Saitek saitek.gif (19875 bytes)

 

Silver/gray (newer model): This model will do 2 or 3 time controls with the Bronstein method of "time delay". Press "user" on the clock face. As with other model be sure the switch on the bottom is on "modify" and "sound off". 2:00 - 40 appear in the windows. Change the 2:00 to 1:55 for a game of, for instance, 40/2, SD/1 if the tournament requires deducting 5 minutes for the time delay. Push "set" until the other window shows "move" "0:00". Set this with the delay time of 0:05. Next comes 1:00 - 20. Change the 20 to 00 (unlimited moves). Next appears 0:30 - ALL. Change the 30 to 00 since there is no third time control in this case.

Turn the switch underneath all the way over to the "sound off".

Push the blue button underneath "Bronstein", a little black arrow on the display will point to the mode being set.

Press "adjust". If the number that is flashing is correct, press "set"; otherwise press "adjust" until the correct number is reached.

Numbers after the ":" are minutes. Enter a number of minutes in the display. Press "set" until "move" appears. This is the seconds of delay not a move counter. Set it at 5 if that is the delay to be used.

The buttons must be pushed straight down from the top. Not infrequently, if the button is not pushed adequately the clock does not switch over to the other player. This may cause a significant problem during a time scramble.
 

  • Repeat for the right window.
  • Clock will show correct times, as they were entered, when the appropriate top (chrome) button is pushed to start the clock running.

Stopping the clock during a game: Press "pause" only until the display flashes. If you keep the pause button depressed long enough the clock will reset completely.

Penalties: Stop the clock by pressing "pause" until the display flashes. Use "adjust" and "set" buttons to rotate through the numbers displayed as needed.

The 5 seconds, or whatever amount has been set as the delay, are given back as soon as the move button is pushed.

Notes:

In the final 20 minutes this clock displays minutes and seconds rather than hours and minutes.

It has an internal move-counter that can be either displayed or hidden. Even when hidden, however, the clock will freeze when the time set for the control has been used and the clock’s counter has not reached the required number of moves. Time for the next period is added when the number of moves have been satisfied for the current time control.

It is essential that white’s clock is started first, and white makes a move before pressing black’s clock; also that the blue "pause" bar is used to stop the clock for whatever reason, not the chrome play buttons on top. If black is not present to start white’s clock, white must reach over and press black’s button in order to start the time on the white side; white makes a move and presses the button to start black’s clock.

When being blitzed this clock can sometimes run on both sides. I have not seen it skip down like the DGT occasionally will do. If you are convinced that this has happened, upon a complaint by the players, give some time back to the side involved. It could be a certain number of seconds depending on the situation.

As with the DGT, the three Bronstein "time delay" modes are all for single time controls. As soon as the move requirement for the previous time control has been satisfied, stop the clocks and just add one hour, or whatever the time is for the next control, to each side.  The silver model has a "user" mode which can be programmed with up to 3 time controls using the time delay from move one.

It is also acceptable, and perhaps easier, to merge the time control for the entire game into one.  For instance, 40/2+5 sec., G/1+5sec. would be G/3+5sec.  The player who has not completed 40 moves by the time the first 2 hours are used has lost on time providing the opponent has an appropriately complete and accurate scoresheet.  This must be explained to the opponent before the start of the game