odyssey (òd´î-sê)
noun
plural odysseys
1. An extended adventurous voyage
or trip.
2. An intellectual or spiritual quest:
an odyssey of discovery.
[After the Odyssey a Homeric epic
recounting the wanderings of Odysseus after the fall of Troy, from Greek Odusseia,
from Odusseus, Odysseus.]
Magnavox Odyssey 1.71 FAQ 10/29/97
Compiled by Shaun Gegan a.k.a. Loomis
loomis@neo.lrun.com
Please link and credit me when using the FAQ. Thanks.
Inherent Mirth Odyssey Museum
http://home.neo.lrun.com/skg/
Searching for info on the Odyssey 600 and 1000.
Contributors: (SUPER THANKS !!!)
Anthony Leckington <ael@teleport.com>
Lee K. Seitz <lkseitz@hiwaay.net>
Jerry Greiner <JerryG@hevanet.com>
Van Burnham <van@wired.com>
Matthew Kiehl <waffles@swbell.net>
Some info gathered from:
Phoenix: The Fall and Rise of Video Games, by
Leonard Herman
(Rolenta Press, ISBN 0-9643848-2-5) $19.95 1st
edition
The Magnavox Odyssey 1 was the very first home video game system. On January 27th, 1972, Magnavox began production on the machine, and the system was released in May. The system was heavily advertised and reportedly sold 100,000 units in 1972 for around $100 each.
In 1966 Ralph Baer, who had immigrated to the U.S. from Germany after WWII, began work on a system roughly based on a game being played on oscilloscopes in research labs. This revolutionary tennis simulation game was invented in 1958 by the late physicist William Higinbotham at the US Department of Nuclear Energy's Brookhaven National Laboratory. Higinbotham programmed the "Tennis for Two" game using trajectory paths on an analog computer with two control boxes (each with direction knob and "serve" button) and a 5" B/W oscilloscope screen. He demonstrated the program as an "Instrumentation" display during Visitors' Day at the facility. He never had any plans to market his tennis simulator and chose not to patent the game. Eight years later, Baer, the manager of consumer product development for Sanders Associates (a military electronics consulting firm) further developed the game toward military training. Soon after, Baer recruited engineers Bill Rusch and Bill Harrison to assist with this top secret 'TV Game.'
By 1967 the trio had completed a rather sophisticated prototype of a video game console containing both a 'Tennis' and 'Hockey' ball-and-paddle game to be shown to a Pentagon review board. The project remained classified until the Pentagon finally lost interest due to the machine's lack of defense potential. Finally, Baer was permitted to continue development for the commercial market.
In 1968 Baer began applying for patents on his invention that, once approved, would entitle them to the exclusive rights to make, use and sell video ball-and-paddle games. All other makers would require licensing to manufacture the games. Later that year, they preview the game to Teleprompter, a NYC cable company, as an interactive cable game system but the company is skeptical.
In 1969 the team demonstrated their final prototype for RCA, General Electric, Zenith, and Magnavox for consumer electronics licensing.
In 1971 Ralph Baer patented the Television Gaming Apparatus. Patent Abstract:
"The present invention pertains to an apparatus [and method], in conjunction with monochrome and color television receivers, for the generation, display, manipulation, and use of symbols or geometric figures upon the screen of the television receivers for the purpose of [training simulation, for] playing games [and for engaging in other activities] by one or more participants. The invention comprises in one embodiment a control unit, an apparatus connecting the control unit to the television receiver and in some applications a television screen overlay mask utilized in conjunction with a standard television receiver. The control unit includes the control, circuitry, switches and other electronic circuitry for the generation, manipulation and control of video signals which are to be displayed on the television screen. The connecting apparatus selectively couples the video signals to the receiverantenna terminals thereby using existing electronic circuits within the receiver to processand display the signals generated by the control unit in a first state of the coupling apparatus and to receive broadcast television signals in a second state of the coupling apparatus. An overlay mask which may be removably attached to the television screen may determine the nature of the game to be played or the training simulated. Control units may be provided for each of the participants. Alternatively, games [training simulations and other activities] may be carried out in conjunction with background and other pictorial information originated in the television receiver by commercial TV, closed-circuit TV or a CATV station. " After an initial deal with RCA falls through, the unit is further marketed and Magnavox is licensed to manufacture and distribute what is released in May of 1972 as the 'Odyssey Home Entertainment System.'
On a side note, the system was sold primarily through Magnavox-affiliated stores. Retailers (and perhaps Magnavox themselves) implied to potential customers that a Magnavox television was required in order to use the Odyssey. This was probably done to increase television sales. But alas, the limited distribution combined with the shady/uninformed retailers proved to be fatal blunders that ultimately backfired and killed the machine within a year.
The Odyssey was a very simple machine by today's standards. The unit could not keep score, was black and white, and had very minimal graphic capabilities. Microchips were very expensive in 1972, for Intel had just released the microprocessor in 1971. Subsequently, the Odyssey was designed with only 40 transistors and 40 diodes. To get around this simplistic design the Odyssey's games came packaged with color overlays, which were to be taped onto one's television or stored when not in use. The Odyssey also came bundled with over 300 parts, including cards, paper money, dice, and poker chips. These items helped to improve the machine's aforementioned simplicity. The Odyssey's packed-in games came on six small numbered circuit boards, and it should be noted that these were not cartridges so to speak, for they held no ROMs. These circuit boards merely reprogrammed the machine.
Hardware:
Master control unit (ITL 200
1of 4 pcs.)
2 Player control units (ITL 200
1of 4 pcs.)
Game cord (ITL 200 1 of 4 pcs.)
Antenna
game switch with 2 hanging hooks (ITL 001) came in its own box.
6 red-label Eveready C batteries
Game cards #1 #2 #3 #4 #5 and #6:
#1 Table Tennis
#2 Ski, & Simon Says
#3 Tennis, Analogic, Hockey,
& Football (for passing & kicking)
#4 Cat and Mouse, Football
(for running) & Haunted House
#5 Submarine
#6 Roulette & States
Overlays (2 each, one big and one small for different televisions):
Anologic
Cat and Mouse
Football
Haunted House
Hockey
Roulette
Simon Says
Ski
States
Submarine
Tennis
Standard game accessories:
Stick on numbers (642978-2)
Football Game board field/Roulette
Layout board (642898 0001)
Odyssey stadium scoreboard (642964-1)
2 Football tokens (attached to the
Odyssey stadium scoreboard)
2 Yardage markers (attached to the
Odyssey stadium scoreboard)
20 Pass cards
20 Run cards
10 Kick off cards
10 Punt cards
2 Pass card
2 Run card
2 Punt card
30 Clue cards
13 Secret message cards
50 chips (16 red 16 blue 18 white)
with ziplock bag
Money (approximately 100 each of
$5 $10 $50 and $100)
28 Simon says cards
50 States cards
Affairs of states (answer folder)
(591549-1)
States study map (591550-1)
Pair of dice
Loose documents:
Odyssey installation and game rules
book (IB2622-2)
36p ("Run
1 a" and "Run 2") 1972
24p ("Run
1 b") 1974
"How to get service" card (EL2811-2)
"Thank you" card (EL3018-1)
"Notice" card (EL3028-1)
2 key punch inspection cards
A coupon that promised "free games"
with registration (Percepts?)
* Fun Zoo, add-on game which came in a black box,
1x 4 x 17 long.
#ITL900. Included two overlays, 28 Fun Zoo Cards,
and instructions. Used
card #2 supplied with base system.
* Percepts, add-on game which may have been a "freebie" or included as a pack-in with some systems. Very very scarce. Included two overlays, two decks of 15 Percepts cards (one green, one purple) and instructions. Used card #2 supplied with base system.
* Baseball, add-on game which came in a black box,
1x 4 x 17 long.
#ITL700. Included two overlays, game board, scoreboard,
26 Line Up Cards
(13 Red, 13 Blue), 10 Power Cards, 10 Big Break
Cards, 12 runner tokens
(4 red, 4 blue, 4 white), a pair of dice and instructions.
Used card #3
supplied with base system.
* Invasion, add-on game which came in a black box,
1x 4 x 17 long.
#ITL801. Included two overlays, 40 Treasure Loot
Cards, 300 army tokens,
4 token ships, dice, invasion game board and instructions.
Used cards
#4, #5 and #6 supplied with the base system.
* Volleyball, add-on game which came in a black
box, 1x 4 x 17 long.
#ITL702. Included two overlays, game card #7 and
instructions.
* Handball, add-on game which came in a black box,
1x 4 x 17 long.
#ITL701. Included two overlays, game card #8 and
instructions.
* Wipeout, add-on game which came in a black box,
1x 4 x 17 long.
#ITL800. "... advance your car along the game
board as you complete your
laps. you must be fast, but also accurate, as
you are timed and
penalized by the timer light. (For 2 to 4 players)"
Included two
overlays, game board (folds into thirds), 25 pit
stop cards, four car
tokens (small, skinny plastic cars similar to
the one in monopoly- red,
yellow, green, and blue), and instructions. Used
game card #8 (or 5?)
and instructions.
Electronic rifle games:
#9 Shootout, Dogfight, and Prehistoric Safari
#10 Shooting Gallery
Carry case with loading instructions (EL2942-1)
AC adaptor (1A9179) output is 9V DC 40
mA
Electronic Rifle
So far, four different versions of the Odyssey
have been discovered.
The first style is marked "Run 1" on the tab located
on the bottom of
the machine (attached to the serial number). This
machine will be called
"Run 1 a".
Run 1 a- games (included the corresponding parts):
Table Tennis
Tennis
Football
Hockey
Ski
Submarine
Cat and Mouse
Haunted House
Analogic
Roulette
States
Simon Says
The instruction book for this combination is copyrighted
1972 and is 36
pages long.
The second Odyssey is also marked "Run 1", but
it is marked in red ink
from a handstamp over the serial number sticker.
This machine will be
called "Run 1 b".
Run 1 b- games (included the corresponding parts):
Table Tennis
Tennis
Ski
Hockey
Volleyball
Analogic
Wipe Out
Soccer
Submarine
Simon Says.
The manual is copyrighted 1974 and has 24 pages.
Note that games Wipe
Out and Volleyball are the same as the add on
games of the same name and
the parts included reflect this. Missing are the
games, instructions,
and parts for Football, Cat and Mouse, Haunted
House, and Roulette and
States.
Note that the boxes are also different in that
each reflects the
corresponding screen shots and names of the enclosed
games.
The third Odyssey is marked "Run 2", on the tab located on the bottom of
the machine (attached to the serial number). This machine will be called
"Run 2 a".
"Run 2 a" is identical to "Run 1 a". It has the
same games and the same
36 page instruction book from 1972! One would
think that it would have
the later 1974 instruction book but apparently
not so. Whether or not "Run 2"
used the "Run 1 a" box I do not know.
The fourth variation, "Run 2 b" is identical to
"Run 2 a" except that
the white "Magnavox" logo, which is usually located
on the right side of the
woodgrain is absent.
Nolan
Bushnell attended one of the early Odyssey demonstrations in Burlingame,
CA on May 24, 1972. After founding Atarion
June 27, 1972, Bushnell and Al Alcorn (his first employee) built the famous
prototype coin-op Pong machine and installed it in Andy Capp's, a local
Sunnyvale bar. Soon after Magnavox sued for copyright infringement. Although
Bushnell insisted that he did not copy PONG from the Odyssey, US District
Court Judge John F. Grady was not convinced that Bushnell had conceived
Pong prior to seeing the 1972 Odyssey demo and ruled that Atari must pay
royalties to Magnavox in order to market its games. A $700,000 settlement
was awarded in the first ever video game lawsuit.
CD2