On
a clear board, the Rook commands 14 cells
(D-Array). The Rook has the same capturing
power as the Queen, forward, backward and
laterally (sideways), but cannot take any MP/mp diagonally. RO1 and RO2
seldom have much scope for action in the early part of the game. When
the board is thinned out, no time should be lost in bringing them into
the fight. Endeavour to double your ROs (:do-ROs) by placing them on the
same file. In this position they sustain each other and their power will
be equal to a QU. If your opponent tries to gain control of a file with
B-RO1 it is better to defend A-RO1 with A-RO2 than to capture B-RO1 or
remove A-RO1. If you can place a RO on your opponent’s 7th rank this MP
can attack the PAs that are unmoved (in the ISP) quite easily and compel
your adversary to lose time defending them. The main reason for moving
KT1, KT2, BS1, BS2 and QU1 from the back rank is that they retard RO1
and RO2. At the beginning of the game these MPs are inactive (activate
them!). Many games are lost before RO1 and RO2 are brought into play.
Ship (Rook): symbol of journey and passage.
The
ranks and files are the domain of RO1 and RO2, which can move as far as
desired across empty cells up, down or across the board in a straight
line. On an empty board RO1 or RO2, whatever cell they are on, thus have
a choice of 14 cells to which they may move (8 x 8 board), 7 on the
vertical line of cells through their own cell and 7 on the horizontal
line. Beginners often move mp-01 or mp-08 two cells, planning to get RO1
or RO2 into play via A03 or H03. This is a very bad idea for two
reasons. One is that your opponent need only un-block
BS1 on BS2 on whose diagonal A03 or H03 is located to make it
inaccessible to RO1 or RO2. The other is that RO1 or RO2 do not belong
on the open board as long as they can be chased by the mps of your
adversary. Not only does repeatedly moving RO1 or RO2 lose developing
tempo, but RO1 or RO2 may not find a safe place at all.
The
proper way of developing RO1 and RO2 is by castling (%K, %Q) in order to
let them cooperate with each other. They can then be placed on rank-1 in
files in which they may be able to invade the enemy’s territory or in
which they may be useful in supporting an advanced MP or mp. Also, when
protecting each other on rank-1, they are in a position to contest the
control of an open file which your opponent prepares to seize with a RO.
Many medieval buildings are known as castles or tombs of Digenis. The
Indian dawn-god Aruna is described as a charioteer of the sun. See
‘Argil’, ‘Argot’ and ‘Auriga.’ When the QUs are exchanged early in a
game it is better to move the KI to F01, bring the ROs into play,
instead of castling, because there is less danger to your KI who may
become a valuable auxiliary during the remainder of the game. It is not
prudent to advance your PAs on the side that the KI has castled. Rook –
RO - Castle. The RO is known by different names in differing countries:
# |
Language |
Piece |
Game
Name |
01 |
English |
Rook |
Chess |
02 |
French |
Tour |
Les echecs |
03 |
German |
Turm |
Schachspiel |
04 |
Italian |
Torre |
Gli scacchi |
05 |
Spanish |
Torre |
Ajedrez |
06 |
Portuguese |
Torre |
Xadrez |
07 |
Russian |
Lad'ya (boat) |
Shahmati |
08 |
Arabic |
Firz |
Ash-shatranj |
09 |
Latin |
Turris |
Scaci |
Advice on
Developing your ROs, Level-1
ROs
should be left on the back rank, at the ends of effective files.
01 The most effective files are ‘open
files’ (files free of mps).
02 Next come ‘openable files’ (files that
can at any time be cleared of mps by an
exchange).
03 Then come ‘semi-open files’ (files that
are clear of mps at least half-way along or can be so cleared).
If
there are two effective files, place a RO on each as soon as possible.
If there is only one, place at least one RO on it (if the file is open,
you should if possible double RO1 and RO2 on it, one behind the other).
If there are no effective files then defer the development of RO1 and
RO2 until an effective file is made. Seize any open file with a RO as
soon as possible. But note that a RO commands a file just as well from
the first cell in the file as from any other cell. Therefore, as a rule,
keep your RO there as long as the board remains crowded. If moved out,
your RO is exposed to attack. ROs are stronger MPs than KTs or BSs. RO1
or RO2 is usually worth roughly the same as a BS and two PAs, or a KT
and two PAs. KTs, BSs, ROs and QUs are MPs. The RO can move in a
straight line along a rank or file, but in one direction only each go.
RO1 and RO2 are not allowed to jump over an occupied cell (see ‘Chinese
Chess’ - CN), except in the special case of castling.
++CM with RO
and mps
The
commonest type of ending and the one that is the most often mishandled
is the RO and mp finale. To play the endgame well it is essential to
have a thorough grasp of the basic principles of this ending, and it is
significant that the greatest mature players of endgame play have been
those that excelled in this particular type of ending. The set winning
position is known as the ‘Lucena position’ after a Spanish Chess writer
of the 15th century. The conditions normally necessary for a win with a
RO and PA against RO are as follows - Level-1,
01 B-KI must be cut off from the promoting
cell (rank-8).
02 A-KI must be able to reach the promotion
cell or, at the very least, be in contact with the mp.
It
should be noted that much also depends on the file on which the mp is
placed. The most difficult is that on file-H (8 x 8 board) and
frequently only a draw is possible in which the previous procedure will
not work as A-KI cannot get away from the corner cell. Having an
aggressive RO position is considered an advantage in the endgame and to
force your opponent into having ‘passive ROs’. A ROs proper position is
behind a :pa-PA (your own or an enemy PA).
Rook -
Symbolism - Mythology
Castles/Citadel:
the self - sometimes symbolized as two castles, the centers of two
different kingdoms which need to be united. The image of the castle
emphasized that it is as difficult to get to know the inner self as it
is to storm a castle. A female figure (the Damsel, incarcerated or
enchanted, usually plays a key role). Towns used to be laid out as part
of a ritual with everything done and chosen for its symbolic value i.e.,
a cemetery might be placed at the center of the city, as representing
the trunk of the tree of life. Symbolic significance of the
‘dream-house’, temples/churches built to designs represent an overall
pattern of the psyche in mandala form. Gargoyles on the outside of the
church, represent monsters guarding the treasure. Twin towers represent
the split in the psyche.
The
hero slays the dragon and extracts its teeth, which turn into mighty
warriors when sown in the ground etc. The RO - the governor of a castle
- colloquial name. A walled defensible enclosure, typically reached by a
bridge over a circular moat of water: an ambivalent symbol in that it
both includes and excludes. It may protect its inhabitants against
monsters, ogres, depending which side of its walls you stand. In myth,
castles typically contain a treasure (the Holy Grail, or royal prisoner
- even the KI!). An extension of the treasure-cave guarded by a dragon
or a loathy worm, such a castle represents Camelot, a realm of spiritual
aspiration and attainment. In the human body, its treasure
is the mind, its mystery is
our ignorance as to our own true human nature.
Chariot:
in the Katha Upanishad (III:3-4) it is written: “Know
that the Self is the lord of the chariot, the body verily is the chariot
- know that the soul is the charioteer, and emotion the reins”. They say
that the bodily powers are the horses, and that the external world is
their field. In myth, chariots are drawn by many different creatures
according to the nature of the charioteer.
01 The solar chariot of Apollo is drawn by
white horses. Solar chariots may also be drawn by griffons or swans.
02 The chariot of the Norse Thor is drawn
by solar rams.
03 The lunar chariot of Norse Freya by
cats.
04 That of the Celtic Flidass, goddess of
wild things, by deer.
05 That of Cybele by lions.
06 That of Venus by doves.
07 That of Pluto by black horses.
The
chariot of the Greek war god Ares is also horse drawn, as are the
chariots of many battle heroes.
01 Chariot symbolism survives in the 7th
card of the Major Arcana of the Tarot - the Chariot. It portrays a
spear-carrying prince erect in his chariot. He holds no reins - the
chariot is drawn not by horses but by two sphinxes, so as to imply the
charioteer is one who has answered the riddle of the Sphinx and thus
triumphed on all planes of human endeavour, physical, emotional, mental
and spiritual.
02 Arianrhod: (‘Silver Wheel’), was
associated with the constellation Corona Borealis (‘Northern Crown’), in
the starry regions, of which she maintained Caer Sidi, an otherworld
castle of initiation where the dead went between incarnations.
03 In the Welsch ‘The Tale of Taliesin’,
Gwion-Taliesin, whose original country is in the summer stars, spends
three periods in Arianrhod’s prison while awaiting resurrection.
04 Bhagavad Gita: Arjuna, reluctant to make
war on his cousins, is persuaded to do so by the god Krishna, his
charioteer.
ROOK Symbols
:ds-RO = Double Sacrifice Rook..............................43:01
:co-ROs = Connected
Rooks.....................................43:02
:di-ROs = Disconnected Rooks.................................43:03
:co-KTs = Connected
Knights...................................43:04
AMPHION |
18:01 |
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ALATE-ALATED |
18:02 |
ARMADE |
18:03 |
ARTILLERY |
18:04 |
BARTIZAN |
18:05 |
BELFRY |
18:06 |
BIG
BERTHA |
18:07 |
BURGRAVE |
18:08 |
CASE-SHOT |
18:09 |
CASTLE-CASTELLAN |
18:10 |
CASTLING (symbol: %,) |
18:11 |
CASTELLATED |
18:12 |
CATAPULT |
18:13 |
CANNON |
18:14 |
CANNONADE |
18:15 |
CHATEAU |
18:16 |
CHILLON |
18:17 |
CULVERIN |
18:18 |
DOUBLE
RO SACRIFICE |
18:19 |
EPAULET ++CM |
18:20 |
FALCONET |
18:21 |
FIELD-GUN |
18:22 |
FORECASTLE |
18:23 |
FREE CASTLING |
18:24 |
GRAPESHOT |
18:25 |
GROUNDER |
18:26 |
HALMA |
18:27 |
LANGRAGE |
18:28 |
LANYARD |
18:29 |
ONAGER |
18:30 |
RO |
18:31 |
ROOK |
18:32 |
TOWER
BRIDGE |
18:33 |
WATCHTOWER |
18:34 |
AULIS |
18:35 |
BOAT |
18:36 |
CANNON |
18:37 |
CHARIOT (or CARS) |
18:38 |
CHATELAINE |
18:39 |
KRISHNA |
18:40 |
MATALI |
18:41 |
METONYMY |
18:42 |
MYSTERIOUS RO MOVE |
18:43 |
PILLARS OF HERCULES |
18:44 |
SANDCASTLE (RO) |
18:45 |
SLEEPING BEAUTY |
18:46 |
SOLECISM |
18:47 |
TOWER |
18:48 |
(keywords in this dictionary) |
Movement and Capture
The
Rook moves an arbitrary number of cells in horizontal or vertical
direction, but may not jump over occupied cells. Rooks
take in the same way as they move without taking. It moves forwards,
backwards and sideways as many squares as it likes.
Up and down, left and right. A
Rook can be BLOCKED by a friendly piece.
A Rook can CAPTURE an enemy piece by moving onto its square.
To make a capture you take the enemy piece off the board and
replace your piece on that square. It's
NOT the same as
Checkers (Draughts)
- you DO NOT capture by jumping over an enemy piece.
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The
diagram shows how the Rook moves.
It can move to any
horizontal (right & left) or vertical (up
& down) squares
at a time. Players
start with 2 Rooks each.
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Rooks are not
allowed
to move diagonally as shown above with red
marks. Rooks and Kings are the
only two pieces that make a
double move in Castling. |
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Here, the
Rook is blocked by a friendly piece.
The
Rook cannot move to
the square occupied by the Knight
nor the squares that lie beyond: e1
or e2.
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The Rook
may capture the
black
Bishop by removing it from the board and placing itself on
the square f5 but cannot move to
squares
g5 or h5
(red marks).
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Piececlopedia: Rook
(Historical notes)
The
RO was a MP that already appeared in the first variant of Chess:
Chaturanga. Its movement nowadays is still the same as it was about one
and a half millennium ago. In Chaturanga, it was called Ratha, a
Sanskrit word meaning chariot. The Arabs still called the piece chariot,
in their language Rukh (see Shatranj.)
In
medieval times, it was adapted to the Italian language using the word
rocco (because the two words sound alike), which means tower.
In
several languages, the Rook is called tower (e.g., Turm in German, Toren
in Dutch.) Hence the representation of the MP as a tower or castle.
Officially, the piece (in English) is called a rook, although it
sometimes is referred to as a castle.
Rook graphics
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R
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|
Symbol |
Rook figurines |
Xiangqi figurines |
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Staunton Rook piece |
Shogi figurine |
Graphics of Staunton Rook pieces |
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