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The Roleplaying Game of Being a Bloodsucker Without all the Angst
Copyright © 1995-1998 by Mark Damon Hughes <kamikaze@kuoi.asui.uidaho.edu>
Permission is granted to freely copy and use, but do not
redistribute - always refer others back to this original at
<http://kuoi.asui.uidaho.edu/~kamikaze/RPG/bloodsuckers.php>
- Rationale
- When Vampire came out, I had high hopes for it. A game where you could
play an Anne Rice- or Barbara Hambly- or Fred Saberhagen-style vampire,
trying to survive vampire hunters, other vampires, and even cross-over
films with vampires vs. werewolves like those in The Howling or
American Werewolf In London? That'd be great! But no! It's some
pretentious crap from Mark Rein*Hagen, and all the cheezy GapGoths are
playing it and saying they've found a Real Storytelling RPG, and all other
game styles are lame. Pheh.
Anyone who knows their vampire flicks knows that vampires aren't
supposed to whinge on like Louis from Interview With The
Vampire (and that's even the point of Interview, which
Rein*splat*Hagen seems to have missed), they're supposed to run
around drinking their victims dry, shooting each other, and hiding
from the sun, and at the end of the film the humans always stake or
burn all the vampires. That'd be the whole POINT of playing a
bloodsucker - to live as hard and fast as you can before you're
Really Dead.
For those of us who like good vampire movies and classic vampire
fiction, VtM is like turning a John Woo movie into a weepy Barbara
Streisand drama. Sure, in a John Woo movie there should be dramatic
moments when the characters discuss their feelings and philosophies,
but there should also be satchels full of guns, buckets of blood,
and mooks using explosive barrels for cover. Leaving those out is
just not right. Likewise, sucking blood, hunting your victims,
being relentlessly pursued by mortal hunters, and finally getting
staked are MANDATORY for a proper game about vampires.
Thus, I stoked up with Near Dark, Dance of the
Damned, Dracula, Innocent Blood (all great vampire
films, everyone should see 'em), and the entire Howling
series (1, 3, and 5 are the best of the series, by the way) for a
two-day bloodfest, drank a lot of coffee, and wrote these game hacks
to make Vampire work the way I thought it should. After the first
playtest game, I hacked some holes in the combat rules and a few
other things, but amazingly enough, the system is almost workable as
written, it's just loaded down with Rein*Hagen's weird ideas of the
genre, and the clans and archetypes and the ranking of skills and
attributes make most vampires too generic.
Other good ideas in VtM were the blood pool, the applications of
it, and using it to represent age- or parent-derived power; the
disciplines as an explanation for the range of abilities ascribed to
vampires - though IMO all vampires should have some that are
universal to most versions of the myth like strength and speed, and
not just from blood; and a logical subset of the many supposed
vampiric abilities, limitations, and reproduction methods. With a
task system that didn't suck, fewer restrictions, and stricter
compliance with the genre, VtM could have been a good game... But
it's not.
I think the Kindred TV show summed up everything wrong
with VtM: if you didn't know from the cover, you'd have no idea they
were supposed to be vampires.
- Source Movies
-
- Near Dark
The primary source for Bloodsuckers.
- Nosferatu: eine Symphonie des Grauens (1922, silent)
The original Symphony of Horror is STILL an effective
bloodsuckers movie, and the bloodsucker puts those White Wolf
poseurs to shame.
- Dracula (1931, Bela Lugosi)
- Blade
A great bloodsuckers movie. VERY stylish and
intense. And who could be more vampiric than Traci Lords? What
*HASN'T* she sucked?
- Dance of the Damned
A vampire romance that soon shows that it's *NOT* romantic,
and in fact that even a sucky human life is better than being a
bloodsucker.
- Innocent Blood
very witty and cruel. I like.
- Howling 1, 3, 5
Absolutely essential for my treatment of werewolves.
- From Dusk Till Dawn
- Lost Boys
"One thing about living in Santa Carla I never could
stomach - all the damn vampires."
- Buffy: The Vampire Slayer
The series is pretty good, but in my opinion the movie was
better. Note: not a redeeming trait in any of the vamps, even
Pee-Wee.
- Bordello of Blood
- Fright Night, Fright Night II
- The Fearless Vampire Killers, or: Pardon Me, But Your Teeth
Are in My Neck
Very funny, very dark parody of Hammer vampire flicks.
- Oh, hell, go watch every movie ever made about
dracula,
vampires,
nosferatu,
living
dead, zombies,
and werewolves ever made, though personally I thought the
Francis Ford Coppola version of Dracula sucked (no pun
intended).
- Source Books
-
- Dracula, by Bram Stoker
- Varney the Vampire
- The Vampire Lestat, etc. by Anne Rice
Admittedly, Louis is a wimp, but Lestat and the others are
good bloodsuckers. Rein*dingbat*Hagen's misinterpretation of
her doesn't diminish these as good books.
- The Dracula Tape, The Holmes-Dracula File,
An Old Friend of the Family, Thorn, A Matter of
Taste, Dominion, by Fred Saberhagen
These are just brilliant. Not quite "Bloodsuckers"
material, but a lot of fun, and a good poke in the eye of
standard VtM players.
- Those Who Hunt The Night, Traveling With The Dead,
by Barbara Hambly
Vampires in Victorian England hiring a mortal investigator
to find out who's been murdering them. Again, not quite
"Bloodsuckers", but very good, and showing again that VtM
completely misses the point of vampires.
- Kiss of the Vampire, by Nancy Baker
It's a harlequin-romance-with-a-vampire kinda thing, but
it's actually quite good. The bloodsuckers are very
unsympathetic (as are the humans), and it's pretty honest about
the situation. Plus, I like the idea of vampires making
porno/snuff flicks.
- Palladium's Vampire Kingdoms
Portrays an entire civilization of vampires in
post-holocaust Mexico. Think Dusk Till Dawn, but with
MILLIONS of them. Unlike VtM, it's not pretentious, it's
action/horror.
- Avoid GURPS Vampire
Admittedly, I don't like GURPS, but it's REALLY badly suited
to high-powered characters like vampires, and the level of
pyrophobia they had was just silly, and it's just not as good as
even the broken VtM.
- Suggested reading for alt.vampyres
- Other Sites
-
- Feedback
-
- I certainly agree re most of the supplementary material and
nearly all the enthusiasts. But the idea of being violated and
defiled and corrupted and turned into what you most hate is a form
of horror, very effective for some people at least. And that is what
the first Vampire: the Mumbling was about. If you ignored all that
crap about Caine (can't these guys spell?) and the First City, and
Antediluvians and Gehenna and prophecies you could run a very fine
miniseries campaign of personal horror. I did it twice.
-Brett Evill (b.evill#TYNDALE,APANA,ORG,AU)
Oh, absolutely - once you make the characters' new states be so
offensive and inhuman that any memory of what they used to be is
painful, then eventually splatter 'em because they ARE murdering
monsters, it's horror (or some kind of dark genre, anyway). But by
the time you toss out all that subtle politics and "oh, it's great
to be dead" and "I make a much better bloodsucking corpse than I did
a living person" and "oh, woe is my lost humanity, you wanna go to
the art gallery? I hear Gaugin is on display" crud so you can get
to that throbbing chunk o' bone and gristle of horror, there's not
much of vamp left.
- Your vampire variant game is one of the best things I've
seen on the web in weeks. Finding stuff like that is the reason
I browse the web.
I've played Vampire for quite a while and I knew there was
something wrong with it. Thanks for putting me straight. :)
The "no vampire mythos" stuff, no horror novels, etc. stuff is a
great idea. The new rules are perfect for books like Vampire$.
They only need really small modifications to play a perfect Anita
Blake world! I'm really psyched.
-Dana Anthony (daanth#unx,sas,com)
- History of Bloodsuckers
- 98Nov20 Update
- Added more source info and commentary.
- 96Feb12 Update
- I re-read these while checking for dead links, and realized that
I'd left out a couple of sections, notably the Generation and
Humanity notes, which are rather important, and I didn't have the
trait chart in my original notes, just the changes - so I blindly
recopied that in, without thinking that I was copying in the
Humanity stuff, too. There were a few other mistakes, too.
- 95Dec28
- Created this document - I wrote the first notes when V:tM came
out, but didn't write them into a coherent form until this.
CHAPTER ONE: INTRODUCTION
- Rules
- Vampire, 1st Ed. (2nd Ed. may or may not work, but I've only flipped
through it, and I haven't even seen Revised yet - I do plan to get that
as it apparently has a better task system).
- Dracula and other Vampires
- There is no vampire literature in this world; no
Dracula, by Bram Stoker, no late-night vampire movies, and
most certainly no Interview With The Vampire or Near
Dark. For that matter, there isn't much in the way of any
horror literature or movies in this world. There are some legends
of vampires and werewolves and ghosts, but they're very obscure
mythology.
- Poseurs
- Anyone who uses the word "vampire" to refer to the dead, or uses
pretentious phrases like "the masquerade" for "hiding from the living"
loses all XP for that session. Likewise for poseurs who actually claim
that vampires are real or wear fake fangs to the game. Remember: It's cool
to be goth if and only if that's what you really want to be because it
fits your personality. It's not cool to be a poseur.
Yes, this is a pretty harsh ruling, but stick to it - Bloodsuckers is
supposed to be a brutal horror movie seen from the perspective of the
monsters, not a chance for people to be pretentious and annoying, and most
certainly not for "exploring the dark side of the human soul".
Life After Death, as explained by your "parent":
- Dead Slang (a selection of terms, some from V:tM)
-
________________
- Living
- What you used to be. The living can go out in the sun, have sex,
and all that.
- Dead
- This is you. Yeah, you're still moving, but you're a corpse. The
dead are fast, strong, tough, and never grow old, but need to drink
blood from the living fairly often.
- Really Dead
- When the living are killed and not turned into the dead, or when
the dead are killed with fire or sunlight, they're Really Dead.
________________
- Parent
- The dead person who killed you.
- Child
- The dead created by a parent.
- Sibling
- Other dead made by your parent.
- Family
- A parent and children.
- Gang
- A group of dead who hang out together, usually a family or two. A
gang has a better chance of survival than a small family or an
individual does.
________________
- Blood Doll
- A victim who's been fed from but not killed. Blood dolls often
become addicted to being fed on, but they start to get brain damage
from the blood loss. It's pretty cruel, really.
- Cannibal
- A dead who feeds on other dead. Don't do it.
- Casanova/Slut
- A dead who seduces the living and takes some of their blood, but
doesn't kill them.
- Hobo
- A dead who does not have a haven, but sleeps in a different place
every night. Also refers to the dead who feed off the homeless and
other street people.
- Lush
- A dead who feeds on drunk or drugged victims for the drug's effects.
- Murderer
- A dead who kills other dead. Don't do it.
- Slave
- A living or dead person blood bound to you.
- Stalker
- A living person who hunts the dead. Kill 'em and kill 'em quick -
letting them live is much more dangerous than killing them in a messy
or public way.
- Typhoid Mary
- A dead who has caught a disease from a victim and now spreads it to
all other victims. Only sluts and casanovas can be Typhoid Marys,
obviously.
- Vegetarian
- A dead who only feeds on animals. Since the blood of animals isn't
nearly as nourishing as that of humans, a vegetarian has to feed
constantly, and it's never as good as a human's blood.
- Vessel
- Something that holds blood - a living human victim, usually, but it
could be an animal or another dead person.
- Victim
- The living you feed from.
________________
- Barrens
- The areas of a city that are more or less devoid of life.
Graveyards, abandoned buildings, parks. The barrens make good places
to hide.
- Haven
- The home of a dead person or the place where you sleep during the
day.
- Ichor
- What you have instead of blood. It's thick and black. If you've
recently fed, you'll have a lot of blood in your veins, but it turns
into ichor pretty quick.
- Words of Advice for the Newly Deceased
- Don't let the living find out about the dead. No witnesses. If they
find out, they can hunt us down and kill us all. If you have to have
living friends or bodyguards know about what you are, bind them to you;
no matter how loyal they seem, the living will never trust the dead,
and don't go fooling yourself that they will just because they're your
kin - my own brother tried to burn me when he found out what I was, and
it'll happen to you too if you're stupid.
- Thou shalt not kill another dead person except in self-defense, and thou
shalt not feed on other dead. It may feel good, but DON'T DO IT. All
of the other dead will hunt you down and burn your ass, and I'll bring
the marshmallows.
- Feed regularly. Draining a victim a week should be plenty unless you've
been fighting a lot. When you're done feeding, lick the bite holes,
and they'll seal up, so there's no evidence. If you feed from anyone
who's drunk or on drugs, you'll get the same effects, so be careful - a
drunk dead person is a threat to himself and everyone around him. If
you feed from someone who's been poisoned, you'll be poisoned. Animals
aren't as full of the essential vitamins and nutrients as humans, I
guess, because they're hard to live on. You can do it, but why?
- Only feed on living vessels. Stale blood is poison to the dead. Blood
banks sound neat, but they're useless to us.
- You are not immortal. You may not age, and you're harder to kill, but
you *CAN* die, and you can't be brought back from real death. You can
really die by being burned, by being exposed to sunlight (or those
modern sun lamps - they're not quite as bad, but they can still kill
you), by being ripped up by another dead's teeth or claws (if they've
got 'em), by silver weapons, and sometimes by normal wounds.
- Get a good day's sleep. You have to sleep somewhere that's totally
dark, like inside a coffin, just as long as you did when you were
alive. If you don't sleep right, you'll get weaker and weaker.
- If someone (living or dead) drinks your ichor three times within a week
or so, they are bound to you. Be careful with this ability, it can
backfire on you, and don't mistreat your slaves - that's a sure way to
let them break free, and they'll be pissed.
- Don't make a bunch of new dead. It's easy to do it - just drain a
living person almost to death and then feed them some of your ichor.
But unless you choose someone who'll be able to cope with their death
and the need to feed, they'll really die soon, and probably expose you
to the living. Remember - animals overhunt their area. We're supposed
to be smarter than that.
- There's no way back. The dead cannot become living again. Sorry,
that's just how it is. That blood transfusion idea's been tried, and
all it does is feed the dead.
- Sex is irrelevant to the dead. The equipment's still there, and you
can make it work, sort of, but it's just not interesting any more.
It's also pretty obvious to the living that there's something seriously
wrong.
- The wilderness (anything but cities, actually) is dangerous. There are
monsters out there, wolfmen and ghosts and demons, and they don't want
our kind among them. Besides, people in the wilderness are suspicious
of strangers, and we can be found out easier. I had to burn a little
town in New Mexico to the ground once because they found out what me
and my gang were, and they were stalking us. I still feel kind of bad
about that, but there was nothing else to do.
CHAPTER TWO: RULES
- Dice
- Whenever a 10 is rolled, it counts as two successes; tens do not make the
roll an automatic success.
CHAPTER FOUR: TRAITS
- Character Creation
- All characters are recently deceased - within the week, at most. They have
no knowledge of dead societies, other dead other than their parent and
siblings, or anything occult. All they have learned so far is how to feed
and the basic rules of survival for the dead.
- Clans
- deleted.
- Archetypes
- deleted (see Willpower below).
- Traits
-
| | Freebie Cost
|
---|
Category | Initial | (of 19 points) | XP cost
|
---|
attributes * | 24 | 5 | (old rating x 4)
| skills | 27 | 2 | 3 / (old rating x 2)
| initial disciplines ** | 3 | 7 | (old rating x 3)
| new disciplines *** | - | - | 7 / (old rating x 5)
| backgrounds | 5 | 1 | -
| virtues | 5 | 2 | (old rating)
| willpower | =Courage | 1 | (old rating)
| blood | =1d10 | - | -
|
* | At least one level must be taken in each attribute.
| ** | The initial dots are in addition to the free ones: Celerity,
Fortitude, Potence, and Protean. The free ones and any
additional disciplines taken during character creation
count as "initial" for the cheaper experience cost.
| *** | Those gained after character creation.
|
- Attributes
- Initial
- You don't need to rank them, just assign the 24 points as desired, as
long as every attribute gets at least one level.
- Specialties
- Specialties can only be defined if the character has 3 or more levels
in an attribute; the character gains an additional die to any action
where the specialty applies.
- Skills
- Initial
- Skills don't need to be ranked, either. The 27 initial points can be
assigned as desired.
- Specialties
- All skills are specialized. Only one level of a skill applies to any
action other than the specialty. If the character wishes to take a
skill again to cover more specialties, the first level is free.
Example: Joe-Bob has Driving: Pickup 3, and now he wants to learn how
to drive a semi and make big bucks. His default skill at it is level
one, because he already knows the basics of how to drive. To get
Driving: Semi 2, he has to spend 2 xp, and to get Driving: Semi 3, he
has to spend 4 xp.
- Occult
- Only one level can be taken at character creation.
- New Skills
- Pilot
- Specialties: Helicopter, Light Prop, Jumbo Prop, Jet Fighter, Light
Jet, Jumbo Jet, Glider
- Parachuting
- Specialties: none
- Boating
- Specialties: Rowboat, Sailboat, Motorboat, Large Ship
- Geography
- Specialties: by region
- Area of Knowledge
- Specialties: by subject
- Backgrounds
- New dead characters can not have any dead contacts other than
their family, and they have no status. Herd and Retainers are pretty
unlikely, but are possible (better have a good reason for it based on the
character's life, or the GM *WILL* veto it).
"Generation" does not mean the same thing here as it does in the
rulebook. There was no Cain, at least not so far as anyone knows.
"Generation" is determined by how long you've been dead - the older
a dead is, the thicker its ichor is. "Generation" can not be
improved. Instead, the newly-deceased are considered to be "13th
Generation". Every few decades of death, they improve by one step.
Drinking the ichor of an elder can boost the power of a younger
dead's ichor for a few days, but cannibals are hated and feared by
other dead. Subduing an elder dead to drink their ichor presents
other problems, of course - like fighting someone who is naturally
more powerful, can heal faster, and probably has more allies than
you do.
Beginning PCs cannot improve their "Generation", at least not as
recently deceased. For a game where some characters start out older
than others, this could be allowed at the GM's option. And given
enough time (a long-term campaign could be fast-fowarded over years
or decades at a time, if you were to put that much intense
role-playing into your "bloodsucking dead freaks with guns and
pointy teeth" game...), or a few older dead to suck dry, characters
can increase their "generation" during play...
I found that generation was a really powerful trait, and pretty
dangerous to let players just buy any level they wanted.
- Disciplines
- Initial
- All dead characters receive Celerity 1, Fortitude 1, Potence 1, and
Protean 1 free at death, and these only cost (rating x 3) xp to improve
after character creation.
- Thaumaturgy
- deleted (but Blood and Telekinesis become individual disciplines).
- Blood
- as the Thaumaturgy path. Rolls are made with Sta + Blood.
- Telekinesis
- as the Thaumaturgy path. Rolls are made with Per + Telekinesis.
The speed of a thrown object can be doubled for every level not used
for its mass, and damage is equal to the number of successes made on a
Diff 6 roll.
- all others
- unmodified.
- Humanity
- deleted. The dead aren't human, and morality has nothing to do with your
self-control. Even aside from that, dead would by their nature be
incapable of having more than a 4 Humanity under
Rein*twiddle*Hagen's system. If you don't cause any harm, you die.
Most would drop to 2 almost immediately, so it's not only
anti-genre, it's useless anyway. And the third and most deadly blow
against humanity is: it encourages whinging GapGoth bastards to moan
about their lost humanity and act upright and moral, ruining a
perfectly good blood-and-guns game. Conscience remains in, though
the GM may lower it during play as the character becomes more feral.
Likewise, delete all that stuff about "Golconda". There is no
salvation for the dead - you're the way you are, and will be until
you're Really Dead.
- Willpower
- Characters regain 1/2 of their willpower at the end of every session, at
the GM's discretion, and all of it at the end of every adventure if they
succeeded at whatever they were doing.
CHAPTER FIVE: DEVELOPMENT
- Blood
- The raw blood of a vessel is useless without the spirit - the dead feed
as much on the "soul" of their victims as on their blood. Blood can only
be drunk fresh from a living vessel - if a dead character tries to drink
stored blood or feed from a corpse, even one that has just died, it loses
three health levels (non-aggravated), though it does get a Sta + Blood Diff
8 soak roll. Trying to drink non-fresh blood does not gain the character
any blood points. If the vessel is not killed while feeding, only half the
usual blood points are gained.
Being fed on has other effects on vessels, too, aside from the blood loss.
Every time a vessel is fed on, it must make a Diff 6 Wits roll. If it
succeeds, it is fine. If it fails, it loses one point from each mental
attribute. If it botches, it goes mad (take a terror derangement).
- Sleep
- If a dead character does not rest in total darkness (even a sliver of
artificial light disrupts the sleep of the dead) for at least 8 hours in a
day, it loses two blood points instead of the usual one, and temporarily
loses one level from every discipline. Each day of proper rest restores
one lost level to all disciplines.
- Terror
- See Frenzy, pgs.121-129, for rules on terror rolls and derangements
from botches. Both the living and the dead have to make terror rolls
whenever they see something horrifying they've never seen (and succeeded at
a terror roll for) before. Once they've succeeded once, they never need to
roll for that specific terror again.
CHAPTER SIX: DRAMA
- Combat
- Soak rolls are not used. All combat damage rolls have a difficulty of
Sta + Fortitude + 3, with a maximum difficulty of 9. For each wound, roll
another d10 - on a roll of 1, it is an aggravated wound. Silver weapons
always cause aggravated wounds.
- Multiple Shots
- If firing more than one shot in a round, the first attack roll
gets (shots fired/2)-1 (round up) additional dice, and each shot thereafter
is at one less die per shot. For automatic weapons, break the shots into
groups of three, and each three-round burst gets 2 additional attack and
damage dice.
Example: Joe-Bob, Billy-Bob, and Bob-Bob Roberts are out hunting. Joe-Bob
spotlights Bambi's mom from his rig, and Billy-Bob, armed with a fully-
automatic M16A1, and Bob-Bob, armed with his 30-06, open fire. Billy-Bob
fires six 3-round bursts, at +4/+2, +3/+2, +2/+2, +1/+2, +0/+2, and -1/+2
bonuses to attack and damage. Bob-Bob fires six individual shots at +2,
+1, +0, -1, -2, and -3 bonuses to attack. The deer is shredded by the hail
of bullets, and Bambi is orphaned and left with deep psychological scars.
END OF PLAYER SECTION
REMAINDER IS FOR THE GM'S EYES ONLY
CHAPTER SEVEN: SETTING
- Lycanthropes
- Lycanthropes can change into two alternate forms: a humanoid animal or a
full animal form. In humanoid form, Lycanthropes add 2 to all physical
attributes and have Celerity equal to their original Dexterity attribute.
In full animal form, they double (or add 3, whichever is more) their
physical attributes, halve their mental attributes, and can only use their
social attributes on their kind of animal. Lycanthropes have the
equivalent of Animalism 4, Auspex 1, and can make a number of attacks per
round when in humanoid and full animal forms equal to their adjusted
Dexterity.
- Lycanthropes can change at any time, and will always change if wounded while
in human form. They always change into full animal form when a full moon
rises, and cannot change back until it has set. When the full moon is up,
they have almost no control over their actions, acting in a constant blood-
lust.
- Animals other than their own kind fear and hate Lycanthropes, and can almost
always identify them even in human form.
- Lycanthropes can only be killed by aggravated damage or with silver weapons.
They regenerate one normal wound per round, regardless of any other
actions, and regenerate one aggravated wound per day. If dropped below
Incapacitated by normal wounds, they will appear to die, but as they
regenerate their bodies will draw back together. Even total physical
destruction may not stop a lycanthrope from reforming.
- Any human bitten by a lycanthrope will become one at the next full moon.
There is no known cure. Dead cannot become lycanthropes and lycanthropes
cannot become living dead bloodsuckers, even if that was a really
good episode of The Real Ghostbusters.
- The scent of wolfsbane revolts and enrages lycanthropes - they are likely to
change and rip your throat out if you have some.
- Seeing a lycanthrope change shape or "rise from the dead" call for
difficulty 7 terror rolls.
- Lycanthrope blood is as effective as human blood to the dead.
CHAPTER EIGHT: CHRONICLE
[I need to write up some of the adventures I've run - there were a couple of
political conflict games based on parodies of the Gary/Chicago material, which
ended in large chunks of Chicago in flames and dozens of bloodsuckers dead,
there was a ghost story/mystery, which ended in another massive gunfight when
some stalkers stumbled across the players, after which the players fled the
cities and met a communal farm run by werewolves. More carnage ensued, but by
the end only two PCs had been staked or received that final suntan.]
Last modified: 98Nov20
Added a lot of source info and commentary
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Blog Archive:
Fitna in Religion on Sat, 2008Mar29 05:37:17 PDT Twatting about on Twitter in Web on Sun, 2008Mar23 17:20:30 PDT Cocoa APIs Which Inexplicably Do Not Exist in Mac on Thu, 2008Mar13 08:10:12 PDT On Being a Snob in Mac on Sun, 2008Mar09 19:51:39 PDT Mr IEBlogger, TEAR DOWN THIS WALL! in Web on Mon, 2008Mar03 23:18:37 PST Cocoa APIs That Suck Goat Ass in Mac on Mon, 2008Feb25 19:08:45 PST New Cocoa APIs That Saved My Life (at least a few hours of it) in Mac on Sat, 2008Feb23 05:56:30 PST Night 2 of the MacBook Air Era in Mac on Mon, 2008Feb18 23:56:30 PST Day 2 of the MacBook Air Era in Mac on Mon, 2008Feb18 14:29:53 PST meta http-equiv="X-UA-Compatible" content="IE=a rotting corpse" in Web on Wed, 2008Jan23 17:57:01 PST Cloverfield Should be Lost in Media on Mon, 2008Jan21 10:10:43 PST MacBook Air in Mac on Wed, 2008Jan16 11:47:50 PST Twitter Collapses in the Face of Apple and Other Natural Disasters in Software on Tue, 2008Jan15 16:11:14 PST Ruby Riding the Rails as a Filthy Hobo in Software on Mon, 2008Jan07 08:00:00 PST Rob Enderle Drinks Too Much Eggnog in Media on Sun, 2007Dec30 00:02:21 PST Java 6 for Mac OS X Leopard! in Mac on Wed, 2007Dec19 18:08:48 PST Human Engineering in Software on Fri, 2007Dec07 09:10:11 PST Throw More Kindling on the Fire in Toys on Thu, 2007Nov22 04:11:10 PST Amazon's Kindling, or, "Burn Before Reading" in Toys on Wed, 2007Nov21 14:35:39 PST User Interface Design in Software on Mon, 2007Nov12 20:07:15 PST "Avast ye! Do ye want to be my friend?", or, "The Lonely Pirate" in Roleplaying on Sun, 2007Nov11 19:20:19 PST Skype Sucks on Leopard in Mac on Mon, 2007Nov05 08:25:30 PST iChat Screen Sharing in Mac on Thu, 2007Nov01 15:08:10 PDT John Siracusa has a few things to say about Leopard... in Mac on Tue, 2007Oct30 13:27:30 PDT Mark Has a Leopard in Mac on Tue, 2007Oct30 13:12:06 PDT A Short Conversation While Waiting for the Mothership in Mac on Thu, 2007Oct25 13:39:53 PDT Cocoa logging in Mac on Sat, 2007Sep01 16:06:11 PDT The GNUtards Must Be Crazy in Software on Mon, 2007Aug06 02:06:29 PDT The NetBeans Masochism Tango in Software on Fri, 2007Jul20 19:37:35 PDT Stuck in the IDEA Quagmire in Software on Fri, 2007Jul13 10:24:21 PDT Trying IDEA out of desperation in Software on Wed, 2007Jul11 19:38:40 PDT An Eclipse by any other name would be as dark. in Software on Wed, 2007Jul11 19:34:26 PDT All these worlds are yours except Europa. Attempt no landings there. in Software on Wed, 2007Jul11 14:45:27 PDT Karl Fant Reconsidered in Software on Sun, 2007Jul08 07:21:25 PDT Live Earth in Media on Sat, 2007Jul07 02:30:11 PDT Hephaestus 3 Wish List in Software on Mon, 2007Jul02 09:55:10 PDT Software Gallery in Software on Mon, 2007Jul02 09:50:04 PDT Safari for Windows in Web on Mon, 2007Jun18 15:02:04 PDT WWDC 2007, Part 2 in Mac on Sun, 2007Jun17 13:45:48 PDT WWDC 2007, Part 1 in Mac on Sat, 2007Jun16 22:15:34 PDT Review: Dario Argento's Opera in Media on Wed, 2007Jun06 11:45:05 PDT Java Code Style in Software on Wed, 2007Jun06 10:38:49 PDT Checked Exceptions in Java in Software on Fri, 2007Jun01 13:37:15 PDT Very Special Episode of Studio 60 in Media on Fri, 2007Jun01 01:15:01 PDT RSS feed in Web on Mon, 2007May28 19:27:24 PDT The Vicious Cycle of Game Development in Software on Mon, 2007May28 00:49:21 PDT NULL, nil, None in Software on Sun, 2007May27 09:37:34 PDT Chaucerian fraud Jerry Falwell is dead and rotting in the ground. in Religion on Thu, 2007May17 17:11:13 PDT Grindhouse Movie Reviews: Vanishing Point, Dirty Mary Crazy Larry in Media on Mon, 2007May14 02:42:34 PDT 7 Habits Of Effective Text Editing 2.0 in Software on Fri, 2007May04 10:44:58 PDT Hephaestus 3 is Coming in Software on Wed, 2007May02 09:55:10 PDT Giant Stack of Grindhouse, and Theatre Etiquette in Media on Fri, 2007Apr27 15:23:22 PDT The Grindhouse Brain in Media on Wed, 2007Apr18 11:48:39 PDT Grindhouse Review in Media on Mon, 2007Apr16 09:55:28 PDT The God Delusion in Science on Fri, 2007Mar16 18:52:45 PDT Disable Gimp splash screen in Mac on Sun, 2007Mar04 10:18:57 PST Closures in Groovy and Java in Software on Thu, 2007Feb15 11:33:12 PST ed is the standard editor! in Software on Wed, 2007Jan31 11:13:19 PST Music to Love Your Mac To in Mac on Mon, 2007Jan29 19:22:43 PST Seattle Slogans in Society on Wed, 2006Oct25 09:15:34 PDT Review: The Prestige in Media on Tue, 2006Oct24 14:09:18 PDT Charles Darwin Online in Science on Thu, 2006Oct19 11:04:30 PDT The Futility of Mixing Binary Liquid Explosives in the Airplane Bathroom in Society on Thu, 2006Aug24 11:58:40 PDT People Also Buy Lottery Tickets in Society on Thu, 2006Aug17 09:45:19 PDT More Sun Lies About NetBeans in Software on Wed, 2006Aug02 15:22:01 PDT GameScroll 0.7.1 in Software on Sat, 2006Jul29 18:31:04 PDT Mac to Linux? Are you mad? in Mac on Thu, 2006Jul27 11:15:09 PDT Intelligent DeSign in Toys on Fri, 2006Jul14 09:34:36 PDT markdamonhughes.com in Software on Mon, 2006Jun05 19:29:53 PDT About Book Reviews in Media on Sun, 2006Jun04 18:57:37 PDT Book Review: "JPod", by Douglas Coupland in Media on Sun, 2006Jun04 18:20:20 PDT iPhoto Annoys Me in Mac on Sun, 2006Jun04 11:24:11 PDT Book Reviews: iLounge Free iPod Book 2.0, Vernor Vinge's "Rainbows End" in Media on Sat, 2006Jun03 14:25:51 PDT The Smoking Ban or Lack Thereof in Society on Thu, 2006Jun01 08:38:59 PDT Tim O'Reilly Does Not Apologize in Web on Wed, 2006May31 01:42:53 PDT Isn't Bracing Truth Better Than False Hope? in Science on Tue, 2006May30 12:00:42 PDT A Man Walks Into a Bar With a Duck... in Personal on Mon, 2006May29 23:12:05 PDT s/Mark Hughes/Mark Damon Hughes/g in Personal on Sat, 2006May27 02:55:46 PDT O'Reilly(TM) 2.0(TM) Annoyances(TM) in Web on Fri, 2006May26 23:36:58 PDT Web 2.0 (tm) is over, Tim O'Reilly commits corporate seppuku. in Web on Fri, 2006May26 23:20:45 PDT What's Your Anti-Virus? in Mac on Fri, 2006May26 00:56:30 PDT iDroid in Toys on Tue, 2006May23 16:16:04 PDT About This Blog in Personal on Fri, 2006May19 17:17:48 PDT Animal Crossing: Wild World in Toys on Tue, 2006May16 13:59:38 PDT Socially Acceptable Gamers in Roleplaying on Mon, 2006May15 02:30:14 PDT Political Scum Come To Gaming in Toys on Sat, 2006May13 17:20:22 PDT Nintendo Wii in Toys on Sat, 2006Apr29 23:41:13 PDT The Past Sucked in Society on Wed, 2006Apr26 14:52:52 PDT Please Help Save Palladium from Going Under in Roleplaying on Mon, 2006Apr24 04:09:39 PDT Zombie Jesus Day in Religion on Sun, 2006Apr16 21:30:07 PDT The Day I Killed Angel and Buffy in Roleplaying on Sun, 2006Apr16 20:12:00 PDT Comedy Central vs. South Park in Media on Sat, 2006Apr15 01:56:54 PDT What I'm Reading (Future division) in Media on Mon, 2006Apr03 13:26:44 PDT What I'm Reading (Technical division) in Software on Mon, 2006Apr03 12:12:41 PDT Atom vs. RSS 2.0 Ultimate Cage Deathmatch in Thunderdome! in Software on Wed, 2006Mar29 01:02:35 PST What's that horrible stench? Java 5.0 Generics! in Software on Fri, 2006Mar24 12:46:55 PST Shiny LEGO Robots in Toys on Sun, 2006Mar19 14:44:03 PST The Daily Show on iTunes in Mac on Wed, 2006Mar15 08:46:09 PST Walter Cronkite in Society on Tue, 2006Mar14 12:02:34 PST Utility.py 1.1 in Software on Mon, 2006Mar06 11:24:32 PST Perilar 0.4 in Software on Mon, 2006Feb27 00:05:02 PST President's Day in Society on Mon, 2006Feb20 14:45:18 PST Why Are You Uninstalling NetBeans? in Software on Tue, 2006Feb14 15:32:56 PST V.D. in Society on Tue, 2006Feb14 00:16:46 PST ThoughtPad 0.2 in Software on Fri, 2006Feb10 08:26:50 PST My Debugging Prowess is Mighty! in Software on Mon, 2006Feb06 17:10:04 PST Progamming Language Winners, Losers, and Farm Animals in Software on Tue, 2006Jan31 05:07:06 PST Poetic Justice in Mac on Mon, 2006Jan23 21:50:18 PST iTunes Video Store in Mac on Mon, 2006Jan23 07:33:54 PST Why Are TV Shows Not Listed in iPod's TV Shows? in Mac on Mon, 2006Jan23 07:10:19 PST What's wrong with the Internet? in Web on Sun, 2006Jan15 02:12:28 PST Filthy Fucking Republican Scumbag SPAMMERS. in Society on Thu, 2006Jan12 17:44:26 PST Fluorescent Lights in Personal on Thu, 2006Jan12 14:42:09 PST Perilar! in Software on Wed, 2006Jan11 03:45:05 PST The Perils of Old SchemeFogies in Software on Fri, 2005Dec30 11:55:21 PST Post-Postscript in Software on Mon, 2005Dec12 11:30:34 PST Microsoft Live. Follow the Money. in Media on Fri, 2005Nov11 11:30:14 PST Don't Let Anyone Lick Your Keyboard in Web on Wed, 2005Nov09 11:43:40 PST Sun's Improbable Advertising in Web on Mon, 2005Nov07 10:54:38 PST Darwin Fanboy in Science on Mon, 2005Oct31 16:02:25 PST Help Buy KUOI Mugs! in Personal on Fri, 2005Oct21 09:49:16 PDT This is my second life, better than my first life. in SecondLife on Thu, 2005Oct20 05:33:32 PDT "EPIC" 2014 in Media on Fri, 2005Sep30 11:12:40 PDT The Posse in Science on Thu, 2005Sep08 13:46:43 PDT The Perfect Serenity of Firefly in Media on Fri, 2005Sep02 08:11:38 PDT The Curse of Knowing Too Much in Software on Thu, 2005Sep01 15:06:35 PDT On Java and Python in Software on Fri, 2005Aug26 12:38:54 PDT Back from GenCon in Roleplaying on Tue, 2005Aug23 13:09:42 PDT Indiana Has Taught Me How To Hate in Personal on Sun, 2005Aug21 09:40:22 PDT Single People Are Selfish, And Proud Of It in Society on Sat, 2005Aug13 12:49:06 PDT Links are underlined. in Web on Mon, 2005Aug08 09:46:38 PDT Stupid, stupid iCal. in Mac on Fri, 2005Aug05 19:56:09 PDT Things I've Learned About The Mac, Part 1 in Mac on Thu, 2005Jul28 12:49:21 PDT The Switch in Mac on Thu, 2005Jul28 12:39:59 PDT Don't feed the troll in Web on Fri, 2005Jul22 11:34:32 PDT Randpod, again, only different in Software on Thu, 2005Jul21 15:58:25 PDT Batman in Media on Sun, 2005Jul03 16:02:21 PDT An Offer You Can't Refuse in Web on Sat, 2005Jul02 14:15:44 PDT Browser Statistics, June 2005 in Web on Sat, 2005Jul02 14:09:37 PDT Apple x86 in Mac on Fri, 2005Jun10 08:00:23 PDT Apple and Intel, sitting in a tree, k.i.s.s.i.n.g. in Mac on Sat, 2005Jun04 12:06:55 PDT Browser Statistics, May 2005 in Web on Fri, 2005Jun03 08:41:06 PDT Holding Women To A Lower Standard in Society on Fri, 2005Jun03 08:21:25 PDT Terminal in Software on Sat, 2005May21 11:17:34 PDT $OPPRESSED_GROUP Studies in Media on Tue, 2005May03 09:49:55 PDT GameScroll 0.7 in Software on Tue, 2005May03 06:09:24 PDT Browser Statistics, April 2005 in Web on Tue, 2005May03 05:59:20 PDT GameScroll 0.6 in Software on Mon, 2005Apr25 19:06:04 PDT Trick or treat... in Roleplaying on Thu, 2005Apr21 23:29:34 PDT GameScroll 0.5 in Software on Wed, 2005Apr20 17:51:55 PDT Browser Statisics in Web on Sun, 2005Apr03 20:29:34 PDT XML is driving me insane. in Software on Wed, 2005Mar16 21:55:00 PST Actions speak louder than words. in Web on Mon, 2005Mar14 13:14:41 PST Eclipse vs. NetBeans Celebrity Deathmatch! in Software on Sun, 2005Mar13 00:00:00 PST Browser Statistics in Web on Sun, 2005Mar06 00:00:00 PST R.I.P. Microsoft, Scoble is laying down fertilizer in Web on Tue, 2005Feb15 00:00:00 PST Syndication in Web on Sat, 2005Jan22 00:00:00 PST "Hipster PDA" in Web on Wed, 2005Jan12 00:00:00 PST Copywrong in Software on Tue, 2005Jan11 00:00:00 PST MSIE in Web on Mon, 2005Jan10 00:00:00 PST Doom: The Movie: We're all Doomed! in Media on Wed, 2004Dec22 00:00:00 PST EA: The Human Story in Software on Mon, 2004Nov15 00:00:00 PST Aiee! 0.2 in Software on Wed, 2004Oct13 00:00:00 PDT Shiny new iMac in Mac on Tue, 2004Aug31 00:00:00 PDT Treo 600 Cam in Personal on Sun, 2004Aug29 00:00:00 PDT RandPod in Software on Fri, 2004Aug27 00:00:00 PDT Watch "Ju On", lose 2d6 SAN in Media on Thu, 2004Aug19 00:00:00 PDT Sun in Web on Fri, 2004Jul23 00:00:00 PDT Meat is not murder. Meat is meat. Murder is murder. in Personal on Tue, 2004Jun22 00:00:00 PDT CTHULHU SALVATION PROGRAM in Religion on Thu, 2004Jun03 00:00:00 PDT Why Does Everyone Hate Lisp? in Software on Sun, 2004May30 00:00:00 PDT Final Fantasy XI in Personal on Fri, 2004Jun04 00:00:00 PDT The ultimate political poster. in Web on Fri, 2004Jun04 00:00:00 PDT I don't normally comment on blogs, but... in Web on Fri, 2004Jun04 00:00:00 PDT JICB in Software on Fri, 2004Jun04 00:00:00 PDT Review of Gamma World (Sword & Sorcery) in Roleplaying on Thu, 2004Jun03 00:00:00 PDT Reboot in Web on Wed, 2003Jul30 00:00:00 PDT
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