giant Stack of Grindhouse, and Theatre Etiquette in Media on Fri, 2007Apr27 15:23:22 PDT
The Grindhouse Brain in Media on Wed, 2007Apr18 11:48:39 PDT
Grindhouse Review in Media on Mon, 2007Apr16 09:55:28 PDT
The God Delusion in Science on Fri, 2007Mar16 18:52:45 PDT
Disable Gimp splash screen in Mac on Sun, 2007Mar04 10:18:57 PST
Closures in Groovy and Java in Software on Thu, 2007Feb15 11:33:12 PST
ed is the standard editor! in Software on Wed, 2007Jan31 11:13:19 PST
Music to Love Your Mac To in Mac on Mon, 2007Jan29 19:22:43 PST
Seattle Slogans in Society on Wed, 2006Oct25 09:15:34 PDT
Review: The Prestige in Media on Tue, 2006Oct24 14:09:18 PDT
Charles Darwin Online in Science on Thu, 2006Oct19 11:04:30 PDT
The Futility of Mixing Binary Liquid Explosives in the Airplane Bathroom in Society on Thu, 2006Aug24 11:58:40 PDT
People Also Buy Lottery Tickets in Society on Thu, 2006Aug17 09:45:19 PDT
More Sun Lies About NetBeans in Software on Wed, 2006Aug02 15:22:01 PDT
GameScroll 0.7.1 in Software on Sat, 2006Jul29 18:31:04 PDT
Mac to Linux? Are you mad? in Mac on Thu, 2006Jul27 11:15:09 PDT
Intelligent DeSign in Toys on Fri, 2006Jul14 09:34:36 PDT
markdamonhughes.com in Software on Mon, 2006Jun05 19:29:53 PDT
About Book Reviews in Media on Sun, 2006Jun04 18:57:37 PDT
Book Review: "JPod", by Douglas Coupland in Media on Sun, 2006Jun04 18:20:20 PDT
iPhoto Annoys Me in Mac on Sun, 2006Jun04 11:24:11 PDT
Book Reviews: iLounge Free iPod Book 2.0, Vernor Vinge's "Rainbows End" in Media on Sat, 2006Jun03 14:25:51 PDT
The Smoking Ban or Lack Thereof in Society on Thu, 2006Jun01 08:38:59 PDT
Tim O'Reilly Does Not Apologize in Web on Wed, 2006May31 01:42:53 PDT
Isn't Bracing Truth Better Than False Hope? in Science on Tue, 2006May30 12:00:42 PDT
A Man Walks Into a Bar With a Duck... in Personal on Mon, 2006May29 23:12:05 PDT
s/Mark Hughes/Mark Damon Hughes/g in Personal on Sat, 2006May27 02:55:46 PDT
O'Reilly(TM) 2.0(TM) Annoyances(TM) in Web on Fri, 2006May26 23:36:58 PDT
Web 2.0 (tm) is over, Tim O'Reilly commits corporate seppuku. in Web on Fri, 2006May26 23:20:45 PDT
What's Your Anti-Virus? in Mac on Fri, 2006May26 00:56:30 PDT
iDroid in Toys on Tue, 2006May23 16:16:04 PDT
About This Blog in Personal on Fri, 2006May19 17:17:48 PDT
Animal Crossing: Wild World in Toys on Tue, 2006May16 13:59:38 PDT
Socially Acceptable Gamers in Roleplaying on Mon, 2006May15 02:30:14 PDT
Political Scum Come To Gaming in Toys on Sat, 2006May13 17:20:22 PDT
Nintendo Wii in Toys on Sat, 2006Apr29 23:41:13 PDT
The Past Sucked in Society on Wed, 2006Apr26 14:52:52 PDT
Please Help Save Palladium from Going Under in Roleplaying on Mon, 2006Apr24 04:09:39 PDT
Zombie Jesus Day in Religion on Sun, 2006Apr16 21:30:07 PDT
The Day I Killed Angel and Buffy in Roleplaying on Sun, 2006Apr16 20:12:00 PDT
Comedy Central vs. South Park in Media on Sat, 2006Apr15 01:56:54 PDT
What I'm Reading (Future division) in Media on Mon, 2006Apr03 13:26:44 PDT
What I'm Reading (Technical division) in Software on Mon, 2006Apr03 12:12:41 PDT
Atom vs. RSS 2.0 Ultimate Cage Deathmatch in Thunderdome! in Software on Wed, 2006Mar29 01:02:35 PST
What's that horrible stench? Java 5.0 Generics! in Software on Fri, 2006Mar24 12:46:55 PST
Shiny LEGO Robots in Toys on Sun, 2006Mar19 14:44:03 PST
The Daily Show on iTunes in Mac on Wed, 2006Mar15 08:46:09 PST
Walter Cronkite in Society on Tue, 2006Mar14 12:02:34 PST
Utility.py 1.1 in Software on Mon, 2006Mar06 11:24:32 PST
Perilar 0.4 in Software on Mon, 2006Feb27 00:05:02 PST
President's Day in Society on Mon, 2006Feb20 14:45:18 PST
Why Are You Uninstalling NetBeans? in Software on Tue, 2006Feb14 15:32:56 PST
V.D. in Society on Tue, 2006Feb14 00:16:46 PST
ThoughtPad 0.2 in Software on Fri, 2006Feb10 08:26:50 PST
My Debugging Prowess is Mighty! in Software on Mon, 2006Feb06 17:10:04 PST
Progamming Language Winners, Losers, and Farm Animals in Software on Tue, 2006Jan31 05:07:06 PST
Poetic Justice in Mac on Mon, 2006Jan23 21:50:18 PST
iTunes Video Store in Mac on Mon, 2006Jan23 07:33:54 PST
Why Are TV Shows Not Listed in iPod's TV Shows? in Mac on Mon, 2006Jan23 07:10:19 PST
What's wrong with the Internet? in Web on Sun, 2006Jan15 02:12:28 PST
Filthy Fucking Republican Scumbag SPAMMERS. in Society on Thu, 2006Jan12 17:44:26 PST
Fluorescent Lights in Personal on Thu, 2006Jan12 14:42:09 PST
Perilar! in Software on Wed, 2006Jan11 03:45:05 PST
The Perils of Old SchemeFogies in Software on Fri, 2005Dec30 11:55:21 PST
Post-Postscript in Software on Mon, 2005Dec12 11:30:34 PST
Microsoft Live. Follow the Money. in Media on Fri, 2005Nov11 11:30:14 PST
Don't Let Anyone Lick Your Keyboard in Web on Wed, 2005Nov09 11:43:40 PST
Sun's Improbable Advertising in Web on Mon, 2005Nov07 10:54:38 PST
Darwin Fanboy in Science on Mon, 2005Oct31 16:02:25 PST
Help Buy KUOI Mugs! in Personal on Fri, 2005Oct21 09:49:16 PDT
This is my second life, better than my first life. in SecondLife on Thu, 2005Oct20 05:33:32 PDT
"EPIC" 2014 in Media on Fri, 2005Sep30 11:12:40 PDT
The Posse in Science on Thu, 2005Sep08 13:46:43 PDT
The Perfect Serenity of Firefly in Media on Fri, 2005Sep02 08:11:38 PDT
The Curse of Knowing Too Much in Software on Thu, 2005Sep01 15:06:35 PDT
On Java and Python in Software on Fri, 2005Aug26 12:38:54 PDT
Back from GenCon in Roleplaying on Tue, 2005Aug23 13:09:42 PDT
Indiana Has Taught Me How To Hate in Personal on Sun, 2005Aug21 09:40:22 PDT
Single People Are Selfish, And Proud Of It in Society on Sat, 2005Aug13 12:49:06 PDT
Links are underlined. in Web on Mon, 2005Aug08 09:46:38 PDT
Stupid, stupid iCal. in Mac on Fri, 2005Aug05 19:56:09 PDT
Things I've Learned About The Mac, Part 1 in Mac on Thu, 2005Jul28 12:49:21 PDT
The Switch in Mac on Thu, 2005Jul28 12:39:59 PDT
Don't feed the troll in Web on Fri, 2005Jul22 11:34:32 PDT
Randpod, again, only different in Software on Thu, 2005Jul21 15:58:25 PDT
Batman in Media on Sun, 2005Jul03 16:02:21 PDT
An Offer You Can't Refuse in Web on Sat, 2005Jul02 14:15:44 PDT
Browser Statistics, June 2005 in Web on Sat, 2005Jul02 14:09:37 PDT
Apple x86 in Mac on Fri, 2005Jun10 08:00:23 PDT
Apple and Intel, sitting in a tree, k.i.s.s.i.n.g. in Mac on Sat, 2005Jun04 12:06:55 PDT
Browser Statistics, May 2005 in Web on Fri, 2005Jun03 08:41:06 PDT
Holding Women To A Lower Standard in Society on Fri, 2005Jun03 08:21:25 PDT
Terminal in Software on Sat, 2005May21 11:17:34 PDT
$OPPRESSED_GROUP Studies in Media on Tue, 2005May03 09:49:55 PDT
GameScroll 0.7 in Software on Tue, 2005May03 06:09:24 PDT
Browser Statistics, April 2005 in Web on Tue, 2005May03 05:59:20 PDT
GameScroll 0.6 in Software on Mon, 2005Apr25 19:06:04 PDT
Trick or treat... in Roleplaying on Thu, 2005Apr21 23:29:34 PDT
GameScroll 0.5 in Software on Wed, 2005Apr20 17:51:55 PDT
Browser Statisics in Web on Sun, 2005Apr03 20:29:34 PDT
XML is driving me insane. in Software on Wed, 2005Mar16 21:55:00 PST
Actions speak louder than words. in Web on Mon, 2005Mar14 13:14:41 PST
Eclipse vs. NetBeans Celebrity Deathmatch! in Software on Sun, 2005Mar13 00:00:00 PST
Browser Statistics in Web on Sun, 2005Mar06 00:00:00 PST
R.I.P. Microsoft, Scoble is laying down fertilizer in Web on Tue, 2005Feb15 00:00:00 PST
Syndication in Web on Sat, 2005Jan22 00:00:00 PST
"Hipster PDA" in Web on Wed, 2005Jan12 00:00:00 PST
Copywrong in Software on Tue, 2005Jan11 00:00:00 PST
MSIE in Web on Mon, 2005Jan10 00:00:00 PST
Doom: The Movie: We're all Doomed! in Media on Wed, 2004Dec22 00:00:00 PST
EA: The Human Story in Software on Mon, 2004Nov15 00:00:00 PST
Aiee! 0.2 in Software on Wed, 2004Oct13 00:00:00 PDT
Shiny new iMac in Mac on Tue, 2004Aug31 00:00:00 PDT
Treo 600 Cam in Personal on Sun, 2004Aug29 00:00:00 PDT
RandPod in Software on Fri, 2004Aug27 00:00:00 PDT
Watch "Ju On", lose 2d6 SAN in Media on Thu, 2004Aug19 00:00:00 PDT
Sun in Web on Fri, 2004Jul23 00:00:00 PDT
Meat is not murder. Meat is meat. Murder is murder. in Personal on Tue, 2004Jun22 00:00:00 PDT
CTHULHU SALVATION PROGRAM in Religion on Thu, 2004Jun03 00:00:00 PDT
Why Does Everyone Hate Lisp? in Software on Sun, 2004May30 00:00:00 PDT
Final Fantasy XI in Personal on Fri, 2004Jun04 00:00:00 PDT
The ultimate political poster. in Web on Fri, 2004Jun04 00:00:00 PDT
I don't normally comment on blogs, but... in Web on Fri, 2004Jun04 00:00:00 PDT
JICB in Software on Fri, 2004Jun04 00:00:00 PDT
Review of Gamma World (Sword & Sorcery) in Roleplaying on Thu, 2004Jun03 00:00:00 PDT
Reboot in Web on Wed, 2003Jul30 00:00:00 PDT

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