Role-Playing Games |
[note: these rules are based very heavily on a post to GMAST-L in 1990 by
Clay Luthor, the remainder is copyright 1995 by Mark Damon Hughes]
All magic, even that of priests, requires the Gift of Magic to cast. At
most 5% of Humans have the Gift (certain races, notably Elves, have the Gift as
a racial characteristic; others, such as Trolls, can never have the Gift). Not
all of those with the Gift train it, but they are capable of learning magic.
The Gift cannot be gained after character creation.
Magic is learned in different philsophies, such as Word Magic, Rune Magic,
Spellsinging, Chanelling, etc. No spell-user can have more than two
philosophies of magic (thus, a Priest/Air Elementalist is possible, but he
could not then add Elemental Fire).
Most spell-users should purchase the Knows own True Name perk and some
Mystic Power Defense. This Power Def can be increased with experience. All of
the spell-users have Detect Magic - every use of this ability costs 1 point of
Long-Term Endurance. The maximum range is 40", with the standard range
penalty, and a bonus of +1 for every 10 active points in the spell being
detected. Chanelling spell-users can not improve their activation roll for
Detect Magic, unless they beseech their god for a spell to detect magic.
10 Perk: Gift (only those with the Gift can ever cast magic).
1 Perk: Knows own True Name.
1 Perk: Legal right to give True Names (only those with the Gift can
actually give a valid True Name).
_______________________________________________________________________________
Realms:
There are three Realms of power: Essence, Chanelling, and Mentalism (also
called Psionics).
Word Magic, Rune Magic, Elementalism, Spellsinging, and Alchemy are all
philosophies in the realm of Essence. The philosophies of Priests, Druids, and
Witchcraft are in the realm of Chanelling. The philosophy of Mentalism is in
the realm of Mentalism.
All Essence magic has the following rules in common:
All magic is built using a multipower.
All slots must be multi - ultra slots are not allowed.
An Essence user may have up to (EGO/5) powers active at any one time.
All spells require a skill roll (usually INT-based).
All magic powers must cost the mage something to cast - nothing can
ever be done for free. This does not necessarily imply an END
drain; Focus, Charges, and Side Effects are also acceptable.
All magic takes at least a half-phase to cast.
Chanelling magic has the following rules:
All magic is built in a variable power pool.
A Chanelling user may have any number of powers active at any one time.
No skill roll is required.
All spells must be bought at 0 END cost or with charges.
The power pool represents the Priest's ability to call upon the power
of his god to perform a miracle. Priests can only do the asking,
or grovelling as the case may be, the gods do the rest. If the
Priest is not in the god's favor, the spell will be denied.
(Religious Restrictions -0.5)
Mentalism magic has the following rules:
All magic is built using a multipower.
All slots must be multi - ultra slots are not allowed.
A Mentalism user may have up to (EGO/5) powers active at any one time.
A skill roll is required (EGO-based).
Mentalism spells do not have Gestures or Incantations, and usually have
Invisible Power Effects to all but the Magic sense.
Mentalism spells usually only affect the caster or one target.
Requires an hour of quiet meditation every day to be able to use any
spells that day (-0.5).
Side Effects of Ego Attack, 30 pts or half AC of power, whichever is
greater (-0.5).
_______________________________________________________________________________
ESSENCE
_______________________________________________________________________________
Word Magic (Wizardry):
A Wizard is a magician who uses the secret words of power to control and
shape magic. This is the most basic, and probably the most powerful, of the
forms of magic, but it does have one major limitation, True Name Knowledge.
All things have a True Name. If they have not been given an individual True
Name by a Wizard or a Priest, then their True Name is the same as for all other
un-Named beings/things of their kind (ex: A pet badger could have a True Name
of Eric, but a wild badger would have the same True Name as all other un-Named
badgers. Of course, most people wouldn't bother to have their pet badger
Named.) The only way to discover a True Name is to have the target or someone
else willingly reveal it. No coercion can force someone to reveal their True
Name or that of anyone else.
If a Wizard does not know the True Name of the target, he can only affect
it with 75% of his power. The remaining 25% of his power cannot be used until
he knows the True Name of his target.
Wizardry Multipower: (-1.25 * 75% / -3.25 * 25% = AC * 20/51)
True Name Required, applied to 25% of active points (-2)
Requires Skill Roll (-0.5)
Incantation (-0.25)
Focus: Expendable (-0.5 or more)
or Increased END Cost: x2 (-0.5)
or Side Effects: 30 pts or half AC of power, whichever is greater (-0.5)
Ex: a 50 pt Wizardry Multipower has a real cost of:
( 75% * 50 / 2.25 ) + ( 25% * 50 / 4.25 ) = 17 + 3 = 20
Without a True Name, only 38 active points are available.
Each spell in the Multipower must have one of the last three limitations
listed above.
Wizard Package Deal:
10 Perk: Gift
1 Perk: Knows own True Name
3 Wizardry Skill
4 Detect Magic (discrim., ranged, requires skill roll, 1 pt LTE loss per
use (-1.5))
1 KS Fam: Words of Power 8-
1 KS Fam: Philosophies of Magic 8-
1 Perk: Can give True Names
1 Contact: Another Wizard, 8-
3 Inventor: Spell Research or Enchanting
5 Lang: Ancient w/ literacy
- 6 Package Bonus
- 5 Reputation as a Wizard, 8-
_______________________________________________________________________________
Rune Magic (Runemage):
The Runemage uses the power of arcane runes, sigils, circles, and symbols
to create his spells. Usually the caster must perform elaborate rituals to
cast his spells, but he can also "pre-cast" spells to be cast at a moment's
notice. He also uses some of the Wizard's art, in that he accesses the words
of power to activate his spells.
Runemage Multipower: (-4)
Requires Skill Roll (-0.5)
Incantation (-0.25)
Gestures (-0.25)
Concentration: 0 DCV (-0.5)
Extra Time: at least 5 minutes (-2 or more)
Expendable Focus (-0.5 or more)
plus possibly:
Delayed Effect (+0.25)
Side Effects: 15 points or 1/4 of the spell's AC, whichever is greater
(-0.25)
(these two must be taken together)
Runemage Package Deal:
10 Perk: Gift
1 Perk: Knows own True Name
3 Runemage Skill
4 Detect Magic (discrim., ranged, requires skill roll, 1 pt LTE loss per
use (-1.5))
1 KS Fam: Philosophies of Magic 8-
1 KS Fam: Words of Power 8-
2 PS: Artist 11-
5 Lang: Ancient w/ literacy
3 Inventor: Spell Research or Enchanting
- 6 Package Bonus
- 5 Reputation as a Runemage 8-
_______________________________________________________________________________
Elemental Magic (Elementalism):
The Elementalist allies himself with one of the four elemental forces: Air,
Fire, Water, or Earth, and all of his power comes from that elemental plane.
Although the Elementalist aligns himself to one element, he reveres and
respects the other elements as well. Once an Elementalist has selected his
element, he can never change it, and can only use spells based on his element,
but he does gain certain advantages.
Elementalism Multipower: (-0.5 or more)
Requires Skill Roll (-0.5)
Must be touching element with bare flesh: Air (-0), Earth (-0.25),
Water (-0.5), Fire (-0.75)
Elementalist Package Deal:
10 Perk: Gift
1 Perk: Knows own True Name
3 Elementalism Skill
1 KS Fam: Philosophies of Magic 8-
1 KS Fam: Elemental Planes 8-
1 KS Fam: Words of Power 8-
3 Inventor: Spell Research or Enchanting
4 Lang: Specific elemental tongue
2 Lang: Ancient
4 Detect Magic (discrim., ranged, requires skill roll, 1 pt LTE loss per
use (-1.5))
4 Detect Elementals (discrim., ranged, requires skill roll, 1 pt LTE loss
per use (-1.5))
2 Perk: Non-agression from all elementals - Elementals will not attack
the Elementalist unless he attacks them, but this does not protect his
friends or allies. It can give the Elementalist the chance to parley
with the Elemental, though.
Elemental Life Support: The Elementalist takes no damage from the
harmful effects of his element and may sustain his life indefinately
within his element, as shown below. All include Lim: Costs END (-0.5).
32 Air: Doesn't Need to Breathe, Vacuum, High Pressure
16 Earth: Breathe Earth, High Pressure
22 Water: Breathe Water, Intense Cold, High Pressure
16 Fire: Breathe Fire, Intense Heat - note that a Fire Elementalist will
not take damage from quick casual contact with small flames, but can
still be damaged by medium and large flames used to attack him.
- 7 Package Bonus
- 5 Reputation as an Elementalist 8-
-15 Psych: Duty to Elemental Lord (Common, Strong)
-10 Watched: By the Elemental Lords, 11- (More Power, NCI, Geo, Watching)
_______________________________________________________________________________
Spellsinger (Bards):
Most Songs of Power affect all within hearing radius, which is directly
related to the power of the song. A few songs are directed toward a particular
end, and as such, do not affect everything. All songs require that the targets
be able to hear the music.
Spellsinger Multipower: (-1.5)
Incantation (-0.5): The song must be sung audibly.
Requires skill roll (-0.5): Bardic skill (PRE-based, costs 3/2) is required
for all bard songs.
Must be able to hear the song (-0.5): Song won't affect deaf persons; it
also won't work in a Silence field, or if it is drowned out by loud
noise. Effect falls off proportionally to falling volume level.
Spellsinger Package Deal:
10 Perk: Gift
1 Perk: Knows own True Name
3 Bard skill
4 Detect Magic (discrim., ranged, requires skill roll, 1 pt LTE loss per
use (-1.5))
3 PS: Singing (PRE-based)
1 KS Fam: Philosophies of Magic 8-
1 Detect Magic (1 pt LTE loss per use, -1.5) (Active Cost=3)
3 Inventor: Spell Research/Songwriting
- 5 Package Bonus
-10 Reputation as a Bard, 11-
_______________________________________________________________________________
Alchemy (Alchemist):
[currently still on paper in a notebook - bitch at Mark and tell him to type
them in one of these days if you care]
_______________________________________________________________________________
CHANELLING
_______________________________________________________________________________
Priest:
Priests are spell-users who draw their power from gods, rather than by
manipulating natural environmental mana (as Essence users do) or personal mana
(as Mentalism users do). Chanelling differs from Essence in that it uses a
Variable Power Pool rather than a Multipower, and does not require a skill
roll. The power pool represents the Priest's ability to call upon the power of
his god to perform a miracle. Priests can only do the asking, or grovelling as
the case may be, the gods do the rest. Unlike Essence and Mentalism users, a
Chanelling user may have any number of powers active at any one time. Priests
must buy their spells to 0 END or use charges, as they do not cast the spells
themselves - their god does.
A Priest can learn Essence magic as well as Chanelling by taking a second
magical philosophy.
Priest Magic Pool: (control = -1)
Religious Restrictions (-0.5)
No choice of how powers change, restricted type of powers (-0.5)
No skill roll
Ex: A 50 pt Priest pool has a real cost of 50 points.
The control cost is ( (50 / 2) / 2 ) = 12.
Total real cost for the pool is 62 points.
Each spell must have:
One of:
0 END cost (-0.25 or -0.5)
or charges (var.)
Religious Restrictions (-0.5)
Priest Package Deal:
10 Perk: Gift
1 Perk: Knows own True Name
2 Detect Magic (discrim., ranged, 1 pt LTE loss per use (-1.5),
activation roll 11-)
1 PS: Priest 11-
2 KS: Philosophy 11-
2 KS: Religions 11-
2 KS: History 11-
3 Any one KS, PS, or SS as a specialty, +1
3 Persuasion
3 Oratory
1 SS Fam: Psychology 8-
1 Literacy
3 Lang: any
1 Perk: Can perform ceremonies
3 Perk: Low Justice
1 Perk: Can give True Names
- 7 Package Bonus
-10 Reputation as a Priest of , 11-
-15 Psych: Duty to Gods (Common, Strong)
-13 Watched: By the Gods, 14- (More Power, NCI, Watching)
_______________________________________________________________________________
Nature Magic (Druids):
See FH pg.25 for description. Otherwise as Priests.
Druid Package Deal:
10 Perk: Gift
1 Perk: Knows own True Name
2 Detect Magic (discrim., ranged, 1 pt LTE loss per use (-1.5),
activation roll 11-)
3 Animal Handler
3 Paramedic
3 Survival
3 Talent: Lightsleep
2 KS: Nature 11-
2 AK: wilderness area 11-
3 Tracking
- 6 Package Bonus
- 5 Reputation as a Druid, 8-
-15 Psych: Protects the Wilderness (Common, Strong)
-10 Psych: Uncomfortable in Cities (Common, Mild)
_______________________________________________________________________________
Witchcraft:
Witchcraft is fundamentally identical to Priesthood, except that a Witch
worships and gains power from powerful demons, not gods (priests of evil gods
are still Priests). Witches focus on destructive, manipulative, deception, and
nature-based spells (unlike Druids, Witches mostly use them for deception and
destructive purposes), as well as those dealing with demons and other-
dimensional forces. Like Priests, Witches use a Variable Power Pool, do not
require a skill roll to cast their spells, and must buy their spells to 0 END
or use charges - the patron demon is the one actually casting the spell, the
Witch is just a focus.
Witches almost always have Alchemy as a second philosophy.
Note that the Witches described here are not the New Age Wiccan religion -
these are traditional Witches.
Witchcraft Magic Pool: (control = -1)
Religious Restrictions (-0.5)
No choice of how powers change, restricted type of powers (-0.5)
No skill roll
Ex: A 50 pt Witchcraft pool has a real cost of 50 points.
The control cost is ( (50 / 2) / 2 ) = 12.
Total real cost for the pool is 62 points.
Each spell must have:
One of:
0 END cost (-0.25 or -0.5)
or charges (var.)
Religious Restrictions (-0.5)
Witch Package Deal:
10 Perk: Gift
1 Perk: Knows own True Name
2 Detect Magic (discrim., ranged, 1 pt LTE loss per use (-1.5),
activation roll 11-)
1 PS: Witch 11-
1 KS: Philosophy 8-
2 KS: Demons 11-
2 KS: Poisons 11-
- 3 Package Bonus
- 5 Reputation as a Witch, 8-
-15 Psych: Duty to Patron Demon (Common, Strong)
-13 Watched: By Patron Demon, 14- (More Power, NCI, Watching)
-25 Hunted: Paladins, Priests of good gods, 11- (More Power, NCI)
_______________________________________________________________________________
MENTALISM
_______________________________________________________________________________
Mentalism:
Mentalism is the ability to wield personal mana, rather than environmental
mana as Essence users do. This means that Mentalists can operate even in low-
mana regions, but their ability to make fundamental changes to the world is
limited. They are usually only able to affect the mind or body of themselves
or one other target.
Mentalism Multipower: (-1.5)
Requires Skill Roll (-0.5)
Requires an hour of quiet meditation every day to be able to use any spells
that day (-0.5).
Side Effects: Ego Attack, 30 pts or half AC of power, whichever is greater
(-0.5)
optional: Invisible Power Effects to all but Detect Magic (+3/4)
optional: Increased END Cost: x2 (-0.5)
not allowed: gestures, incantations, area of effect, charges
Ex: a 50 pt Mentalism Multipower has a real cost of: (50 / 2.5) = 20
Mentalism Package Deal:
10 Perk: Gift
1 Perk: Knows own True Name
3 Mentalism
4 Detect Magic (discrim., ranged, requires skill roll, 1 pt LTE loss per
use (-1.5))
- 3 Package Bonus
- 5 Reputation as a Mentalist, 8-
_______________________________________________________________________________
Spell Colleges:
The spell colleges, as such, are not used. Some Mageguilds will specialize
in one kind of magic or another, and priests can only take spells approved by
their gods, but for the most part a spell-caster can learn any spell desired.
OTOH, it is much simpler for a player to use a pre-designed spell than to
design new ones. Most spells will need to have their real costs recalculated
to fit individual philosophies, but the GM can do that, and the spell's effects
are usually unchanged. The "Must have XX points in College" limitations are
deleted.
Books: FH=Fantasy Hero, FHC=Fantasy Hero Companion, AC=Adventurer's Club
The files are iceblade's spell lists, available at
<ftp://ftp.cs.pdx.edu/pub/frp/hero/fantasy-hero/magic/>
Philosophies:
Al Alchemy
Ba Bard
Dr Druid
EA Elemental Air
EE Elemental Earth
EF Elemental Fire
EW Elemental Water
Me Mentalism
Pr Priest
Ru Runemage
Wt Witchcraft
Wz Wizard
College Books Files Philosophies
_________________________________________________________________
Air FH, FHC 01air Wz EA
Animal Control FHC Wz Pr Dr Wt
Animal Powers FH 14animal_powers Wz Pr Dr Wt
Animation 05animation Wz Wt
Arch-Magery 19archmagery Wz
Bard bard Ba
Body Manipulation FHC Wz Dr Wt
Circus Magic circus_magic Wz Ba
Conjuration conjuration Wz Ru Wt
Darkness FHC darkness Wz Wt
Demonology FH 15demonology Wz Wt
Earth FH 04earth Wz EE
Empathy FH Dr Wt
Fire FH 02fire Wz EF
Gates & Planes 13gates_and_planes Wz Wt
Healing FH Pr
Hedge 18hedge Wz Dr Wt
Ice FHC 06ice Wz
Illusion FH 10illusion Wz Wt
Iron Slayers iron_slayers Me
Light FHC Wz
Mentalism FHC 16mentalism Wt
Metal FHC Wz
Moon Priest 07moon_priest Dr Wt
Necromancy FH 11necromancy Wz Wt
Plant & Wood FH Wz Pr Dr Wt
Purity FHC Pr
Sanctuary 09sanctuary_priest Pr
Sense & Exploration FHC Wz Dr
Shaman AC17 Dr Wt
Sonic FHC 17sonic Wz
Storm FH Wz Pr Dr
Time FHC Wz
Trade & Negotiation FHC Wz
Transport FHC 08transport Wz
War FH Pr
Warrior Mage warrior_mage Wz
Water FH 03water Wz EW
Last modified: 96Feb06 17:49
Created
|
Links:
+-My Software Gallery
+-Twitter/mdhughes
+- iPhone Games:
+-Castles: Turn-based wargame for the iPhone!
+- Computer Games:
+-Perilar: Adventures in the Dragon Kingdoms.
+-Hephaestus: Computer RPG construction kit.
+-GameScroll: Simple interactive fiction authoring.
+-Aiee!: "An Interactive Environment Engine" text adventure system.
+-Umbra: Post-apocalpytic computer RPG.
+- Utilities:
+-JICB: Portable ICB client written in Java.
+-ThoughtPad: A tiny note-taking utility.
+-
+-My Bloglines Feeds
Site Pages:
+-Audio
+-Blank page
+-Camera
+-Cyberpunk
+-Game Design
+-Hacker
+-Java
+-NetRexx
+-Python
+-Hello Kitty
+-Quotes
+-Religion
+-RPG
+-The Bomb
+-DUDE
+-G.P.A.
+-Phobos
+-SIX WORD RPG!
+-Weapons
+-What's Wrong With AD&D?
+-Text
+-H.Beam Piper
+-Snow Crash
+-Universal Search
+-Video
+-Videogames
+-Virus Warning
Blog Topics:
+-News
+-Cocoa
+-Mac
+-Media
+-Personal
+-Religion
+-Roleplaying
+-Science
+-SecondLife
+-Society
+-Software
+-Toys
+-Web
Blog Archive:
Upcoming iPhone apps in Mac on Thu, 2008Jul10 09:10:52 PDT iPhone App Store is up! Castles is released! in Mac on Thu, 2008Jul10 07:37:13 PDT Yahoo Spam, I mean, Mail in Web on Sat, 2008Jul05 10:49:21 PDT Firefox 3 gives us the Evil Eye in Web on Thu, 2008Jun19 14:41:31 PDT Planet Stories in Roleplaying on Wed, 2008Jun04 17:29:06 PDT Swords and Sorcery in Roleplaying on Thu, 2008May01 05:36:24 PDT iPhone vs. the Mobile World in Mac on Mon, 2008Apr28 16:14:25 PDT Shell + Whitespace = FAIL in Software on Sat, 2008Apr26 15:33:45 PDT Don Knuth is Wrong, Alas in Software on Sat, 2008Apr26 12:41:53 PDT Firefox: This update will make you angrier online. in Web on Wed, 2008Apr23 12:37:58 PDT Apple's Software Update for Windows iTunes and Safari in Web on Sun, 2008Apr20 11:28:38 PDT Ted Neward Goes Back to Vietnam in Software on Wed, 2008Apr16 10:55:11 PDT History Meme: the Shell is History in Mac on Wed, 2008Apr16 07:02:37 PDT Non-Blocking User Interface in Mac on Sun, 2008Apr13 19:57:36 PDT Fitna in Religion on Sat, 2008Mar29 05:37:17 PDT Twatting about on Twitter in Web on Sun, 2008Mar23 17:20:30 PDT Cocoa APIs Which Inexplicably Do Not Exist in Cocoa on Thu, 2008Mar13 08:10:12 PDT On Being a Snob in Mac on Sun, 2008Mar09 19:51:39 PDT Mr IEBlogger, TEAR DOWN THIS WALL! in Web on Mon, 2008Mar03 23:18:37 PST Cocoa APIs That Suck Goat Ass in Cocoa on Mon, 2008Feb25 19:08:45 PST New Cocoa APIs That Saved My Life (at least a few hours of it) in Cocoa on Sat, 2008Feb23 05:56:30 PST Night 2 of the MacBook Air Era in Mac on Mon, 2008Feb18 23:56:30 PST Day 2 of the MacBook Air Era in Mac on Mon, 2008Feb18 14:29:53 PST meta http-equiv="X-UA-Compatible" content="IE=a rotting corpse" in Web on Wed, 2008Jan23 17:57:01 PST Cloverfield Should be Lost in Media on Mon, 2008Jan21 10:10:43 PST MacBook Air in Mac on Wed, 2008Jan16 11:47:50 PST Twitter Collapses in the Face of Apple and Other Natural Disasters in Software on Tue, 2008Jan15 16:11:14 PST Ruby Riding the Rails as a Filthy Hobo in Software on Mon, 2008Jan07 08:00:00 PST Rob Enderle Drinks Too Much Eggnog in Media on Sun, 2007Dec30 00:02:21 PST Java 6 for Mac OS X Leopard! in Mac on Wed, 2007Dec19 18:08:48 PST Human Engineering in Software on Fri, 2007Dec07 09:10:11 PST Throw More Kindling on the Fire in Toys on Thu, 2007Nov22 04:11:10 PST Amazon's Kindling, or, "Burn Before Reading" in Toys on Wed, 2007Nov21 14:35:39 PST User Interface Design in Software on Mon, 2007Nov12 20:07:15 PST "Avast ye! Do ye want to be my friend?", or, "The Lonely Pirate" in Roleplaying on Sun, 2007Nov11 19:20:19 PST Skype Sucks on Leopard in Mac on Mon, 2007Nov05 08:25:30 PST iChat Screen Sharing in Mac on Thu, 2007Nov01 15:08:10 PDT John Siracusa has a few things to say about Leopard... in Mac on Tue, 2007Oct30 13:27:30 PDT Mark Has a Leopard in Mac on Tue, 2007Oct30 13:12:06 PDT A Short Conversation While Waiting for the Mothership in Mac on Thu, 2007Oct25 13:39:53 PDT Cocoa logging in Cocoa on Sat, 2007Sep01 16:06:11 PDT The GNUtards Must Be Crazy in Software on Mon, 2007Aug06 02:06:29 PDT The NetBeans Masochism Tango in Software on Fri, 2007Jul20 19:37:35 PDT Stuck in the IDEA Quagmire in Software on Fri, 2007Jul13 10:24:21 PDT Trying IDEA out of desperation in Software on Wed, 2007Jul11 19:38:40 PDT An Eclipse by any other name would be as dark. in Software on Wed, 2007Jul11 19:34:26 PDT All these worlds are yours except Europa. Attempt no landings there. in Software on Wed, 2007Jul11 14:45:27 PDT Karl Fant Reconsidered in Software on Sun, 2007Jul08 07:21:25 PDT Live Earth in Media on Sat, 2007Jul07 02:30:11 PDT Hephaestus 3 Wish List in Software on Mon, 2007Jul02 09:55:10 PDT Software Gallery in Software on Mon, 2007Jul02 09:50:04 PDT Safari for Windows in Web on Mon, 2007Jun18 15:02:04 PDT WWDC 2007, Part 2 in Mac on Sun, 2007Jun17 13:45:48 PDT WWDC 2007, Part 1 in Mac on Sat, 2007Jun16 22:15:34 PDT Review: Dario Argento's Opera in Media on Wed, 2007Jun06 11:45:05 PDT Java Code Style in Software on Wed, 2007Jun06 10:38:49 PDT Checked Exceptions in Java in Software on Fri, 2007Jun01 13:37:15 PDT Very Special Episode of Studio 60 in Media on Fri, 2007Jun01 01:15:01 PDT RSS feed in Web on Mon, 2007May28 19:27:24 PDT The Vicious Cycle of Game Development in Software on Mon, 2007May28 00:49:21 PDT NULL, nil, None in Cocoa on Sun, 2007May27 09:37:34 PDT Chaucerian fraud Jerry Falwell is dead and rotting in the ground. in Religion on Thu, 2007May17 17:11:13 PDT Grindhouse Movie Reviews: Vanishing Point, Dirty Mary Crazy Larry in Media on Mon, 2007May14 02:42:34 PDT 7 Habits Of Effective Text Editing 2.0 in Software on Fri, 2007May04 10:44:58 PDT Hephaestus 3 is Coming in Software on Wed, 2007May02 09:55:10 PDT Giant Stack of Grindhouse, and Theatre Etiquette in Media on Fri, 2007Apr27 15:23:22 PDT The Grindhouse Brain in Media on Wed, 2007Apr18 11:48:39 PDT Grindhouse Review in Media on Mon, 2007Apr16 09:55:28 PDT The God Delusion in Science on Fri, 2007Mar16 18:52:45 PDT Disable Gimp splash screen in Mac on Sun, 2007Mar04 10:18:57 PST Closures in Groovy and Java in Software on Thu, 2007Feb15 11:33:12 PST ed is the standard editor! in Software on Wed, 2007Jan31 11:13:19 PST Music to Love Your Mac To in Mac on Mon, 2007Jan29 19:22:43 PST Seattle Slogans in Society on Wed, 2006Oct25 09:15:34 PDT Review: The Prestige in Media on Tue, 2006Oct24 14:09:18 PDT Charles Darwin Online in Science on Thu, 2006Oct19 11:04:30 PDT The Futility of Mixing Binary Liquid Explosives in the Airplane Bathroom in Society on Thu, 2006Aug24 11:58:40 PDT People Also Buy Lottery Tickets in Society on Thu, 2006Aug17 09:45:19 PDT More Sun Lies About NetBeans in Software on Wed, 2006Aug02 15:22:01 PDT GameScroll 0.7.1 in Software on Sat, 2006Jul29 18:31:04 PDT Mac to Linux? Are you mad? in Mac on Thu, 2006Jul27 11:15:09 PDT Intelligent DeSign in Toys on Fri, 2006Jul14 09:34:36 PDT markdamonhughes.com in Software on Mon, 2006Jun05 19:29:53 PDT About Book Reviews in Media on Sun, 2006Jun04 18:57:37 PDT Book Review: "JPod", by Douglas Coupland in Media on Sun, 2006Jun04 18:20:20 PDT iPhoto Annoys Me in Mac on Sun, 2006Jun04 11:24:11 PDT Book Reviews: iLounge Free iPod Book 2.0, Vernor Vinge's "Rainbows End" in Media on Sat, 2006Jun03 14:25:51 PDT The Smoking Ban or Lack Thereof in Society on Thu, 2006Jun01 08:38:59 PDT Tim O'Reilly Does Not Apologize in Web on Wed, 2006May31 01:42:53 PDT Isn't Bracing Truth Better Than False Hope? in Science on Tue, 2006May30 12:00:42 PDT A Man Walks Into a Bar With a Duck... in Personal on Mon, 2006May29 23:12:05 PDT s/Mark Hughes/Mark Damon Hughes/g in Personal on Sat, 2006May27 02:55:46 PDT O'Reilly(TM) 2.0(TM) Annoyances(TM) in Web on Fri, 2006May26 23:36:58 PDT Web 2.0 (tm) is over, Tim O'Reilly commits corporate seppuku. in Web on Fri, 2006May26 23:20:45 PDT What's Your Anti-Virus? in Mac on Fri, 2006May26 00:56:30 PDT iDroid in Toys on Tue, 2006May23 16:16:04 PDT About This Blog in Personal on Fri, 2006May19 17:17:48 PDT Animal Crossing: Wild World in Toys on Tue, 2006May16 13:59:38 PDT Socially Acceptable Gamers in Roleplaying on Mon, 2006May15 02:30:14 PDT Political Scum Come To Gaming in Toys on Sat, 2006May13 17:20:22 PDT Nintendo Wii in Toys on Sat, 2006Apr29 23:41:13 PDT The Past Sucked in Society on Wed, 2006Apr26 14:52:52 PDT Please Help Save Palladium from Going Under in Roleplaying on Mon, 2006Apr24 04:09:39 PDT Zombie Jesus Day in Religion on Sun, 2006Apr16 21:30:07 PDT The Day I Killed Angel and Buffy in Roleplaying on Sun, 2006Apr16 20:12:00 PDT Comedy Central vs. South Park in Media on Sat, 2006Apr15 01:56:54 PDT What I'm Reading (Future division) in Media on Mon, 2006Apr03 13:26:44 PDT What I'm Reading (Technical division) in Software on Mon, 2006Apr03 12:12:41 PDT Atom vs. RSS 2.0 Ultimate Cage Deathmatch in Thunderdome! in Software on Wed, 2006Mar29 01:02:35 PST What's that horrible stench? Java 5.0 Generics! in Software on Fri, 2006Mar24 12:46:55 PST Shiny LEGO Robots in Toys on Sun, 2006Mar19 14:44:03 PST The Daily Show on iTunes in Mac on Wed, 2006Mar15 08:46:09 PST Walter Cronkite in Society on Tue, 2006Mar14 12:02:34 PST Utility.py 1.1 in Software on Mon, 2006Mar06 11:24:32 PST Perilar 0.4 in Software on Mon, 2006Feb27 00:05:02 PST President's Day in Society on Mon, 2006Feb20 14:45:18 PST Why Are You Uninstalling NetBeans? in Software on Tue, 2006Feb14 15:32:56 PST V.D. in Society on Tue, 2006Feb14 00:16:46 PST ThoughtPad 0.2 in Software on Fri, 2006Feb10 08:26:50 PST My Debugging Prowess is Mighty! in Software on Mon, 2006Feb06 17:10:04 PST Progamming Language Winners, Losers, and Farm Animals in Software on Tue, 2006Jan31 05:07:06 PST Poetic Justice in Mac on Mon, 2006Jan23 21:50:18 PST iTunes Video Store in Mac on Mon, 2006Jan23 07:33:54 PST Why Are TV Shows Not Listed in iPod's TV Shows? in Mac on Mon, 2006Jan23 07:10:19 PST What's wrong with the Internet? in Web on Sun, 2006Jan15 02:12:28 PST Filthy Fucking Republican Scumbag SPAMMERS. in Society on Thu, 2006Jan12 17:44:26 PST Fluorescent Lights in Personal on Thu, 2006Jan12 14:42:09 PST Perilar! in Software on Wed, 2006Jan11 03:45:05 PST The Perils of Old SchemeFogies in Software on Fri, 2005Dec30 11:55:21 PST Post-Postscript in Software on Mon, 2005Dec12 11:30:34 PST Microsoft Live. Follow the Money. in Media on Fri, 2005Nov11 11:30:14 PST Don't Let Anyone Lick Your Keyboard in Web on Wed, 2005Nov09 11:43:40 PST Sun's Improbable Advertising in Web on Mon, 2005Nov07 10:54:38 PST Darwin Fanboy in Science on Mon, 2005Oct31 16:02:25 PST Help Buy KUOI Mugs! in Personal on Fri, 2005Oct21 09:49:16 PDT This is my second life, better than my first life. in SecondLife on Thu, 2005Oct20 05:33:32 PDT "EPIC" 2014 in Media on Fri, 2005Sep30 11:12:40 PDT The Posse in Science on Thu, 2005Sep08 13:46:43 PDT The Perfect Serenity of Firefly in Media on Fri, 2005Sep02 08:11:38 PDT The Curse of Knowing Too Much in Software on Thu, 2005Sep01 15:06:35 PDT On Java and Python in Software on Fri, 2005Aug26 12:38:54 PDT Back from GenCon in Roleplaying on Tue, 2005Aug23 13:09:42 PDT Indiana Has Taught Me How To Hate in Personal on Sun, 2005Aug21 09:40:22 PDT Single People Are Selfish, And Proud Of It in Society on Sat, 2005Aug13 12:49:06 PDT Links are underlined. in Web on Mon, 2005Aug08 09:46:38 PDT Stupid, stupid iCal. in Mac on Fri, 2005Aug05 19:56:09 PDT Things I've Learned About The Mac, Part 1 in Mac on Thu, 2005Jul28 12:49:21 PDT The Switch in Mac on Thu, 2005Jul28 12:39:59 PDT Don't feed the troll in Web on Fri, 2005Jul22 11:34:32 PDT Randpod, again, only different in Software on Thu, 2005Jul21 15:58:25 PDT Batman in Media on Sun, 2005Jul03 16:02:21 PDT An Offer You Can't Refuse in Web on Sat, 2005Jul02 14:15:44 PDT Browser Statistics, June 2005 in Web on Sat, 2005Jul02 14:09:37 PDT Apple x86 in Mac on Fri, 2005Jun10 08:00:23 PDT Apple and Intel, sitting in a tree, k.i.s.s.i.n.g. in Mac on Sat, 2005Jun04 12:06:55 PDT Browser Statistics, May 2005 in Web on Fri, 2005Jun03 08:41:06 PDT Holding Women To A Lower Standard in Society on Fri, 2005Jun03 08:21:25 PDT Terminal in Software on Sat, 2005May21 11:17:34 PDT $OPPRESSED_GROUP Studies in Media on Tue, 2005May03 09:49:55 PDT GameScroll 0.7 in Software on Tue, 2005May03 06:09:24 PDT Browser Statistics, April 2005 in Web on Tue, 2005May03 05:59:20 PDT GameScroll 0.6 in Software on Mon, 2005Apr25 19:06:04 PDT Trick or treat... in Roleplaying on Thu, 2005Apr21 23:29:34 PDT GameScroll 0.5 in Software on Wed, 2005Apr20 17:51:55 PDT Browser Statisics in Web on Sun, 2005Apr03 20:29:34 PDT XML is driving me insane. in Software on Wed, 2005Mar16 21:55:00 PST Actions speak louder than words. in Web on Mon, 2005Mar14 13:14:41 PST Eclipse vs. NetBeans Celebrity Deathmatch! in Software on Sun, 2005Mar13 00:00:00 PST Browser Statistics in Web on Sun, 2005Mar06 00:00:00 PST R.I.P. Microsoft, Scoble is laying down fertilizer in Web on Tue, 2005Feb15 00:00:00 PST Syndication in Web on Sat, 2005Jan22 00:00:00 PST "Hipster PDA" in Web on Wed, 2005Jan12 00:00:00 PST Copywrong in Software on Tue, 2005Jan11 00:00:00 PST MSIE in Web on Mon, 2005Jan10 00:00:00 PST Doom: The Movie: We're all Doomed! in Media on Wed, 2004Dec22 00:00:00 PST EA: The Human Story in Software on Mon, 2004Nov15 00:00:00 PST Aiee! 0.2 in Software on Wed, 2004Oct13 00:00:00 PDT Shiny new iMac in Mac on Tue, 2004Aug31 00:00:00 PDT Treo 600 Cam in Personal on Sun, 2004Aug29 00:00:00 PDT RandPod in Software on Fri, 2004Aug27 00:00:00 PDT Watch "Ju On", lose 2d6 SAN in Media on Thu, 2004Aug19 00:00:00 PDT Sun in Web on Fri, 2004Jul23 00:00:00 PDT Meat is not murder. Meat is meat. Murder is murder. in Personal on Tue, 2004Jun22 00:00:00 PDT CTHULHU SALVATION PROGRAM in Religion on Thu, 2004Jun03 00:00:00 PDT Why Does Everyone Hate Lisp? in Software on Sun, 2004May30 00:00:00 PDT Final Fantasy XI in Personal on Fri, 2004Jun04 00:00:00 PDT The ultimate political poster. in Web on Fri, 2004Jun04 00:00:00 PDT I don't normally comment on blogs, but... in Web on Fri, 2004Jun04 00:00:00 PDT JICB in Software on Fri, 2004Jun04 00:00:00 PDT Review of Gamma World (Sword & Sorcery) in Roleplaying on Thu, 2004Jun03 00:00:00 PDT Reboot in Web on Wed, 2003Jul30 00:00:00 PDT
|