Role-Playing Games |
Disclaimer the First: This is a system for handling poisons in role-playing
games; it's intended for AD&D, but it works well in many others with the
usual mechanics conversions. This is not meant to be a guide to real
poisons.
Disclaimer the Second: I, Mark Damon Hughes, am not the author of this; I just
edited and HTMLified it. The author is Modar, aka Ron Knight. His
email address is below, and he should get any questions you have.
Disclaimer the Third: Do not use poisons on people in real life. I
hate even having to SAY that, but there are some really stupid people out
there. This is not a joking matter; if I get even the slightest hint that
someone's using this as research on real poisons, I'll hide it behind a
password and only give that out to known sane people.
<POISON>
<ONSET TIME CATEGORIZATION>
<LEVEL OF TOXICITY CATEGORIZATION>
<ANTIDOTES>
<BREWING ANTIDOTES AND POISONS>
<EXPLANATION OF POISON LISTING>
<POISONS LIST>
<INDEX>
Message-Id: <s2748a84.093@gw.kumc.edu>
Date: Mon, 28 Oct 1996 11:30:59 -0600
From: Ron Knight <rknight@KUMC.EDU>
To: gmast-l@stargame.org
Subject: GMAST-L Poisons (Part 1)
Greetings from Modar!
1st -- Thanks to everyone who responded to my test. The info helped.
2nd -- Attached is the first installment of poisons that I have ready.
This first installment is the longest as it also contains the information
on which my poison system is based. At present these poisons are not
located on any web site, although that is a future possibility. I hope to
send installments on a fairly regular basis (no more than 1 installment per
day).
The installments are grouped by the poison's Category classification, which
ranges from A to T. All this is explained in the first installment, but to
re-iterate myself: Category A is the quickest acting poisons and Category
T is the slowest acting poisons. These categories are further subdivided
with a range from 6 to 1. This is how toxic the poison is, compared to
other poisons. Six is supertoxic (does MUCH damage), one is almost toxic
(does LITTLE damage). Thus an A6 poison is quick acting and is supertoxic,
an A1 poison is quick acting but does little harm. A T6 poison takes a long
time to work, but is supertoxic, and a T1 poison takes a long time to work,
and results in little harm. (You get the idea.)
The first installment is Category A, which ranges from A6 to A1.
The second installment will list poisons ranging from B6 to B1.
The third installment will list poisons ranging from C6 to C1.
And so on....
Hope you enjoy.
Modar
Some poisons cause death, some do not. Some poisons will do
damage, even if a saving throw is successfully made. Some are
created strictly from natural products, others incorporate magic
or other arcane methods in their creation. Whatever its aspects,
a poison is placed in one (or more) of these four classes:
1) Absorbed, 2) Ingestive, 3) Inhaled and 4) Insinuative.
Absorbed poisons, also known as contact poisons, enter the body
by passing through the skin or membranes. No cut or tear is
required for them to enter a body. They are usually in the form
of powders, thick liquids, syrups, ointments or gels that can be
applied to the surfaces of weapons, handles, traps, etc.
Ingestive poisons must be ingested into the body, therefore they
are usually placed in food or drink. They are generally in the
form of a liquid, powder or syrup that has either no taste or a
pleasant taste.
Inhaled poisons are airborne toxins that must be introduced into
the respiratory system in order for them to work. Merely walking
thru the gas will not hurt a person, the person must breath the
poison. Few such poisons are carried as a gas, but are instead
transported in special flasks with compartments, each containing
a component in liquid or powder form. When the flask is thrown or
smashed the compartments break open, mixing the components, which
creates a gas, vapor or smoke that quickly fills the surrounding
area. Most such gases will dissipate in a few minutes. Such
aforementioned flasks can also be attached to arrows for use as a
distance weapon.
Insinuative poisons enter the body thru cuts or punctures in the
skin. These poisons are usually placed on a weapon and come in a
variety of forms including pastes, oils, gels, syrups, liquids
and powders. Although these poisons have color, once applied to a
surface, they tend to fade into the material they're applied to,
making them hard to notice.
Each class of poison is broken down into categories or types.
Each poison type is different in the time it takes to work and
the amount of damage it does (both if save is failed or if save
is made). Poisons are categorized into their types by two
factors: 1) Onset Time and 2) Level of Toxicity. Onset Time is
labeled A to T, with A being the quickest onset time. Level of
Toxicity is labeled 1 to 6, with 6 being the most toxic. For easy
reference, these poison types are labeled A1, A6, B2, C4, etc.
When being sought after or purchased by players, the poison
should be named (Heaven's Gate; Panther Piss; Dark Dreams).
There can be more than one of a specific type of poison and the
damage they do can vary (although they should be close). Special
poisons can be created by the DM as needed. These poisons do not
always need to affect hit points. Instead, they might cause one
to have hallucinations; or reduce STR points, DEX points, or CON
points. The range of effects a poison may have are unlimited.
Following are tables on various poison types. Data such as cost,
onset time and the amount of damage may be varied as needed by
the DM to take into account the availability of the poison,
concentration of poison, etc.
Category Onset Time in Rounds
A 0 - 1
B 1 - 2
C 1 - 3
D 1 - 4
E 1 - 6
F 5 - 10
G 10 - 15
H 15 - 20
I 20 - 30
J 30 - 40
K 40 - 50
L 50 - 60
M 60 - 120 (1-2 hrs)
N 120 - 240 (2-4 hrs)
O 240 - 480 (4-8 hrs)
P 480 - 1440 (8-24 hrs)
Q 1440 - 2880 (1-2 days)
R 2880 - 5760 (2-4 days)
S 5760 - 10080 (4-7 days)
T over 10080 (7+ days)
Category Toxicity Rating Usual Effects
6 Supertoxic F - Death
S - Damage (Excessive)
5 Extremely Toxic F - Death or Very High Damage
S - Damage (High)
4 Very Toxic F - Damage (High)
S - Damage (Some/Side Effects)
3 Moderately Toxic F - Damage (Some/Side Effects)
S - Damage (Little/Side Effects)
2 Slightly Toxic F - Damage (Little/Side Effects)
S - Damage (Very little to none)
1 Almost Toxic F - Damage (Very little)
S - Damage (None)
Antidotes come in two forms: 1) general and 2) specific.
General antidotes are broad spectrum antidotes for a toxicity
level of poisons. It will work on the toxicity level it is
created for and any level below it. However, due to its nature,
these antidotes only have a 50% chance of counteracting a poison.
If used on a toxicity level above what they are designed for,
they have only a 1% chance of counteracting the poison. The cost
of these antidotes usually run 100 gp per toxicity level they can
counteract.
Specific antidotes are designed to work on exactly one kind of
poison. Because of this specificness, they have a 90% chance of
counteracting the poison. If a specific antidote is used on a
poison other than the one it is designed to work upon, it has
only a 20% chance of counteracting the poison. The cost of these
antidotes vary, but usually run several times the cost of the
poison they counteract.
Antidotes may be taken before being poisoned or after the onset
of a poison. If taken before, it can be no more than 1 hour prior
to being poisoned or the antidote will have worked out of the
body's system and be ineffective against the poison. If taken
after the onset of a poison, it must be taken within 5 rounds of
the onset, or it will not have enough time to stop the poison.
Assassins, Druids, Ninja or anyone else who can brew poisons can
also learn to brew antidotes. The knowledge of creating antidotes
takes longer to attain than that of poison creation because most
people who use poisons are not concerned with antidotes and the
fact that antidotes are difficult to brew. The ability to brew
poisons/antidotes does not mean automatic success in creating a
poison/antidote. Only about half of all brewing attempts react in
just the right way to create a poison or antidote. Hence the
highest attainable Brew Poison or Brew Antidote ability is 50%.
Characters are also limited by their experience level as to which
poisons and antidotes they can attempt to create. Exceeding the
allowed limit results in automatic failure.
Character's Poison Antidote
Experience Level Brew Level Brew Level
1 - 5 1 - 2 1
6 - 10 3 2
11 - 15 4 3
16 - 20 5 4
21 - 25 6 5
26 + - 6
A brew level equals a toxicity level.
- NAME
- Name of poison. Additional names are listed in parenthesis.
An * means the poison derives from an actual natural source.
- CLASS
- How the poison is introduced into the victim.
- CATEGORY
- Speed and toxicity of the poison.
- COST/DOSE
- Base cost to purchase the poison. Ninety percent(90%)of
this amount is the production cost. Prices may be higher
than this, but never lower.
- FORM
- The state the poison comes in. (Liquid, gas, etc.)
- ONSET TIME
- How long it takes for the poison to start working.
Once started it usually takes 5+ rounds for the
effects to materialize.
- NOTICABILITY
- The percentage chance of the victim noticing the
poison due to color, taste, smell, etc.
- POTENCY TIME
- How long the poison will retain its 100% potency
once it is exposed to air. Past this time, the
poison begins to lose potency at the rate of 5%
per day. Effects should be adjusted accordingly.
[This time could be lengthened via magic.] Note
that most traps that use poison keep the poison
hidden and away from air, thereby retaining the
poison's potency indefinitely.
- ANTIDOTE
- State whether there is a specific antidote for
this particular poison. If there is no specific
antidote, a general antidote may still be used
against it. Note that general antidotes have less
of a chance to counteract a poison than a specific
antidote does. IF AN ANTIDOTE WORKS, THE VICTIM
DOES NOT TAKE THE SAVE DAMAGE.
- ANTIDOTE COST
- Base cost to purchase the antidote. Ninety
percent (90%) of this amount is the production
cost. Prices may be higher than this, but never
lower. General refers to the generic antidote for
this poison level (50% chance of success).
Specific refers to an antidote made to counter
this exact poison (90% chance of success).
- SAVE BONUS
- Additional percentage chance to add to a
character's save versus poison.
- SAVE DAMAGE
- Damage victim receives if he successfully saves
versus poison.
- FAIL DAMAGE
- Damage victim receives if he fails to save versus
poison.
- DEATH WINE (Cote d'Or) (Yonne)
Class : Ingestive; Insinuative
Category : A6
Cost/Dose : 15,000
Form : Amber wine color, Burgundy wine odor and taste
Onset Time : 1 round
Noticability : 1%
Potency Time : 7 days
Antidote : Yes
Antidote Cost: general - 600
specific - 25,000
Save Bonus : 0
Save Dmg : 25 points damage
Fail Dmg : Death
- TASTE OF BRIMSTONE
Class : Insinuative
Category : A6
Cost/Dose : 9000
Form : Clear liquid
Onset Time : 6 seconds or less
Noticability : 5%
Potency Time : 30 days
Antidote : Yes
Antidote Cost: general - 600
specific - 18,000
Save Bonus : 0
Save Dmg : 50 hp
Fail Dmg : Death
- BLACK-HONEY MEAD
Class : Ingestive
Category : A5
Cost/Dose : 3000
Form : amber mead-like liquid with black flake/honey odor
Onset Time : 1 round
Noticability : 30%
Potency Time : 1 day
Antidote : Yes
Antidote Cost: general - 500
specific - 10,000
Save Bonus : -20%
Save Dmg : 5d8 damage
Fail Dmg : 10d8 damage and disorientation for 45 rounds
(-2 to hit, -2 to damage, -30% to spell casting)
- DEVIL'S DICE
Class : Insinuative
Category : A5
Cost/Dose : 3000
Form : Reddish liquid that dries clearish.
Onset Time : 6 seconds
Noticability : 15%
Potency Time : 60 days
Antidote : No
Antidote Cost: general - 500
specific - NA
Save Bonus : +5%
Save Dmg : 0
Fail Dmg : Death
- HEAVEN'S GATE
Class : Insinuative
Category : A5
Cost/Dose : 5000
Form : Thick white liquid; dries clear
Onset Time : 6 seconds
Noticability : 5%
Antidote : No
Antidote Cost: general - 500
specific - NA
Potency Time : 29 days
Save Bonus : 0
Save Dmg : 20 hp
Fail Dmg : Death
- HYDROGEN SULFIDE GAS *
Class : Inhaled
Category : A5
Cost/Dose : 4000
Form : Clear gas with rotten egg odor
[Heavier than air.]
Onset Time : 6 seconds
Noticability : 75%
Potency Time : 18 days
**Becomes inert in metallic containers**
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : +5% per CON pt. over 15
Save Dmg : Unconscious 1d4 days; bouts of dizziness (-4 to
hit) for up to 3 months
Fail Dmg : Immediately unconscious; death in 10+1d20 rounds
- STINGRAY VENOM *
Class : Insinuative
Category : A5
Cost/Dose : 4000
Form : clear liquid
Onset Time : 6 seconds
Noticability : 15%
Potency Time : 14 days
Antidote : Yes
Antidote Cost: general - 300
specific - 1,000
Save Bonus : +15%
Save Dmg : Dizziness for 1d6 rounds (-2 to hit)
Fail Dmg : Heart Attack. Lose 75% of total hp; 1 on d20
results in death
- DARKSIDE
Class : Ingestive; Insinuative
Category : A4
Cost/Dose : 2900
Form : brown liquid (no taste)
Onset Time : 30 seconds
Noticability : +15%
Potency Time : 28 days
Antidote : Yes
Antidote Cost: general - 400
specific - 12,000
Save Bonus : +5%
Save Dmg : Blindness occurs for 1d10 x 10 days (-8 to hit)
Fail Dmg : Lose 30 hp & permanently blind (-8 to hit)
- MERCURY *
Class : Absorbed, Inhaled, Ingestive, Insinuative
Category : A4
Cost/Dose : 4000
Form : silvery liquid or clear gas
Onset Time : 6 seconds inhaled; 10-30 rounds otherwise
Noticability : +35%
Potency Time : 18 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : +10%
Save Dmg : Trembling for 1d6 hrs (-4 to hit); 50% chance of
insanity forming.
Fail Dmg : Trembling (-4 to hit); trouble breathing; lose 50%
of total hit pts; collapse and die after 30 rounds
- PORTUGEUSE MAN-OF-WAR VENOM *
Class : Insinuative
Category : A4
Cost/Dose : 4000
Form : Clear Liquid
Onset Time : 10 seconds
Noticability : 15%
Potency Time : 14 days
Antidote : Yes
Antidote Cost: general - 300
specific - 1,000
Save Bonus : +5% per CON pt over 15
Save Dmg : Lose 1d10 hp; paralysed for 1d10 rounds
Fail Dmg : Lose 50% of total hp; paralysed for 1d10 rounds
- HELL'S PINPRICK
Class : Insinuative
Category : A3
Cost/Dose : 1000
Form : yellowish gel
Onset Time : 6 seconds or less
Noticability : +25%
Potency Time : 30 days
Antidote : Yes
Antidote Cost: general - 300
specific - 6,000
Save Bonus : -10%
Save Dmg : Sharp Pain in extremities, 1d4 hp damage per round
for 4 rounds; -4 to hit for 4 rounds.
Fail Dmg : Excrutiating pain in extremities, 1d8 hp damage
per round for 8 rounds; -4 to hit for 8 rounds.
- SCORPION VENOM *
Class : Insinuative
Category : A3
Cost/Dose : 500
Form : dark liquid
Onset Time : 30 seconds + [see below]
Noticability : 25%
Potency Time : 20 days
Antidote : Yes
Antidote Cost: general - 300
specific - 1,000
Save Bonus : 20%
Save Dmg : At once there is swelling and discoloration around
the wound (lose 1d6 hp); 4-24 hours later slight
hemorrage of the stomach, intestines and lungs
begin (lose 1d8 hp).
Fail Dmg : At once there is swelling and discoloration around
the wound (lose 3d6 hp); 4-24 hours later slight
hemorrage of the stomach, intestines and lungs
begin (lose 4d8 hp).
- SREYATI
Class : Insinuative
Category : A3
Cost/Dose : 700
Form : neon pink oil
Onset Time : 1 round
Noticability : 70%
Potency Time : indefinate
Antidote : Yes
Antidote Cost: general - 300
specific - 2,000
Save Bonus : 0
Save Dmg : Has the effect of a Slow spell to 1 turn.
Fail Dmg : Paralysed for 7-12 (1d6+6) rounds.
- STUMBLE JUICE
Class : Ingestive; Insinuative
Category : A3
Cost/Dose : 5000
Form : dark red liquid with cherry juice flavor
Onset Time : 1 round
Noticability : 30%
Potency Time : 10 days
Antidote : Yes
Antidote Cost: general - 300
specific - 12,000
Save Bonus : -25%
Save Dmg : No damage
Fail Dmg : 2d8 damage + lose 1 DEX point permanently
- SWILL
Class : Insinuative
Category : A2
Cost/Dose : 500
Form : clear liquid
Onset Time : Immediate
Noticability : 0
Potency Time : 24 days
Antidote : No
Antidote Cost: general - 200
specific - NA
Save Bonus : 0
Save Dmg : Causes nausea. Save vs Con or get sick
immediately. 1d4 dmg.
Fail Dmg : Causes immediate violent nausea. Retching for 24
hrs. 1d3 dmg/hr.
- HEALBANE
Class : Insinuative
Category : A1
Cost/Dose : 500
Form : clear, odorless oil
Onset Time : 1 round
Noticability : 5%
Potency Time : 15 days
Antidote : No
Antidote Cost: general - 100
specific - N/A
Save Bonus : 0
Save Dmg : No effect
Fail Dmg : Prevents "Cures" (any kind) from working on victim
for 1d8 hours.
- WIZARD'S WASTE
Class : Insinuative
Category : A1
Cost/Dose : 400
Form : neon pink dust
Onset Time : 20 seconds
Noticability : 75%
Potency Time : 24 days
Antidote : Yes
Antidote Cost: general - 100
specific - 300
Save Bonus : -20%
Save Dmg : None
Fail Dmg : 4d6 damage
- SYRUP OF OBLIVION
Class : Ingestive
Category : B6
Cost/Dose : 9000
Form : clear syrup (cherry taste)
Onset Time : 2 rounds
Noticability : 5%
Potency Time : 40 days
Antidote : Yes
Antidote Cost: general - 600
specific - 18,000
Save Bonus : +25%
Save Dmg : Does mind-wipe. Lose memories. Amnesia. Lose 1
level of experience. If level 1, then xp to 0.
Fail Dmg : Death
- DEATH'S KISS
Class : Insinuative
Category : B5
Cost/Dose : 3000
Form : clear liquid
Onset Time : 2 rounds
Noticability : 5%
Potency Time : 24 days
Antidote : No
Antidote Cost: general - 500
specific - NA
Save Bonus : 0
Save Dmg : Pain, blurred vision, nausea. -2 to attacks for
1d4 days.
Fail Dmg : Save vs System Shock or die in 1d3 turns. If save
take 4d8 damage and -3 to attacks for 1d4 days.
- BLACK ORCHID NECTAR
Class : Insinuative
Category : B4
Cost/Dose : 300
Form : Very sweet smelling clear liquid
Onset Time : 1-2 rounds
Noticability : 65%
Potency Time : 28 days
Antidote : No
Antidote Cost: general - 400
specific - NA
Save Bonus : +15%
Save Dmg : 0 damage but -6 to hit for 1d10 rounds.
Fail Dmg : 25 hp damage and -6 to hit for 1d10 rounds.
- DEMON'S BLOOD
Class : Absorbed
Category : B4
Cost/Dose : 2000
Form : bright red paste that fades
Onset Time : 1 round
Noticability : 40%
Potency Time : 29 days
Antidote : Yes
Antidote Cost: general - 400
specific - 12,000
Save Bonus : +10%
Save Dmg : 0 damage, but for 1d6 X 10 rounds, all Good
aligned creatures dislike person.
Fail Dmg : 35 hp of burn damage and for 1d6 X 10 rounds, all
Good aligned creatures dislike person.
- EMERALD FOG
Class : Inhaled
Category : B4
Cost/Dose : 5000
Form : transluscent green liquid that forms a gas cloud
(10'x 20')
Onset Time : 1 round
Noticability : 70%
Potency Time : indefinate
Antidote : Yes
Antidote Cost: general - 400
specific - 15,000
Save Bonus : 0
Save Dmg : 2-12 (2d6) damage
Fail Dmg : 2-12 (2d6) damage, plus make second save or for
3 hours have effect of spell, Feeblemind.
- FLAME TONGUE
Class : Insinuative
Category : B3
Cost/Dose : 1500
Form : scarlet liquid
Onset Time : 2 rounds
Noticability : 70%
Potency Time : 13 days
Antidote : No
Antidote Cost: general - 300
specific - N/A
Save Bonus : -15%
Save Dmg : 2d6 damage
Fail Dmg : 4d6 damage
- LELAND'S SPORE DUST (LSD)
Class : Absorbed; Ingestive; Inhaled; Insinuative
Category : B3
Cost/Dose : 1500
Form : dust-colored powder; clear gas (no taste)
Onset Time : 2 rounds
Noticability : 0
Potency Time : 23 days
Antidote : No
Antidote Cost: general - 300
specific - NA
Save Bonus : 0
Save Dmg : Confused for 9-12 hrs. Attacks at -2.
Fail Dmg : Visions for 9-12 hrs. Attacks at -3.
- MISTS OF THE MIND
Class : Insinuative
Category : B3
Cost/Dose : 1500
Form : white liquid
Onset Time : 1-2 rounds
Noticability : 80%
Potency Time : 25 days
Antidote : Yes
Antidote Cost: general - 300
specific - 6,000
Save Bonus : +20%
Save Dmg : 3d4 hp damage
Fail Dmg : 3d6 hp damage; eyes mist over with a white "fog",
making victim minus (1d4+1) to hit until cured.
- TOUCH OF BRIMSTONE
Class : Insinuative
Category : B3
Cost/Dose : 1500
Form : clear liquid
Onset Time : 1 round
Noticability : 5%
Potency Time : 29 days
Antidote : Yes
Antidote Cost: general - 300
specific - 6,000
Save Bonus : 0
Save Dmg : Burning by wound, area blackens, after 4 rounds
takes 6 hp dmg.
Fail Dmg : Burning by wound, area blackens, after 4 rounds
takes 3d6 hp damage, then 1d2 hp damage per round
for 6d6 rounds.
- SAND LAND
Class : Insinuative
Category : B2
Cost/Dose : 500
Form : clear oil with yellowish flecks
Onset Time : 1-2 rounds
Noticability : 10%
Potency Time : 20 days
Antidote : No
Antidote Cost: general - 200
specific - N/A
Save Bonus : +10%
Save Dmg : No effect
Fail Dmg : Fall asleep for 1d6 rounds (man-size or smaller
ONLY)
- ZOMBIE'S TOUCH
Class : Insinuative
Category : B2
Cost/Dose : 500
Form : clear powder
Onset Time : 2 rounds
Noticability : 0
Potency Time : 30 days
Antidote : Yes
Antidote Cost: general - 200
specific - 3,000
Save Bonus : 0
Save Dmg : Affected extremity numb (useless) for 1d4+6 rnds.
Fail Dmg : Extremity paralysed. Useless for 3d4 days.
- GOLDEN GLOW
Class : Absorbed; Insinuative
Category : B1
Cost/Dose : 300
Form : clear liquid
Onset Time : 2 rounds
Noticability : 0
Potency Time : 22 days
Antidote : Yes
Antidote Cost: general - 100
specific - 600
Save Bonus : -10%
Save Dmg : Eyes turn yellow for 1 day.
Fail Dmg : Causes victim to glow with a golden light about
them for 1d10 turns. Allows opponents +1 to hit on
victim, as person is seen/targeted better.
- GAMBIT
Class : Ingestive
Category : C6
Cost/Dose : 5000
Form : milk-white liquid (no taste)
Onset Time : 2-3 rounds
Noticability : 5%
Potency Time : 26 days
Antidote : Yes
Antidote Cost: general - 600
specific - 17,000
Save Bonus : 0
Save Dmg : Heals 10d6 of damage
Fail Dmg : Death
- BLOOD OF THE LICH LORD
Class : Insinuative
Category : C5
Cost/Dose : 14000
Form : red gel
Onset Time : 2-3 rounds
Noticability : 40%
Potency Time : 10 days
Antidote : Yes
Antidote Cost: general - 500
specific - 13,000
Save Bonus : 0
Save Dmg : Lose 50% of total hp (regained normally)
Fail Dmg : Lose 50% of total hp (regained normally); -1d4 to
each stat (STR, INT, WIS, CON, DEX, CHR, COM, SPD)
- DEVIL'S ALE
Class : Ingestive
Category : C5
Cost/Dose : 13,000
Form : faint orange flavor, amber color
Onset Time : 3 rounds
Noticability : 40%
Potency Time : 13 months
Antidote : No
Antidote Cost: general - 500
specific - N/A
Save Bonus : 0
Save Dmg : 30 hit points damage
Fail Dmg : 60 hit points damage
- HEAVENLY CHARM
Class : Ingestive
Category : C4
Cost/Dose : 7000
Form : black powder (peppery taste)
Onset Time : 2-3 rounds
Noticability : 10%
Potency Time : 27 days
Antidote : Yes
Antidote Cost: general - 400
specific - 10,000
Save Bonus : 5%
Save Dmg : Gain 1 COM pt; lose 1d10 hp permanently
Fail Dmg : Lose 3d6 hp permanently
- DEEP CUT
Class : Insinuative
Category : C3
Cost/Dose : 2000
Form : clear oil
Onset Time : 3 rounds
Noticability : 5%
Potency Time : 12 days
Antidote : Yes
Antidote Cost: general - 300
specific - 5,000
Save Bonus : 0
Save Dmg : Does 2-12 (2d6) damage.
Fail Dmg : Does 4-24 (4d6) damage.
- IVORY TEARS
Class : Absorbed; Ingestive; Insinuative
Category : C3
Cost/Dose : 1500
Form : clear liquid (very light vanilla taste)
Onset Time : 2-3 rounds
Noticability : 20%
Potency Time : 23 days
Antidote : Yes
Antidote Cost: general - 300
specific - 5,800
Save Bonus : -20%
Save Dmg : Skin permanently takes on appearance of ivory (-2
to DEX due to inflexibility resulting).
Fail Dmg : Skin permanently takes on look and properties of
ivory (-4 to DEX d to inflexibility; a/c is one
better due to "toughening" of skin).
- AMBER DEATH
Class : Insinuative
Category : C2
Cost/Dose : 700
Form : amber-colored sticky gel
Onset Time : 4 rounds
Noticability : 40%
Potency Time : 11 days
Antidote : Yes
Antidote Cost: general - 200
specific - 2,000
Save Bonus : 0
Save Dmg : No effect
Fail Dmg : After onset, a sticky amber sap will exude from
the wound and begin to coat victim. If not cured
within 1 hour, the sap will begin to harden,
encasing the victim in amber.
- DIMWIT
Class : Insinuative
Category : C2
Cost/Dose : 700
Form : translucent blue gel (spearmint taste)
Onset Time : 2-3 rounds
Noticability : 50%
Potency Time : 27 days
Antidote : Yes
Antidote Cost: general - 200
specific - 2,800
Save Bonus : 1% per IQ pt
Save Dmg : No effect.
Fail Dmg : IQ and WIS reduced to 3 for 1d4 hours; weapon
skills extremely reduced/impaired; spell casting
ability nil until effect is over.
- TOUWER
Class : Isinuative
Category : C1
Cost/Dose : 300
Form : clear liquid
Onset Time : 2-3 rounds
Noticability : 5%
Potency Time : 29 days
Antidote : Yes
Antidote Cost: general - 100
specific - 600
Save Bonus : -50%
Save Dmg : 0
Fail Dmg : 3d6 hp damage
- DAUTHI
Class : Ingestive
Category : D6
Cost/Dose : 8000
Form : very pale yellow liquid (lemony taste)
Onset Time : 3-4 rounds
Noticability : 15%
Potency Time : 24 days
Antidote : Yes
Antidote Cost: general - 600
specific - 16,000
Save Bonus : 10%
Save Dmg : 3d30 hp damage
Fail Dmg : 3d30 hp damage plus victim begins to attempt to
kill self. Attempts will continue for 1d4+3 days
or until cured or death occurs.
- ASSASSIN'S FRIEND
Class : Insinuative
Category : D5
Cost/Dose : 7,000
Form : clear, odorless liquid
Onset Time : 1-4 rounds
Noticability : 10%
Potency Time : 21 days
Antidote : Yes
Antidote Cost: general - 500
specific - 10,000
Save Bonus : +30%
Save Dmg : 1d4x5 damage
Fail Dmg : 1d4x20 damage
- BLACK ROSE OIL
Class : Ingestive; Insinuative
Category : D5
Cost/Dose : 5000 to 15000 (varies)
Form : reddish-black oil (rose petal taste)
Onset Time : 3-4 rounds
Noticability : 25%
Potency Time : 27 days
Antidote : No
Antidote Cost: general - 500
specific - NA
Save Bonus : -20%
Save Dmg : Lose 1 hp per round until cured or dead.
Fail Dmg : Lose 3 hp per round until cured or dead.
- TARQ
Class : Ingestive
Category : D4
Cost/Dose : 2000
Form : black tarry liquid that dissolves in wine;
(blackberry-like taste) [VERY ADDICTIVE]
Onset Time : 4 rounds
Noticability : 35%
Potency Time : 35 days
Antidote : Yes
Antidote Cost: general - 400
specific - 9,000
Save Bonus : -5%
Save Dmg : 1d20+10 hp damage; lose 1 STR pt for 3 days
Fail Dmg : Increases STR to 30 for 1d20+10 rounds, but when
it wears off it does 30 hp damage and causes
person to lose 1 STR pt permanently (not lower
than STR of 3 though).
- DWARFBANE (Crumblestone)
Class : Insinuative
Category : D3
Cost/Dose : 1700
Form : greyish oil
Onset Time : 3-4 rounds
Noticability : 20%
Potency Time : 20 days
Antidote : Yes
Antidote Cost: general - 300
specific - 5,500
Save Bonus : -50% dwarves, -25% half-dwarves, normal all others
Save Dmg : 1/2 damage to dwarves, 1/4 damage to half-dwarves,
0 all others
Fail Dmg : 6d6 damage to dwarves, 3d6 damage to half-dwarves,
1d6 all others
- ELVENBANE (Treespirit)
Class : Ingestive; Insinuative
Category : D3
Cost/Dose : 1700
Form : grey dust (slight salty taste)
Onset Time : 3-4 rounds
Noticability : 20%
Potency Time : 25 days
Antidote : Yes
Antidote Cost: general - 300
specific - 5,500
Save Bonus : -50% for elf; -25% for 1/2 elf; +50% all else
Save Dmg : 1d6 hp damage
Fail Dmg : 5d6 hp damage plus deaf and blind for 1d6 hours.
- MODAR'S MYSTERY OIL
Class : Ingestive; Insinuative
Category : D2
Cost/Dose : 1000
Form : clear oil (sesame taste)
Onset Time : 3-4 rounds
Noticability : 25%
Potency Time : Indefinite
Antidote : No
Antidote Cost: general - 200
specific - NA
Save Bonus : +30%
Save Dmg : 1d10 damage
Fail Dmg : Randomly changes victim into a humanoid monster:
1) Anti-Fuzzy 2) Bugbear 3) Gnoll 4) Goblin
5) Kobold 6) Ogre 7) Ogre Mage 8) Orc
9) Shagnasty 10) Troll
- PURPLE HAZE
Class : Inhaled
Category : D1
Cost/Dose : 300
Form : purple gas
Onset Time : 3-4 rounds
Noticability : 90%
Potency Time : 21 days
Antidote : Yes
Antidote Cost: general - 100
specific - 600
Save Bonus : -15%
Save Dmg : 1 hp damage
Fail Dmg : 1d2 hp damage per round for 4d4 rounds.
- BLOODBANE
Class : Absorbed; Ingestive
Category : E6
Cost/Dose : 7000
Form : pale yellow powder (egg taste)
Onset Time : 4-5 rounds
Noticability : 10%
Potency Time : 24 days
Antidote : Yes
Antidote Cost: general - 600
specific - 15,000
Save Bonus : 5%
Save Dmg : 20+1d10 hp damage
Fail Dmg : Body starts pumping blood out of pores; Lose 1d10
hp per round until cured or death occurs.
- GOLDEN GOODNESS
Class : Insinuative
Category : E5
Cost/Dose : 10,000 [very rare]
Form : bright metallic gold salve
Onset Time : 4-5 rounds
Noticability : 80%
Potency Time : 30 days
Antidote : Yes
Antidote Cost: general - 500
specific - 10,000
Save Bonus : 0
Save Dmg : 1d30 hp damage
Fail Dmg : LE, NE & CE aligned creatures die.
LN, NN & CN take 50 hp damage & become G aligned
unless a second save is made.
LG, NG & CG take 1d30 hp damage.
- VIDERE
Class : Insinuative
Category : E5
Cost/Dose : 7000
Form : black oil with red specks
Onset Time : 6 rounds
Noticability : 30%
Potency Time : 20 days
Antidote : No
Antidote Cost: general - 500
specific - N/A
Save Bonus : 0
Save Dmg : Does damage for 10 rounds, or until cured. Amount
of damage is victim's current hp each round
divided by 20. (Round fractions down.)
Fail Dmg : Does damage for 20 rounds, or until cured. Amount
of damage is victim's total hp divided by 20.
(Round fractions down.)
- ASSASSIN'S TOUCH
Class : Insinuative
Category : E4
Cost/Dose : 2800
Form : dark, milky-grey liquid
Onset Time : 1-6 rounds
Noticability : 30%
Potency Time : 12 days
Antidote : Yes
Antidote Cost: general - 400
specific - 3,000
Save Bonus : varies (see chart)
Save Dmg : Half of Fail Damage (see chart)
Fail Dmg : varies (see chart)
This poison is a made from mixing various types of snake venom
with bitumen dust. However, the bitumen makes the effects of the
poison erratic. Due to this instability, the save bonus and
damage results must be rolled on the following chart:
1d20 Roll Save Damage Result
--------- ---- -------------------
01 - 05 +15% 3-12 (3d4) damage
06 - 09 +10% 3-18 (3d6) damage
10 - 13 +5% 3-24 (3d8) damage
14 - 15 0 3-30 (3d10) damage
16 - 17 -5% No damage, but unconscious for 1d8 hours
18 - 19 -10% No damage, but unconscious for 1d4 days
20 -15% No damage, but unconscious for 1d12 days
- DIM EYES
Class : Absorbed; Insinuative
Category : E4
Cost/Dose : 1700
Form : odorless, colorless liquid
Onset Time : 4-6 rounds
Noticability : 5%
Potency Time : 10 days
Antidote : Yes
Antidote Cost: general - 400
specific - 8,000
Save Bonus : (-20%)
Save Dmg : 5d6 damage
Fail Dmg : 5d12 damage. Vision grows dim if victim takes 10
points of damage (-5 to hit); if 30+ points of
damage is taken, the victim is functionally blind.
Only a Cure Blindness spell will neutralize this
effect. If blindness does not occur, victim's
vision will clear in 2-5 turns.
- FER-DE-LANCE SNAKE VENOM *
Class : Insinuative
Category : E4
Cost/Dose : 1500
Form : milky liquid
Onset Time : 1-5 rounds
Noticability : 30%
Potency Time : 12 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 0
Save Dmg : Bleeding from mouth & nose for 1d6+5 rounds,
losing 1 hp per round.
Fail Dmg : Bleeding from mouth & nose til cured, losing
5 hp per round.
- WIPEOUT
Class : Ingestive; Insinuative
Category : E4
Cost/Dose : 1800
Form : orange liquid that turns clear in other liquids
(orange taste)
Onset Time : 4-5 rounds
Noticability : 45%
Potency Time : 23 days
Antidote : No
Antidote Cost: general - 400
specific - NA
Save Bonus : -15%
Save Dmg : Lose 25% of total hp; lose 50% of total spell pts
Fail Dmg : Lose 50% of total hp; lose 100% of total spell pts
- DARK OF THE NIGHT
Class : Ingestive; Insinuative
Category : E3
Cost/Dose : 1600
Form : midnight blue oil (very light berry taste)
Onset Time : 4-5 rounds
Noticability : 20%
Potency Time : 25 days
Antidote : Yes
Antidote Cost: general - 300
specific - 5,000
Save Bonus : 0
Save Dmg : Vision blurs, severe headache for 3-6 days. -2 to
attacks.
Fail Dmg : Vision blurs, worsening to permanent blindness in
36 hrs.
- SANDMAN'S ALE
Class : Ingestive; Insinuative
Category : E2
Cost/Dose : 500
Form : sandy brown syrup (ale taste)
Onset Time : 4-5 rounds
Noticability : 20%
Potency Time : 24 days
Antidote : Yes
Antidote Cost: general - 200
specific - 2,500
Save Bonus : 1% per CON pt
Save Dmg : Causes unconsiousness for 4d4 turns.
Fail Dmg : Sleeps for 4d4 turns, then drugged for next 4-7
hrs (all stats and attacks at -4).
- PANTHER PISS
Class : Insinuative
Category : E1
Cost/Dose : 400
Form : thick yellow liquid
Onset Time : 4-5 rounds
Noticability : 30%
Potency Time : 22 days
Antidote : Yes
Antidote Cost: general - 100
specific - 500
Save Bonus : -10%
Save Dmg : No damage
Fail Dmg : 3d8 hp damage
- BURNOUT (Calfehne)
Class : Ingestive; Insinuative
Category : F6
Cost/Dose : 7000
Form : reddish syrup (cinnamon taste)
Onset Time : 10 rounds
Noticability : 20%
Potency Time : 24 days
Antidote : Yes
Antidote Cost: general - 600
specific - 15,000
Save Bonus : 10%
Save Dmg : +4 to SPD for 30 rounds; Lose 1d10+1 hp per round
for 30 rounds
Fail Dmg : Triples SPD of victim; Loses 1d10+30 hp; Lose 3 hp
per round until cured or dead.
- STAB OF THE REAPER
Class : Ingestive, Insinuative
Category : F6
Cost/Dose : 6500
Form : red wine color and taste
Onset Time : 10 rounds
Noticability : 5%
Potency Time : 5 days
Antidote : Yes
Antidote Cost: general - 600
specific - 20,000
Save Bonus : +30%
Save Dmg : Lose half of current hit points.
Fail Dmg : Death
- DESERT SPICE
Class : Ingestive; Insinuative
Category : F5
Cost/Dose : 6000
Form : brown powder (clove taste)
Onset Time : 10 rounds
Noticability : 35%
Potency Time : 32 days
Antidote : Yes
Antidote Cost: general - 500
specific - 10,000
Save Bonus : 0
Save Dmg : -4 to SPD for 1d4 hours; lose 10% of total hp.
Fail Dmg : -4 to SPD, then -1 to SPD per round until SPD
equals 3. SPD stays at 3 for 1d4 days; Lose 25% of
total hp.
- JELLYFISH VENOM *
Class : Insinuative
Category : F5
Cost/Dose : 2000
Form : milky liquid
Onset Time : 1d10 rounds
Noticability : 20%
Potency Time : 14 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 10%
Save Dmg : 1d6 damage, plus cut leaves a permanent scar
Fail Dmg : Necrosis around wound; 1d6 damage per round
for 10 rounds.
- ASSASSIN'S DELIGHT
Class : Ingestive; Insinuative
Category : F4
Cost/Dose : 2100
Form : black liquid (honey taste)
Onset Time : 1d6+4 rounds
Noticability : 25%
Potency Time : 21 days
Antidote : Yes
Antidote Cost: general - 400
specific - 7,500
Save Bonus : -10%
Save Dmg : No effects.
Fail Dmg : All skills & abilities above 10% drop to 10% for
1d2 days. To hit at -4 during this time. Spell
casting at -6 during this time.
- COTTONMOUTH SNAKE VENOM *
Class : Insinuative
Category : F4
Cost/Dose : 1500
Form : dark liquid
Onset Time : 10 rounds
Noticability : 20%
Potency Time : 12 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 10%
Save Dmg : 3d6 damage
Fail Dmg : 5d6 damage
- WATERMIST
Class : Insinuative
Category : F3
Cost/Dose : 1400
Form : purple liquid
Onset Time : 10 rounds
Noticability : 80%
Potency Time : 29 days
Antidote : Yes
Antidote Cost: general - 300
specific - 5,000
Save Bonus : 20%
Save Dmg : 0
Fail Dmg : 15 hp damage
- FIRE'S TOUCH
Class : Insinuative
Category : F2
Cost/Dose : 500
Form : brown gel
Onset Time : 1d6+4 rounds
Noticability : 30%
Potency Time : 24 days
Antidote : Yes
Antidote Cost: general - 200
specific - 2,500
Save Bonus : 25%
Save Dmg : Stomach cramps, burning sensation, nausea for 24 hrs.
Fail Dmg : Stomach cramps, burning sensation, violent diahrea
and vomiting for 24 hrs.
- LEUKOLEUM
Class : Insinuative
Category : F1
Cost/Dose : 300
Form : white oil
Onset Time : 1d6+4 rounds
Noticability : 30%
Potency Time : 27 days
Antidote : Yes
Antidote Cost: general - 100
specific - 500
Save Bonus : 5%
Save Dmg : No damage.
Fail Dmg : 1d2 damage per round for 1d6+4 rounds.
- ARGENT ACID
Class : Absorbed; Insinuative
Category : G6
Cost/Dose : 16000
Form : white powder/paste
Onset Time : 1d6+9 rounds
Noticability : 30%
Potency Time : 22 days
Antidote : Yes
Antidote Cost: general - 600
specific - 14,000
Save Bonus : 0
Save Dmg : Skin deterioration occurs affecting body and face;
lose 30 hp; permanently effects of -5 to COM, -1
to STR, -1 to DEX, -1 to CON.
Fail Dmg : Skin deterioration occurs affecting body and face;
lose 50 hp; permanently effects of -10 to COM, -3
to STR, -3 to DEX, -3 to CON.
- MAGOS
Class : Ingestive; Insiuative
Category : G5
Cost/Dose : 400
Form : brown liquid (cane sugar taste)
Onset Time : 2d4+7 rounds
Noticability : 20%
Potency Time : 25 days
Antidote : Yes
Antidote Cost: general - 500
specific - 9,000
Save Bonus : 5%
Save Dmg : Body severely rejects poison, massive vomiting;
lose 5d6 hp.
Fail Dmg : Body become a "magnet" for magic. Spells move
toward the person. Spell effects are intensified,
even doubled.
- PHYHRE
Class : Ingestive
Category : G4
Cost/Dose : 1500
Form : orange liquid (tangerine flavor)
Onset Time : 15 rounds
Noticability : 30%
Potency Time : 23 days
Antidote : Yes
Antidote Cost: general - 400
specific - 7,000
Save Bonus : -15%
Save Dmg : Develops 1 random phobia.
Fail Dmg : Develops 2d3 random phobias.
- KESTAR
Class : Ingestive; Insinuative
Category : G3
Cost/Dose : 1000
Form : clear liquid with black specks
Onset Time : 13 rounds
Noticability : 15%
Potency Time : 28 days
Antidote : Yes
Antidote Cost: general - 300
specific - 4,800
Save Bonus : 0
Save Dmg : 1d4 damage
Fail Dmg : Victim has epileptic fit for 2d6 rounds, doing 1d4
damage per round of seizure.
- WALKABOUT
Class : Insinuative
Category : G2
Cost/Dose : 500
Form : brownish oil
Onset Time : 14 rounds
Noticability : 15%
Potency Time : 21 days
Antidote : No
Antidote Cost: general - 200
specific - N/A
Save Bonus : 0
Save Dmg : No effect
Fail Dmg : Victim randomly walks about for 1-6 turns
- QUINTARO
Class : Insinuative
Category : G1
Cost/Dose : 300
Form : light blue gel
Onset Time : 10 rounds
Noticability : 50%
Potency Time : 19 days
Antidote : Yes
Antidote Cost: general - 100
specific - 500
Save Bonus : -50%
Save Dmg : No effect
Fail Dmg : 2d4 damage
- MAGE RAGE
Class : Insinuative
Category : H6
Cost/Dose : 6000
Form : clear liquid
Onset Time : 1d6+14 rounds
Noticability : 10%
Potency Time : 21 days
Antidote : No
Antidote Cost: general - 600
specific - NA
Save Bonus : -5%
Save Dmg : Spellcaster loses 50% of total spell points.
Fail Dmg : All of spellcaster's pts are used up in an
externalization doing 1d6 of damage/level of the
caster in a radius of 10' per 100 sp caster has
(totally). [i.e. 8th level mage with 437 sp does
8d6 of damage in a 40' radius]
- BARBADOS NUT *
Class : Ingestive
Category : H5
Cost/Dose : 2000
Form : ground yellowish nut
Onset Time : 15-20 rounds
Noticability : varies [has pleasant nutty taste]
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : +20%
Save Dmg : Severe vomiting. -5 to STR & CON for 2d20 hrs.
Fail Dmg : Lose 1d20 hp plus lose 1d4 per round until cured
or death occurs. Vomiting starts and won't stop.
Will "dry heave" to death.
- MONKSHOOD (Wolfbane) *
Class : Absorbed, Ingestive
Category : H5
Cost/Dose : 2000
Form : dark sap; radish-like root
Onset Time : 3-20 rounds
Noticability : 35%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : -10%
Save Dmg : Vision dims, then sees with a yellow-green tint;
chest pains start and in 1d10 rounds a heart
attack occurs (lose 50% of total hp).
Fail Dmg : Vision dims, then sees with a yellow-green tint;
chest pains start and in 1d10 rounds a massive
heart attack occurs (lose 90% of total hp + lose 1
hp per round until cured or death occurs).
- NCW
Class : Insinuative
Category : H5
Cost/Dose : 4000
Form : red liquid
Onset Time : 2d4+12 rounds
Noticability : 25%
Potency Time : 25 days
Antidote : Yes
Antidote Cost: general - 500
specific - 8,500
Save Bonus : 0
Save Dmg : Does 3d8 hp damage that MUST heal naturally;
cleric healing will not work on this damage.
Fail Dmg : Does 6d8 hp damage that MUST heal naturally;
cleric healing will not work on this damage.
- FALSE HELLEBORE *
Class : Ingestive
Category : H4
Cost/Dose : 1500
Form : green plant parts
Onset Time : 5-20 rounds
Noticability : 35%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 20%
Save Dmg : -5 to STR for 30 rounds (5% chance of being permanent)
Fail Dmg : -1 to STR permanently; -5 to STR for 30 rounds
(5% chance of being permanent); blurred vision
and -3 to hit for 30 rounds.
- HELL'S GRIP
Class : Ingestive; Insinuative
Category : H4
Cost/Dose : 1400
Form : emerald green oil (mint taste)
Onset Time : 15 rounds
Noticability : 30%
Potency Time : 30 days
Antidote : Yes
Antidote Cost: general - 400
specific - 6,500
Save Bonus : -25%
Save Dmg : Start to sweat, vision blurs for 1d6 hrs.
-4 to hit.
Fail Dmg : Sweat, muscle spasms for 1d6 hrs, unconsious in
2d8 hrs, death in 4 days
- UNILATERAL (One Side)
Class : Ingestive; Insinuative
Category : H3
Cost/Dose : 1000
Form : clear liquid that dries invisible
Onset Time : 20 rounds
Noticability : 0
Potency Time : 24 days
Antidote : Yes
Antidote Cost: general - 300
specific - 4,500
Save Bonus : 0
Save Dmg : 1d8 damage
Fail Dmg : One side of the body goes limp and is useless for
1d8 hours
- XYLOPHONIA
Class : Insinuative
Category : H2
Cost/Dose : 500
Form : rainbow-colored gel
Onset Time : 20 rounds
Noticability : 80%
Potency Time : 28 days
Antidote : Yes
Antidote Cost: general - 200
specific - 2,200
Save Bonus : +5%
Save Dmg : No effect
Fail Dmg : Victim begins to hear music in their ears that
blocks out ALL other sounds for 24 hours
- CAVE DWELLER
Class : Insinuative
Category : H1
Cost/Dose : 300
Form : grey liquid
Onset Time : 1d4+15 rounds
Noticability : 10%
Potency Time : 21 days
Antidote : Yes
Antidote Cost: general - 100
specific - 500
Save Bonus : 0
Save Dmg : No effect
Fail Dmg : Victim goes blind, deaf and mute for 1 hour.
- STONEKILL
Class : Ingestive; Insinuative
Category : I6
Cost/Dose : 15000
Form : clear liquid (tasteless)
Onset Time : 1d10+20 rounds
Noticability : 5%
Potency Time : 31 days
Antidote : Yes
Antidote Cost: general - 600
specific - 42,000
Save Bonus : -50% to non-carbon based creatures, particularly
silicon, rock and stone creatures (including
golems); +50% for carbon based creatures.
Save Dmg : Lose 50% of total hp (If non-carbon based, there
is a 10% chance of being changed to a human
permanently.)
Fail Dmg : Lose 90% ot total hp, plus lose 1 hp per 5 rounds
until cured or death occurs.
- COBRA VENOM *
Class : Absorbed; Ingestive; Insinuative
Category : I5
Cost/Dose : 2000
Form : dark liquid
Onset Time : 15-30 rounds
Noticability : 30%
Potency Time : 12 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : +10%
Save Dmg : Lose 4d6 hp; paralysed for 2 hours.
Fail Dmg : Paralysed. Lose 4d6 hp plus lose 1 hp per 5 rounds
until cured or death. (If a cure is done after 1
hour, it is only 1/2 effective.)
- HEMLOCK *
Class : Ingestive
Category : I5
Cost/Dose : 2000
Form : dark liquid (distilled from plant)
Onset Time : 10-30 rounds
Noticability : 35%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 10%
Save Dmg : Loss of sight for 1d10 days; 1d10 hp damage
Fail Dmg : After onset, each symptom follows the other by
about 30 minutes: 1) Numbness of body -- can move,
but feels nothing. 2) Loss of sight and 1d10 hp
damage. 3) Paralysis and 1d10 damage. 4) Death
- LILY OF THE VALLEY *
Class : Ingestive
Category : I5
Cost/Dose : 2000
Form : plant parts; water cut flowers were in
Onset Time : 30 rounds
Noticability : 30%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 25%
Save Dmg : Lose 3d8 hp; headache and irritability for 1d4
hours.
Fail Dmg : Lose 3d8 hp; hallucinations; pain; excess
salivation; after 20 more rounds, heart attack
causing loss of 30% of total hp.
- OLEANDER *
Class : Inhaled; Ingestive
Category : I5
Cost/Dose : 2000
Form : plant parts, plant nectar, clearish smoke of
burning plant
Onset Time : 30 rounds
Noticability : 30%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 10%
Save Dmg : Lose 2d12 hp; racing heart; sweating
Fail Dmg : Lose 3d12 hp; racing heart; sweating; after 20
more rounds heart attack causing loss of 50% of
total hp.
- ARSENIC *
Class : Inhaled, Ingestive
Category : I4
Cost/Dose : 2000
Form : white or grey powder; thin white gas
Onset Time : 20-30 rounds
Noticability : 20% for powder; 50% for gas
Potency Time : 18 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 10%
Save Dmg : Gastric distress; 1d20 hp damage; dizziness for
1d6 hours (-6 to hit)
Fail Dmg : Gastric distress; 2d30 hp damage; dizziness for
2d4 hours (-6 to hit)
- BLACK LOCUST *
Class : Ingestive
Category : I4
Cost/Dose : 1500
Form : dark liquid (distilled from plant)
Onset Time : 30 rounds
Noticability : 20%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 20%
Save Dmg : 1d20 damage
Fail Dmg : 2d20 damage
- FOXGLOVE (Digitalis) *
Class : Ingestive
Category : I4
Cost/Dose : 1500
Form : purplish sap
Onset Time : 20-30 rounds
Noticability : 25%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 25%
Save Dmg : Blurred vision and -3 to hit for 1-3 hours.
Fail Dmg : Heart attack; Lose 50% of total hps; Blurred
vision and -3 to hit for 1-3 hours.
- MANDRAKE *
Class : Ingestive
Category : I3
Cost/Dose : 1000
Form : sweet yellow sap
Onset Time : 5d6 rounds
Noticability : 20%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 300
specific - 1,000
Save Bonus : 15%
Save Dmg : Hallucinations for 1d6 hours.
Fail Dmg : Hallucinations for 1d6 hours and slowed reactions;
-2 to SPD Adj for 1d6 hours.
- JERIS
Class : Ingestive; Insinuative
Category : I2
Cost/Dose : 500
Form : orange gel
Onset Time : 1d12+18 rounds
Noticability : 80%
Potency Time : 27 days
Antidote : Yes
Antidote Cost: general - 200
specific - 2,000
Save Bonus : -5%
Save Dmg : 1d6 damage
Fail Dmg : center of gravity shifts for 1 hour. During this
time the victim is -5 to hit and -3 to damage.
- OUT ON A LIMB
Class : Insinuative
Category : I1
Cost/Dose : 300
Form : gold gel
Onset Time : 1d6+1d4+20 rounds
Noticability : 70%
Potency Time : 26 days
Antidote : Yes
Antidote Cost: general - 100
specific - 400
Save Bonus : -70%
Save Dmg : No effect
Fail Dmg : Turns 1 limb (arm or leg) to gold for 1d12 hours.
The affected limb cannot bend or move.
- RESOLVENT (Gargoyle Powder)
Class : Absorbed; Ingestive; Inhaled; Insinuative
Category : J6
Cost/Dose : 5000
Form : grey powder
Onset Time : 1d12+28 rounds
Noticability : 30%
Potency Time : 25 days
Antidote : Yes
Antidote Cost: general - 600
specific - 12,000
Save Bonus : 0
Save Dmg : Same as fail damage, but damage is at a rate of 1
hit point per round.
Fail Dmg : Body begins dissolving doing 1d8 damage per round
until cured or death occurs. (When victim lose
half of total hit points, they fall unconscious.)
- ADDER VENOM *
Class : Insinuative
Category : J5
Cost/Dose : 2000
Form : dark liquid
Onset Time : 30-45 rounds
Noticability : 30%
Potency Time : 12 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 5%
Save Dmg : Lose 4d6 hp; swelling of limbs
Fail Dmg : Eyes & nose bleed; swellig of limbs; lose 4d6 hp
plus 1 hp every 5 rounds until cured or death
occurs.
- VIXEN
Class : Insinuative
Category : J4
Cost/Dose : 1700
Form : light red oil
Onset Time : 3d4+28 rounds
Noticability : 40%
Potency Time : 33 days
Antidote : Yes
Antidote Cost: general - 400
specific - 6,000
Save Bonus : +60%
Save Dmg : Victim's head and face changes to that of a fox.
Fail Dmg : 10d6 damage (only)
- INTERROGATION (Truth Serum) (The Truth Hurts)
Class : Ingestive; Insinuative
Category : J3
Cost/Dose : 1000
Form : translucent pale yellow liquid with lemony taste
Onset Time : 35 rounds
Noticability : 20%
Potency Time : 17 days
Antidote : Yes
Antidote Cost: general - 300
specific - 4,000
Save Bonus : -10%
Save Dmg : 1d4 damage plus victim answers truthfully all
questions for 1d4 hours.
Fail Dmg : 10d4 damage plus victim answers truthfully all
questions for 1d4 hours.
- YELLOWTIN
Class : Insinuative
Category : J2
Cost/Dose : 500
Form : clear liquid
Onset Time : 30 rounds
Noticability : 5%
Potency Time : 23 days
Antidote : Yes
Antidote Cost: general - 200
specific - 2,000
Save Bonus : 0
Save Dmg : No effect
Fail Dmg : 4d4 damage plus skin turns bright yellow for 1d4
months
- ZAFFRE
Class : Absorbed; Ingested
Category : J1
Cost/Dose : 300
Form : cobalt blue powder with no taste
Onset Time : 40 rounds
Noticability : 50%
Potency Time : 22 days
Antidote : Yes
Antidote Cost: general - 100
specific - 400
Save Bonus : -90%
Save Dmg : No effect
Fail Dmg : 1d20 damage
- KILVAR
Class : Insinuative
Category : K6
Cost/Dose : 4000
Form : white liquid
Onset Time : 40 rounds
Noticability : 20%
Potency Time : 21 days
Antidote : Yes
Antidote Cost: general - 600
specific - 11,000
Save Bonus : +30%
Save Dmg : 1d4X10 points of damage plus person becomes a
light sensitive albino. For every 10 minutes spent
in sun, victim takes 1d4 points of damage.
Fail Dmg : Death due to cell disruption.
- QUAGMIRE
Class : Insinuative
Category : K5
Cost/Dose : 3000
Form : liquid with dirty water look & putrid swamp smell
Onset Time : 45 rounds
Noticability : 70%
Potency Time : 34 days
Antidote : No
Antidote Cost: general - 500
specific - NA
Save Bonus : +15%
Save Dmg : (1d4x10) + 40 points of damage
Fail Dmg : (1d8x10) + 40 points of damage
- ULCER
Class : Ingestive; Insinuative
Category : K4
Cost/Dose : 1500
Form : thin yellowish-green liquid
Onset Time : 50 rounds
Noticability : 30%
Potency Time : 20 days
Antidote : Yes
Antidote Cost: general - 400
specific - 5,500
Save Bonus : 0
Save Dmg : 6d10 damage only
Fail Dmg : Body breaks out with ulcerations, doing 6d10
points of damage. Victim cannot wear more than
light robes or the pain becomes so intense that
they pass out. This lasts 1 week or until cured.
- POINSETTA *
Class : Ingestive
Category : K3
Cost/Dose : 1000
Form : milky sap
Onset Time : 50 rounds
Noticability : 45%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 300
specific - 1,000
Save Bonus : 20%
Save Dmg : Lose 1d12 hp.
Fail Dmg : Lose 2d12 hp.
- XYLOSE
Class : Insinuative
Category : K2
Cost/Dose : 500
Form : clear liquid
Onset Time : 50 rounds
Noticability : 10%
Potency Time : 23 days
Antidote : Yes
Antidote Cost: general - 200
specific - 1,800
Save Bonus : -10%
Save Dmg : No effect
Fail Dmg : Body emits a sweet odor that lasts for 1 week. The
odor atracts predators and other monsters for
miles arounds.
- AZURE AGONY
Class : Insinuative
Category : K1
Cost/Dose : 300
Form : blue liquid
Onset Time : 50 rounds
Noticability : 35%
Potency Time : 24 days
Antidote : Yes
Antidote Cost: general - 100
specific - 400
Save Bonus : +5%
Save Dmg : No effect
Fail Dmg : 4d6 damage
- LEGACY
Class : Insinuative
Category : L6
Cost/Dose : 4000
Form : green liquid
Onset Time : 50 rounds
Noticability : 30%
Potency Time : 25 days
Antidote : Yes
Antidote Cost: general - 600
specific - 10,000
Save Bonus : 0
Save Dmg : 1d20 + 20 points of damage
Fail Dmg : Death
- WATER HEMLOCK *
Class : Ingestive
Category : L5
Cost/Dose : 2000
Form : brown sticky resin (dissolves in alcohol)
Onset Time : 30-60 rounds
Noticability : 20%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 15%
Save Dmg : Lose 1d20 + 1d4 hp
Fail Dmg : Lose 1d20 + 1d4 hp; convulsions begin then lose
1d3 hp per round until cured or death occurs.
- YEW (Taxine) *
Class : Ingestive
Category : L5
Cost/Dose : 2000
Form : brown bark/leaf infusion (tea)
Onset Time : 60 rounds
Noticability : 40%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 15%
Save Dmg : Lose 25% of total hp due to mild heart attack.
Fail Dmg : Lose 50% of total hp due to heart attack.
- VORLON
Class : Insinuative
Category : L4
Cost/Dose : 1500
Form : purple liquid
Onset Time : 55 rounds
Noticability : 40%
Potency Time : 26 days
Antidote : Yes
Antidote Cost: general - 400
specific - 5,000
Save Bonus : -30%
Save Dmg : -1 to STR stat permanently
Fail Dmg : 25 points of damage and STR is at 3 for 60 rounds
- DEATH CAMAS *
Class : Ingestive
Category : L3
Cost/Dose : 1000
Form : onion-like bulb
Onset Time : 45-60 rounds
Noticability : 30%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 300
specific - 1,000
Save Bonus : 0
Save Dmg : Weakness (-5 to STR) for 1d4 hours; lose 1d10 hp
Fail Dmg : Weakness (-5 to STR) for 1d4 hours; lose 2d10 hp;
10% chance of breathing stopping, and if so lose
an additional 2d10 hp.
- RATTLESNAKE VENOM *
Class : Insinuative
Category : L3
Cost/Dose : 1000
Form : clearish liquid
Onset Time : 30-60 rounds
Noticability : 20%
Potency Time : 12 days
Antidote : Yes
Antidote Cost: general - 300
specific - 1,000
Save Bonus : 5%
Save Dmg : Numbness in body; nausea; lose 1d12 hp.
Fail Dmg : Numbness in body; nausea; coma insues; lose 2d12
hp plus 1 hp per 5 rounds until cured or death
occurs.
- BLACK WIDOW SPIDER VENOM *
Class : Insinuative
Category : L2
Cost/Dose : 500
Form : clear liquid
Onset Time : 30-60 rounds
Noticability : 5%
Potency Time : 11 days
Antidote : Yes
Antidote Cost: general - 200
specific - 1,000
Save Bonus : 0
Save Dmg : Flu-like symptoms; low-grade fever & achy; -2 to
initiative adjustment/reaction for 1 day.
Fail Dmg : Lose 2d6 hp; 5% chance of heart attack, if so lose
50% of total hp; then flu-like symptomsoccur; low-
grade fever & achy; -2 to initiative adjustment
for 1 day.
- BEE STING
Class : Insinuative
Category : L2
Cost/Dose : 50
Form : red liquid
Onset Time : 60 rounds
Noticability : 30%
Potency Time : 28 days
Antidote : Yes
Antidote Cost: general - 200
specific - 1,700
Save Bonus : -100%
Save Dmg : 1 point of damage
Fail Dmg : 1 point of damage
- MOONRAIN
Class : Insinuative
Category : L1
Cost/Dose : 300
Form : white liquid
Onset Time : 50 rounds
Noticability : 40%
Potency Time : 29 days
Antidote : Yes
Antidote Cost: general - 100
specific - 400
Save Bonus : 0
Save Dmg : No effect
Fail Dmg : 3d6 damage
- ROSE DUST
Class : Insinuative
Category : M6
Cost/Dose : 3000
Form : dusty-rose colored liquid or powder
Onset Time : 1 hour
Noticability : 50%
Potency Time : 20 days
Antidote : Yes
Antidote Cost: general - 600
specific - 9,000
Save Bonus : -20%
Save Dmg : 30 hp damage
Fail Dmg : Death
- PHOSPHORUS *
Class : Absorbed, Inhaled, Ingestive
Category : M5
Cost/Dose : 2000
Form : white crystals (form clear gas when contact water)
Onset Time : 60-120 rounds
Noticability : 50% crystals; 30% gas
Potency Time : 18 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 0
Save Dmg : Lose 3d6 hp; skin abrasions appear; vomiting;
diarrhea for 1d4 hours then quits for a day, then
starts again and continues for a day, then stops.
Fail Dmg : Lose 5d6 hp; skin abrasions appear; vomiting;
diarrhea for 1d4 hours then quits for a day, then
starts again and continues for a day plus heart
attack (lose 50% of total hp), then stops.
- DECELERATION
Class : Insinuative
Category : M4
Cost/Dose : 1300
Form : green liquid
Onset Time : 90 rounds
Noticability : 30%
Potency Time : 25 days
Antidote : Yes
Antidote Cost: general - 400
specific - 4,500
Save Bonus : +10%
Save Dmg : -1 to SPD stat permanently
Fail Dmg : 30 points of damage plus SPD at 3 for 1 day
- BLOODROOT *
Class : Ingestive
Category : M3
Cost/Dose : 1000
Form : red sap
Onset Time : 60-120 rounds
Noticability : 35%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 300
specific - 1,000
Save Bonus : 20%
Save Dmg : Lose 3d6 hp.
Fail Dmg : Lose 6d6 hp; 30% chance of heart attack, if so
lose 50% of total hp.
- WOLF'S TEETH (Moonbite)(Curseberry)
Class : Ingestive; Insinuative
Category : M2
Cost/Dose : 500
Form : clear syrup with strawberry flavor
Onset Time : 1-2 hours
Noticability : 30%
Potency Time : 28 days
Antidote : No
Antidote Cost: general - 200
specific - N/A
Save Bonus : 0
Save Dmg : Severe headache for 1 hour (-3 to hit)
Fail Dmg : Infected with Lycantropy
- XIMIC
Class : Insinuative
Category : M1
Cost/Dose : 250
Form : purple liquid
Onset Time : 60 rounds
Noticability : 40%
Potency Time : 37 days
Antidote : Yes
Antidote Cost: general - 100
specific - 300
Save Bonus : +10%
Save Dmg : 1 hp damage
Fail Dmg : 1d2 damage for 4d4 rounds
- ROSE DUST
Class : Insinuative
Category : M6
Cost/Dose : 3000
Form : dusty-rose colored liquid or powder
Onset Time : 1 hour
Noticability : 50%
Potency Time : 20 days
Antidote : Yes
Antidote Cost: general - 600
specific - 9,000
Save Bonus : -20%
Save Dmg : 30 hp damage
Fail Dmg : Death
- PHOSPHORUS *
Class : Absorbed, Inhaled, Ingestive
Category : M5
Cost/Dose : 2000
Form : white crystals (form clear gas when contact water)
Onset Time : 60-120 rounds
Noticability : 50% crystals; 30% gas
Potency Time : 18 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 0
Save Dmg : Lose 3d6 hp; skin abrasions appear; vomiting;
diarrhea for 1d4 hours then quits for a day, then
starts again and continues for a day, then stops.
Fail Dmg : Lose 5d6 hp; skin abrasions appear; vomiting;
diarrhea for 1d4 hours then quits for a day, then
starts again and continues for a day plus heart
attack (lose 50% of total hp), then stops.
- DECELERATION
Class : Insinuative
Category : M4
Cost/Dose : 1300
Form : green liquid
Onset Time : 90 rounds
Noticability : 30%
Potency Time : 25 days
Antidote : Yes
Antidote Cost: general - 400
specific - 4,500
Save Bonus : +10%
Save Dmg : -1 to SPD stat permanently
Fail Dmg : 30 points of damage plus SPD at 3 for 1 day
- WOLF'S TEETH (Moonbite)(Curseberry)
Class : Ingestive; Insinuative
Category : M2
Cost/Dose : 500
Form : clear syrup with strawberry flavor
Onset Time : 1-2 hours
Noticability : 30%
Potency Time : 28 days
Antidote : No
Antidote Cost: general - 200
specific - N/A
Save Bonus : 0
Save Dmg : Severe headache for 1 hour (-3 to hit)
Fail Dmg : Infected with Lycantropy
- SHADOW'S TOUCH
Class : Insinuative
Category : N6
Cost/Dose : 3000
Form : clear liquid
Onset Time : 2 hours
Noticability : 5%
Potency Time : 20 days
Antidote : Yes
Antidote Cost: general - 600
specific - 9,000
Save Bonus : -10%
Save Dmg : Half of total hit points taken as damage, plus
lose 1d10 hit points permanently.
Fail Dmg : Death
- NICOTINE *
Class : Absorbed, Inhaled, Ingestive
Category : N5
Cost/Dose : 2000
Form : pale yellow liquid (fishy odor/taste)
Onset Time : 5-240 rounds
Noticability : 50%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 25%
Save Dmg : Paralysis for 1d0 hours; lose 10d8 hp.
Fail Dmg : Paralysis for 1d0 hours; lose 10d10 hp plus 1 hp
per round until cured or death.
- BLACK HELLEBORE *
Class : Ingestive
Category : N4
Cost/Dose : 1500
Form : plant parts
Onset Time : 30-180 rounds
Noticability : 50%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 20%
Save Dmg : Blisters on mouth form; severe diarrhea and
vomiting start; mild heart attack occurs (lose 25%
of total hp).
Fail Dmg : Blisters on mouth form; severe diarrhea and
vomiting start; heart attack occurs (lose 50% of
total hp).
- DAPHNE *
Class : Ingestive
Category : N4
Cost/Dose : 1500
Form : red berry juice
Onset Time : 45-180 rounds
Noticability : 10%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 20%
Save Dmg : Burning of lips; abdominal pain; weakness (-4 to
STR for 1d4 days); lose 2d8 hp.
Fail Dmg : Burning of lips; abdominal pain; weakness (-4 to
STR for 1d4 days); lose 5d8 hp.
- BROWN RECLUSE SPIDER VENOM *
Class : Insinuative
Category : N3
Cost/Dose : 900
Form : clear liquid
Onset Time : 30-180 rounds
Noticability : 5%
Potency Time : 11 days
Antidote : Yes
Antidote Cost: general - 300
specific - 1,000
Save Bonus : 5%
Save Dmg : Lose 2d6 hp.
Fail Dmg : Lose 5d6 hp.
- SATAN'S DAGGER
Class : Insinuative
Category : N2
Cost/Dose : 400
Form : red liquid
Onset Time : 3 hours
Noticability : 70%
Potency Time : 24 days
Antidote : Yes
Antidote Cost: general - 200
specific - 1,500
Save Bonus : -5%
Save Dmg : No effect
Fail Dmg : 1d4+1d6+1d8 points of damage
- LOVAGE
Class : Insinuative
Category : N1
Cost/Dose : 250
Form : orange liquid
Onset Time : 2 hours
Noticability : 30%
Potency Time : 28 days
Antidote : Yes
Antidote Cost: general - 100
specific - 300
Save Bonus : 0
Save Dmg : No effect
Fail Dmg : 3d8 damage
- ANCIENT AGONY
Class : Insinuative
Category : O6
Cost/Dose : 2000
Form : green liquid
Onset Time : 4 hours
Noticability : 30%
Potency Time : 20 days
Antidote : Yes
Antidote Cost: general - 600
specific - 8,000
Save Bonus : +20%
Save Dmg : 3d30 points of damage
Fail Dmg : Death
- ANTIMONY (Stibium) *
Class : Absorbed; Inhaled; Ingestive
Category : O5
Cost/Dose : 1500
Form : sivery-white powder (bitter taste) or clear
odorless gas
Onset Time : 30-360 rounds
Noticability : 30% powder; 5% gas
Potency Time : 18 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 15%
Save Dmg : Weakness (-6 to STR for 1d10 days); lose 5d6 hp.
Fail Dmg : Weakness (-6 to STR for 1d10 days); -1 to STR
permanently; lose 10d6 hp.
- BELLADONNA (Nightshade) *
Class : Ingestive
Category : O5
Cost/Dose : 1500
Form : plant parts; purple-black berries
Onset Time : 120-480 rounds
Noticability : 25%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 0
Save Dmg : Racing heart; disorientation; lose 50% of total hp
Fail Dmg : Loud heartbeats adible several feet away; massive
heart attack follows in 1d10 rounds (lose 90% of
total hp plus 1 hp per round until cured or death
occurs).
- RHODODENDRON (Azalea) *
Class : Ingestive
Category : O5
Cost/Dose : 1500
Form : plant parts
Onset Time : 300-360 rounds
Noticability : 40%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 25%
Save Dmg : Heart attack (lose 50% of total hp).
Fail Dmg : Massive heart attack (lose 90% of total hp).
- AKEE *
Class : Ingestive
Category : O4
Cost/Dose : 1000
Form : unripe/spoiled fruit
Onset Time : 360 rounds
Noticability : 20%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 20%
Save Dmg : Lose 6d6 hp.
Fail Dmg : Lose 6d10 hp; 40% chance of death occuring due to
shock.
- EYEBRIGHT (Indian Tobacco) *
Class : Ingestive
Category : O4
Cost/Dose : 1000
Form : milky juice
Onset Time : 60-360 rounds
Noticability : 35%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 20%
Save Dmg : Lose 6d8 hp.
Fail Dmg : Lose 10d8 hp.
- MOUNTAIN LAUREL *
Class : Ingestive
Category : O4
Cost/Dose : 900
Form : plant parts
Onset Time : 360 rounds
Noticability : 50%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 30%
Save Dmg : Lose 25% of total hp; coma ensues for 1d20 hours.
Fail Dmg : Lose 25% of total hp; coma ensues for 1d20 hours;
following coma lose 1 hp per 10 rounds until cured
or death occurs.
- ST. ANTHONY'S FIRE (Ergot) *
Class : Ingestive
Category : O4
Cost/Dose : 1900
Form : powder-like black fungus (fishy taste)
Onset Time : 360 rounds
Noticability : 25%
Potency Time : 21 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : -5%
Save Dmg : No damage.
Fail Dmg : Coldness of extremities; trouble breathing; chest
burns; sweating; psychosis (violent mood swings)
occurs; severe convulsions begin 3-5 rounds later
that violently twist spine (lose 10d10 hp) and
there is a 25% chance permanent paralysis can
occur due to spine injury.
- DEMON'S GAZE
Class : Insinuative
Category : O3
Cost/Dose : 800
Form : silver liquid
Onset Time : 4.5 hours
Noticability : 35%
Potency Time : 23 days
Antidote : Yes
Antidote Cost: general - 300
specific - 2,800
Save Bonus : +10%
Save Dmg : 1 point of damage per CON point of victim
Fail Dmg : 1d4 points of damage per CON point of victim
- DEMON'S CLAW
Class : Insinuative
Category : O2
Cost/Dose : 400
Form : gold liquid
Onset Time : 5 hours
Noticability : 45%
Potency Time : 20 days
Antidote : Yes
Antidote Cost: general - 200
specific - 1,300
Save Bonus : 0
Save Dmg : 1d4 points of damage
Fail Dmg : 1d10+1d12 points of damage
- POISON'S STING
Class : Insinuative
Category : O1
Cost/Dose : 250
Form : grey liquid
Onset Time : 4 hours
Noticability : 15%
Potency Time : 36 days
Antidote : Yes
Antidote Cost: general - 100
specific - 300
Save Bonus : -20%
Save Dmg : No effect
Fail Dmg : 1d6+4 points of damage for 2 rounds
- GOLDEN BUTERFLY
Class : Insinuative
Category : P6
Cost/Dose : 2000
Form : yellow liquid
Onset Time : 8 hours
Noticability : 50%
Potency Time : 21 days
Antidote : Yes
Antidote Cost: general - 600
specific - 7,000
Save Bonus : -20%
Save Dmg : 1d10+20 points of damage
Fail Dmg : Death
- GALERINAS MUSHROOM *
Class : Ingestive
Category : P5
Cost/Dose : 700
Form : mushrooms
Onset Time : 600 rounds
Noticability : 5%
Potency Time : 18 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 40%
Save Dmg : Internal distress; lose 10d10 hp.
Fail Dmg : Severe damage to kidneys, liver, heart, nervous
system, intestines and genital organs; lose 10d10
hp plus -5 to STR, DEX and CON for 1 day, then
regain +1 to 1 of the stats per day until all are
normal.
- JIMSONWEED (Devil's Trumpet) *
Class : Ingestive
Category : P5
Cost/Dose : 1500
Form : greenish juice (bitter taste)
Onset Time : 360-720 rounds
Noticability : 45%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 5%
Save Dmg : Involuntary movements; blurred vision; weakness
(-3 to STR for 1d4 days); -4 to hit for 1d4 days;
lose 3d8 hp.
Fail Dmg : Involuntary movements; blurred vision; weakness
(-3 to STR for 1d4 days); -4 to hit for 1d4 day;
lose 8d8 hp.
- BANEBERRY *
Class : Ingestive
Category : P4
Cost/Dose : 900
Form : red berries
Onset Time : 120-1440 rounds
Noticability : 10%
Potency Time : 16days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 25%
Save Dmg : Burning in stomach; dizziness (-4 to DEX & -4 to
hit for 1d4 days); lose 1d6 hp.
Fail Dmg : Burning in stomach; dizziness (-4 to DEX & -4 to
hit for 1d4 days); lose 6d6 hp.
- MOONSEED *
Class : Ingestive
Category : P4
Cost/Dose : 1000
Form : bluish-black fruit almost identical to wild grapes
Onset Time : 360-720 rounds
Noticability : 10%
Potency Time : 20 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 10%
Save Dmg : Convulsions; lose 3d6 hp.
Fail Dmg : Convulsions; lose 3d20 hp; 10% chance of death.
- TANSY *
Class : Ingestive
Category : P4
Cost/Dose : 1000
Form : clear oil (bitter taste)
Onset Time : 180-720 rounds
Noticability : 50%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 20%
Save Dmg : Frothing at mouth; violent spasms; lose 2d10 hp.
Fail Dmg : Frothing at mouth; violent spasms; lose 4d12 hp;
10% chance of death.
- ELDERBERRY *
Class : Ingestive
Category : P3
Cost/Dose : 900
Form : raw berries
Onset Time : 120-720 rounds
Noticability : 20%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 300
specific - 1,000
Save Bonus : 25%
Save Dmg : Dizziness (-4 to DEX for 1d6 hours); racing heart;
lose 25% of total hp.
Fail Dmg : Dizziness (-4 to DEX for 1d6 hours); racing heart;
lose 40% of total hp.
- RHUBARB *
Class : Ingestive
Category : P3
Cost/Dose : 900
Form : plant leaves
Onset Time : 360-720 rounds
Noticability : 30%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 300
specific - 1,000
Save Bonus : 25%
Save Dmg : Weakness (-2 to STR for 1d6 days); burning of
throat (can't talk for 1d4 days); lose 1d6 hp.
Fail Dmg : Weakness (-2 to STR for 1d6 days); burning of
throat (can't talk for 1d4 days); lose 3d6 hp.
- GOTHIC HORROR (Bloodlust)
Class : Insinuative
Category : P2
Cost/Dose : 400
Form : grey liquid
Onset Time : 10 hours
Noticability : 15%
Potency Time : 30 days
Antidote : Yes
Antidote Cost: general - 200
specific - 1,200
Save Bonus : -5%
Save Dmg : 9 points of damage
Fail Dmg : Must drink blood once per day for 7d4 days or lose
99% of all hit points (regained normally).
- MOON ORCHID
Class : Insinuative
Category : P1
Cost/Dose : 250
Form : light grey liquid
Onset Time : 23 hours
Noticability : 20%
Potency Time : 38 days
Antidote : Yes
Antidote Cost: general - 100
specific - 300
Save Bonus : 0
Save Dmg : No effect
Fail Dmg : 2d10 damage
- RAVEN'S TONGUE
Class : Insinuative
Category : Q6
Cost/Dose : 1500
Form : black liquid
Onset Time : 24 hours
Noticability : 10%
Potency Time : 24 days
Antidote : Yes
Antidote Cost: general - 600
specific - 6,000
Save Bonus : -20%
Save Dmg : 10d4 damage
Fail Dmg : Death
- SHADOW DANCE
Class : Insinuative
Category : Q5
Cost/Dose : 1000
Form : red liquid
Onset Time : 30 hours
Noticability : 30%
Potency Time : 23 days
Antidote : Yes
Antidote Cost: general - 500
specific - 4,000
Save Bonus : -30%
Save Dmg : 30% of current hit points taken as damage
Fail Dmg : 75% of total hit points taken as damage
- TAMOL
Class : Insinuative
Category : Q4
Cost/Dose : 900
Form : green liquid
Onset Time : 40 hours
Noticability : 30%
Potency Time : 23 days
Antidote : Yes
Antidote Cost: general - 400
specific - 3,000
Save Bonus : +5%
Save Dmg : Victim can't cast any spells for 48 hours.
Fail Dmg : Take 20 points of damage and lose all spell points
(regained normally)
- ROSE THORN
Class : Insinuative
Category : Q3
Cost/Dose : 700
Form : pink liquid with rose odor
Onset Time : 45 hours
Noticability : 80%
Potency Time : 20 days
Antidote : Yes
Antidote Cost: general - 300
specific - 2,000
Save Bonus : +5%
Save Dmg : 1d20 damage
Fail Dmg : 1d30 damage
- MAGNES
Class : Insinuative
Category : Q2
Cost/Dose : 400
Form : grey liquid
Onset Time : 26 hours
Noticability : 15%
Potency Time : 21 days
Antidote : Yes
Antidote Cost: general - 200
specific - 1,000
Save Bonus : 0
Save Dmg : No effect
Fail Dmg : Body becomes magnetic. All iron/steel objects
(even metal tipped arrows) within 30', drawn
toward victim.
- FIRECLAY
Class : Insinuative
Category : Q1
Cost/Dose : 250
Form : red liquid or powder
Onset Time : 24 hours
Noticability : 30%
Potency Time : 23 days
Antidote : Yes
Antidote Cost: general - 100
specific - 200
Save Bonus : -20%
Save Dmg : No effect
Fail Dmg : 4d6 damage
- NIGHTSTALKER
Class : Insinuative
Category : R6
Cost/Dose : 1000
Form : clear liquid
Onset Time : 2 says
Noticability : 5%
Potency Time : 22 days
Antidote : Yes
Antidote Cost: general - 600
specific - 5,000
Save Bonus : +20%
Save Dmg : 50 points of damage & go unconcsious for 1d10 days
Fail Dmg : Death
- PATERNOSTER PEA (Wild Pea) *
Class : Ingestive; Insinuative
Category : R5
Cost/Dose : 1300
Form : seeds (peas); seed juice
Onset Time : 360-4320 rounds
Noticability : 5%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 500
specific - 1,000
Save Bonus : 30%
Save Dmg : Convulsions followed by coma for 1d6 days; lose
50% of total hp.
Fail Dmg : Convulsions followed by coma for 1d6 days; lose
50% of total hp; 25% chance of death occuring
during coma.
- NARCISSUS (Pheasant's Eye) *
Class : Ingestive
Category : R4
Cost/Dose : 900
Form : plant parts
Onset Time : 2500-4000 rounds
Noticability : 10%
Potency Time : 16 days
Antidote : Yes
Antidote Cost: general - 400
specific - 1,000
Save Bonus : 30%
Save Dmg : Lose 3d8 hp then fall unconsious for 1d6 hours.
Fail Dmg : Lose 35 hp then fall unconscious for 1d6 days.
- PALE AGONY
Class : Insinuative
Category : R3
Cost/Dose : 700
Form : white liquid
Onset Time : 3 days
Noticability : 40%
Potency Time : 10 days
Antidote : No
Antidote Cost: general - 300
specific - NA
Save Bonus : +5%
Save Dmg : 4d4 damage
Fail Dmg : 4d8 damage
- TRAHERE
Class : Insinuative
Category : R2
Cost/Dose : 400
Form : silver liquid
Onset Time : 4 days
Noticability : 35%
Potency Time : 13 days
Antidote : Yes
Antidote Cost: general - 200
specific - 1,000
Save Bonus : 0
Save Dmg : No effect
Fail Dmg : All magic spells in 100' radius are attracted to
the victim for 1d20 days.
- NODAN
Class : Insinuative
Category : R1
Cost/Dose : 250
Form : yellow liquid
Onset Time : 48 hours
Noticability : 48%
Potency Time : 25 days
Antidote : Yes
Antidote Cost: general - 100
specific - 200
Save Bonus : 0
Save Dmg : 1 point of damage
Fail Dmg : 2d10 points of damage
- STYX LILY
Class : Insinuative
Category : S6
Cost/Dose : 900
Form : grey gel
Onset Time : 4 days
Noticability : 15%
Potency Time : 29 days
Antidote : Yes
Antidote Cost: general - 600
specific - 4,000
Save Bonus : +30%
Save Dmg : Lose one-fourth of total hit points & one-half of
total spell points plus be sluggish for 1 day,
being -2 to hit , -2 to damage, -20% to spell
casting.
Fail Dmg : Death
- LANTHA
Class : Insinuative
Category : S5
Cost/Dose : 800
Form : brown liquid
Onset Time : 5 days
Noticability : 15%
Potency Time : 19 days
Antidote : Yes
Antidote Cost: general - 500
specific - 3,500
Save Bonus : +10%
Save Dmg : 30 points of damage
Fail Dmg : 60 points of damage
- ORITIS
Class : Insinuative
Category : S4
Cost/Dose : 750
Form : green liquid
Onset Time : 6 days
Noticability : 30%
Potency Time : 15 days
Antidote : Yes
Antidote Cost: general - 400
specific - 2,500
Save Bonus : +30%
Save Dmg : Victim becomes allergic (for 1 week) to gold. Any
contact does 1d4 damage per round in contact.
Fail Dmg : Victim becomes allergic (for 1 week) to all
metals. Any contact does 1d6 damage per round in
contact.
- BEZERK
Class : Insinuative
Category : S3
Cost/Dose : 500
Form : grey liquid
Onset Time : 7 days
Noticability : 15%
Potency Time : 32 days
Antidote : Yes
Antidote Cost: general - 300
specific - 1,800
Save Bonus : -5%
Save Dmg : Beserk for 1d20 rounds
Fail Dmg : Beserk in every fight for 1d30 days
- LITHINE
Class : Insinuative
Category : S2
Cost/Dose : 300
Form : silver liquid
Onset Time : 4.5 days
Noticability : 35%
Potency Time : 12 days
Antidote : Yes
Antidote Cost: general - 200
specific - 800
Save Bonus : -30%
Save Dmg : 3 points of damage
Fail Dmg : 13 points of damage
- ACTODINE
Class : Insinuative
Category : S1
Cost/Dose : 200
Form : purple gel
Onset Time : 5.5 days
Noticability : 40%
Potency Time : 34 days
Antidote : Yes
Antidote Cost: general - 100
specific - 200
Save Bonus : 0
Save Dmg : 2 points of damage
Fail Dmg : 2d4 points of damage for 2 rounds
- CALYX
Class : Insinuative
Category : T6
Cost/Dose : 900
Form : brown liquid
Onset Time : 7 days
Noticability : 10%
Potency Time : 40 days
Antidote : No
Antidote Cost: general - 600
specific - NA
Save Bonus : 0
Save Dmg : Lose 90% of current hit points
Fail Dmg : Death
- REBOOT
Class : Insinuative
Category : T5
Cost/Dose : 750
Form : clear gel
Onset Time : 10 days
Noticability : 5%
Potency Time : 39 days
Antidote : Yes
Antidote Cost: general - 500
specific - 3,000
Save Bonus : +20%
Save Dmg : Stat numbers re-arranged from top to bottom
Fail Dmg : 40 points of damage
- BLACK BRINE
Class : Insinuative
Category : T4
Cost/Dose : 650
Form : black gel
Onset Time : 14 days
Noticability : 10%
Potency Time : 38 days
Antidote : Yes
Antidote Cost: general - 400
specific - 2,000
Save Bonus : 0
Save Dmg : 1d4 daamge for 1d6 rounds
Fail Dmg : 1d6 damage for 1d10 rounds
- BROWN ORCHID
Class : Insinuative
Category : T3
Cost/Dose : 450
Form : brown gel
Onset Time : 1 month
Noticability : 15%
Potency Time : 37 days
Antidote : Yes
Antidote Cost: general - 300
specific - 1,500
Save Bonus : -5%
Save Dmg : 1d6 damage
Fail Dmg : Every day upon waking, the victim takes 1d6
damage. This will continue until cured or death
occurs.
- SATAN'S SWORD
Class : Insinuative
Category : T2
Cost/Dose : 300
Form : gold gel
Onset Time : 21 days
Noticability : 45%
Potency Time : 36 days
Antidote : Yes
Antidote Cost: general - 200
specific - 700
Save Bonus : +5%
Save Dmg : No effect
Fail Dmg : 1d4+1d6+1d8+1d10+1d12+1d20 points of damage
- TIME BOMB
Class : Insinuative
Category : T1
Cost/Dose : 900
Form : clear liquid
Onset Time : 7 days
Noticability : 5%
Potency Time : 1 day
Antidote : No
Antidote Cost: general - 100
specific - NA
Save Bonus : 0
Save Dmg : No effect
Fail Dmg : 10d10 damage
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Blog Archive:
The GNUtards Must Be Crazy in Software on Mon, 2007Aug06 02:06:29 PDT The NetBeans Masochism Tango in Software on Fri, 2007Jul20 19:37:35 PDT Stuck in the IDEA Quagmire in Software on Fri, 2007Jul13 10:24:21 PDT Trying IDEA out of desperation in Software on Wed, 2007Jul11 19:38:40 PDT An Eclipse by any other name would be as dark. in Software on Wed, 2007Jul11 19:34:26 PDT All these worlds are yours except Europa. Attempt no landings there. in Software on Wed, 2007Jul11 14:45:27 PDT Karl Fant Reconsidered in Software on Sun, 2007Jul08 07:21:25 PDT Live Earth in Media on Sat, 2007Jul07 02:30:11 PDT Hephaestus 3 Wish List in Software on Mon, 2007Jul02 09:55:10 PDT Software Gallery in Software on Mon, 2007Jul02 09:50:04 PDT Safari for Windows in Web on Mon, 2007Jun18 15:02:04 PDT WWDC 2007, Part 2 in Mac on Sun, 2007Jun17 13:45:48 PDT WWDC 2007, Part 1 in Mac on Sat, 2007Jun16 22:15:34 PDT Review: Dario Argento's Opera in Media on Wed, 2007Jun06 11:45:05 PDT Java Code Style in Software on Wed, 2007Jun06 10:38:49 PDT Checked Exceptions in Java in Software on Fri, 2007Jun01 13:37:15 PDT Very Special Episode of Studio 60 in Media on Fri, 2007Jun01 01:15:01 PDT RSS feed in Web on Mon, 2007May28 19:27:24 PDT The Vicious Cycle of Game Development in Software on Mon, 2007May28 00:49:21 PDT NULL, nil, None in Software on Sun, 2007May27 09:37:34 PDT Chaucerian fraud Jerry Falwell is dead and rotting in the ground. in Religion on Thu, 2007May17 17:11:13 PDT Grindhouse Movie Reviews: Vanishing Point, Dirty Mary Crazy Larry in Media on Mon, 2007May14 02:42:34 PDT 7 Habits Of Effective Text Editing 2.0 in Software on Fri, 2007May04 10:44:58 PDT Hephaestus 3 is Coming in Software on Wed, 2007May02 09:55:10 PDT Giant Stack of Grindhouse, and Theatre Etiquette in Media on Fri, 2007Apr27 15:23:22 PDT The Grindhouse Brain in Media on Wed, 2007Apr18 11:48:39 PDT Grindhouse Review in Media on Mon, 2007Apr16 09:55:28 PDT The God Delusion in Science on Fri, 2007Mar16 18:52:45 PDT Disable Gimp splash screen in Mac on Sun, 2007Mar04 10:18:57 PST Closures in Groovy and Java in Software on Thu, 2007Feb15 11:33:12 PST ed is the standard editor! in Software on Wed, 2007Jan31 11:13:19 PST Music to Love Your Mac To in Mac on Mon, 2007Jan29 19:22:43 PST Seattle Slogans in Society on Wed, 2006Oct25 09:15:34 PDT Review: The Prestige in Media on Tue, 2006Oct24 14:09:18 PDT Charles Darwin Online in Science on Thu, 2006Oct19 11:04:30 PDT The Futility of Mixing Binary Liquid Explosives in the Airplane Bathroom in Society on Thu, 2006Aug24 11:58:40 PDT People Also Buy Lottery Tickets in Society on Thu, 2006Aug17 09:45:19 PDT More Sun Lies About NetBeans in Software on Wed, 2006Aug02 15:22:01 PDT GameScroll 0.7.1 in Software on Sat, 2006Jul29 18:31:04 PDT Mac to Linux? Are you mad? in Mac on Thu, 2006Jul27 11:15:09 PDT Intelligent DeSign in Toys on Fri, 2006Jul14 09:34:36 PDT markdamonhughes.com in Software on Mon, 2006Jun05 19:29:53 PDT About Book Reviews in Media on Sun, 2006Jun04 18:57:37 PDT Book Review: "JPod", by Douglas Coupland in Media on Sun, 2006Jun04 18:20:20 PDT iPhoto Annoys Me in Mac on Sun, 2006Jun04 11:24:11 PDT Book Reviews: iLounge Free iPod Book 2.0, Vernor Vinge's "Rainbows End" in Media on Sat, 2006Jun03 14:25:51 PDT The Smoking Ban or Lack Thereof in Society on Thu, 2006Jun01 08:38:59 PDT Tim O'Reilly Does Not Apologize in Web on Wed, 2006May31 01:42:53 PDT Isn't Bracing Truth Better Than False Hope? in Science on Tue, 2006May30 12:00:42 PDT A Man Walks Into a Bar With a Duck... in Personal on Mon, 2006May29 23:12:05 PDT s/Mark Hughes/Mark Damon Hughes/g in Personal on Sat, 2006May27 02:55:46 PDT O'Reilly(TM) 2.0(TM) Annoyances(TM) in Web on Fri, 2006May26 23:36:58 PDT Web 2.0 (tm) is over, Tim O'Reilly commits corporate seppuku. in Web on Fri, 2006May26 23:20:45 PDT What's Your Anti-Virus? in Mac on Fri, 2006May26 00:56:30 PDT iDroid in Toys on Tue, 2006May23 16:16:04 PDT About This Blog in Personal on Fri, 2006May19 17:17:48 PDT Animal Crossing: Wild World in Toys on Tue, 2006May16 13:59:38 PDT Socially Acceptable Gamers in Roleplaying on Mon, 2006May15 02:30:14 PDT Political Scum Come To Gaming in Toys on Sat, 2006May13 17:20:22 PDT Nintendo Wii in Toys on Sat, 2006Apr29 23:41:13 PDT The Past Sucked in Society on Wed, 2006Apr26 14:52:52 PDT Please Help Save Palladium from Going Under in Roleplaying on Mon, 2006Apr24 04:09:39 PDT Zombie Jesus Day in Religion on Sun, 2006Apr16 21:30:07 PDT The Day I Killed Angel and Buffy in Roleplaying on Sun, 2006Apr16 20:12:00 PDT Comedy Central vs. South Park in Media on Sat, 2006Apr15 01:56:54 PDT What I'm Reading (Future division) in Media on Mon, 2006Apr03 13:26:44 PDT What I'm Reading (Technical division) in Software on Mon, 2006Apr03 12:12:41 PDT Atom vs. RSS 2.0 Ultimate Cage Deathmatch in Thunderdome! in Software on Wed, 2006Mar29 01:02:35 PST What's that horrible stench? Java 5.0 Generics! in Software on Fri, 2006Mar24 12:46:55 PST Shiny LEGO Robots in Toys on Sun, 2006Mar19 14:44:03 PST The Daily Show on iTunes in Mac on Wed, 2006Mar15 08:46:09 PST Walter Cronkite in Society on Tue, 2006Mar14 12:02:34 PST Utility.py 1.1 in Software on Mon, 2006Mar06 11:24:32 PST Perilar 0.4 in Software on Mon, 2006Feb27 00:05:02 PST President's Day in Society on Mon, 2006Feb20 14:45:18 PST Why Are You Uninstalling NetBeans? in Software on Tue, 2006Feb14 15:32:56 PST V.D. in Society on Tue, 2006Feb14 00:16:46 PST ThoughtPad 0.2 in Software on Fri, 2006Feb10 08:26:50 PST My Debugging Prowess is Mighty! in Software on Mon, 2006Feb06 17:10:04 PST Progamming Language Winners, Losers, and Farm Animals in Software on Tue, 2006Jan31 05:07:06 PST Poetic Justice in Mac on Mon, 2006Jan23 21:50:18 PST iTunes Video Store in Mac on Mon, 2006Jan23 07:33:54 PST Why Are TV Shows Not Listed in iPod's TV Shows? in Mac on Mon, 2006Jan23 07:10:19 PST What's wrong with the Internet? in Web on Sun, 2006Jan15 02:12:28 PST Filthy Fucking Republican Scumbag SPAMMERS. in Society on Thu, 2006Jan12 17:44:26 PST Fluorescent Lights in Personal on Thu, 2006Jan12 14:42:09 PST Perilar! in Software on Wed, 2006Jan11 03:45:05 PST The Perils of Old SchemeFogies in Software on Fri, 2005Dec30 11:55:21 PST Post-Postscript in Software on Mon, 2005Dec12 11:30:34 PST Microsoft Live. Follow the Money. in Media on Fri, 2005Nov11 11:30:14 PST Don't Let Anyone Lick Your Keyboard in Web on Wed, 2005Nov09 11:43:40 PST Improbable Advertising in Web on Mon, 2005Nov07 10:54:38 PST Darwin Fanboy in Science on Mon, 2005Oct31 16:02:25 PST Help Buy KUOI Mugs! in Personal on Fri, 2005Oct21 09:49:16 PDT This is my second life, better than my first life. in SecondLife on Thu, 2005Oct20 05:33:32 PDT "EPIC" 2014 in Media on Fri, 2005Sep30 11:12:40 PDT The Posse in Science on Thu, 2005Sep08 13:46:43 PDT The Perfect Serenity of Firefly in Media on Fri, 2005Sep02 08:11:38 PDT The Curse of Knowing Too Much in Software on Thu, 2005Sep01 15:06:35 PDT On Java and Python in Software on Fri, 2005Aug26 12:38:54 PDT Back from GenCon in Roleplaying on Tue, 2005Aug23 13:09:42 PDT Indiana Has Taught Me How To Hate in Personal on Sun, 2005Aug21 09:40:22 PDT Single People Are Selfish, And Proud Of It in Society on Sat, 2005Aug13 12:49:06 PDT Links are underlined. in Web on Mon, 2005Aug08 09:46:38 PDT Stupid, stupid iCal. in Mac on Fri, 2005Aug05 19:56:09 PDT Things I've Learned About The Mac, Part 1 in Mac on Thu, 2005Jul28 12:49:21 PDT The Switch in Mac on Thu, 2005Jul28 12:39:59 PDT Don't feed the troll in Web on Fri, 2005Jul22 11:34:32 PDT Randpod, again, only different in Software on Thu, 2005Jul21 15:58:25 PDT Batman in Media on Sun, 2005Jul03 16:02:21 PDT An Offer You Can't Refuse in Web on Sat, 2005Jul02 14:15:44 PDT Browser Statistics, June 2005 in Web on Sat, 2005Jul02 14:09:37 PDT Apple x86 in Mac on Fri, 2005Jun10 08:00:23 PDT Apple and Intel, sitting in a tree, k.i.s.s.i.n.g. in Mac on Sat, 2005Jun04 12:06:55 PDT Browser Statistics, May 2005 in Web on Fri, 2005Jun03 08:41:06 PDT Holding Women To A Lower Standard in Society on Fri, 2005Jun03 08:21:25 PDT Terminal in Software on Sat, 2005May21 11:17:34 PDT $OPPRESSED_GROUP Studies in Media on Tue, 2005May03 09:49:55 PDT GameScroll 0.7 in Software on Tue, 2005May03 06:09:24 PDT Browser Statistics, April 2005 in Web on Tue, 2005May03 05:59:20 PDT GameScroll 0.6 in Software on Mon, 2005Apr25 19:06:04 PDT Trick or treat... in Roleplaying on Thu, 2005Apr21 23:29:34 PDT GameScroll 0.5 in Software on Wed, 2005Apr20 17:51:55 PDT Browser Statisics in Web on Sun, 2005Apr03 20:29:34 PDT XML is driving me insane. in Software on Wed, 2005Mar16 21:55:00 PST Actions speak louder than words. in Web on Mon, 2005Mar14 13:14:41 PST Eclipse vs. NetBeans Celebrity Deathmatch! in Software on Sun, 2005Mar13 00:00:00 PST Browser Statistics in Web on Sun, 2005Mar06 00:00:00 PST R.I.P. Microsoft, Scoble is laying down fertilizer in Web on Tue, 2005Feb15 00:00:00 PST Syndication in Web on Sat, 2005Jan22 00:00:00 PST "Hipster PDA" in Web on Wed, 2005Jan12 00:00:00 PST Copywrong in Software on Tue, 2005Jan11 00:00:00 PST MSIE in Web on Mon, 2005Jan10 00:00:00 PST Doom: The Movie: We're all Doomed! in Media on Wed, 2004Dec22 00:00:00 PST EA: The Human Story in Software on Mon, 2004Nov15 00:00:00 PST Aiee! 0.2 in Software on Wed, 2004Oct13 00:00:00 PDT Shiny new iMac in Mac on Tue, 2004Aug31 00:00:00 PDT Treo 600 Cam in Personal on Sun, 2004Aug29 00:00:00 PDT RandPod in Software on Fri, 2004Aug27 00:00:00 PDT Watch "Ju On", lose 2d6 SAN in Media on Thu, 2004Aug19 00:00:00 PDT Sun in Web on Fri, 2004Jul23 00:00:00 PDT Meat is not murder. Meat is meat. Murder is murder. in Personal on Tue, 2004Jun22 00:00:00 PDT CTHULHU SALVATION PROGRAM in Religion on Thu, 2004Jun03 00:00:00 PDT Why Does Everyone Hate Lisp? in Software on Sun, 2004May30 00:00:00 PDT Final Fantasy XI in Personal on Fri, 2004Jun04 00:00:00 PDT The ultimate political poster. in Web on Fri, 2004Jun04 00:00:00 PDT I don't normally comment on blogs, but... in Web on Fri, 2004Jun04 00:00:00 PDT JICB in Software on Fri, 2004Jun04 00:00:00 PDT Review of Gamma World (Sword & Sorcery) in Roleplaying on Thu, 2004Jun03 00:00:00 PDT Reboot in Web on Wed, 2003Jul30 00:00:00 PDT
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