CECsst.193 TITLE: The Card System AUTHOR: Darrell M. Eddington, Box Elder High School, Brigham City, Utah GRADE LEVEL: Appropriate for grades 7-12 OVERVIEW: This system of learning names, dates, places, events, etc. in history classes makes the chore easy and enjoyable for students. It also provides a convenient on-going review process. OBJECTIVE(s): Students will be able to learn and retain significant historical detail which can then be applied to discussion, written work and examinations. ACTIVITIES AND PROCEDURES: 1. Prepare a list of significant historical detail (names, dates, places, events, single concepts, definitions, etc.) in the order they will be encountered. 2. As a homework assignment or a class activity, have the students prepare a 3 x 5 card for each of the details they will encounter that day. On the first side of the card, have the students print the name, date, etc. in bold letters. On the opposite side of the card, have them, in concise form, identify the significance of the detail. 3. These cards can then be used in a variety of ways: a. graded as assignments b. as a "flash card" for home review for tests or quizzes c. as a "flash card" to be used in small groups in class d. in gaming situations in class 4. Using an old shoe box (or something similar), students should create a file to store their cards in the classroom. They, of course, can take them home as they need, but storing them in the classroom is most convenient. 5. Games that could employ these cards are limited only by the imagination of the teacher. Simply having the students find the card from their file that matches clues given by the teacher to more sophisticated team- oriented activities are not difficult to develop. These games could be as short as 2-3 minutes to a days review. TYING IT ALL TOGETHER: The key to this process is to use the cards continuously throughout the course. Literally hundreds of significant historical detail can be mastered by students allowing them then to apply that detail in other formats.