On reaching the top rank
(Rank 8), they undergo a metamorphosis becoming Kinglets, this being indicated by placing one draught on top of a similar
Draught that has been captured or, by turning the mp to its obverse position, upon which the symbol for a crown or, the royal letter ‘K’ has been embossed onto its circular disk. It appears to be descended from Alqueque, which dates from 1,400 BC. The objective of this game-tree is to capture all of your opponent’s
pieces or make them immobile. A capture must always be made if this is possible.
The disks are usually about 35mm in diameter, 6mm in depth and serrated on the circumference which allow the checker’s to be gripped between thumb and finger. The 12
Draughts are placed on the dark cells (XD) of the board, the light cells (XL) being left vacant and unused during a contest. These diminutive combatants are permitted to move forward one cell diagonally but when capturing are allowed to vault over a diagonally placed adversary.
This means that the
Draught moves two cells forward on the capturing
maneuver, the captured pieces being removed from the playing area and kept in reserve for when a
minor is promoted to a major piece (Kinglet). All pieces start off being of equal value and all can become of equal value once again on reaching the 8th rank of cells (8 x 8 board). On being promoted a
Kinglet is allowed to move one cell diagonally in any direction and may capture in the same manner in which they existed prior to their new emergent state.
The contest is concluded when all the pieces of either :A or :B have been captured. There are two types of
pieces in the Chesmayne version of this game. DR1 to DR12, the initial set of
pieces which start the game and K1 to K12 (the Kinglets), to which the
pieces aspire. The pieces used in this game-tree are referred to as a ‘Draught’ in Europe and ‘Checker’ on the North American continent.