Parameter
Value
Description
regcode
registration code
image
image filename
image width
image height
loading
loading screen display toggle: 1 = yes, otherwise = no
border
border width
delay
delay between animation in milliseconds
newpos
'New' button position: x y
scorepos
score position: x y
barpos
engery bar position: x y
barsize
engery bar width and height
whiteradius
radius of eye's white part
blackradius
radius of eye's black part
lefteye
left eye coordinates: x y
righteye
right eye coordinates: x y
panelbg
panel background color: R G B
panelfg
panel foreground color: R G B
buttonbg
button background color: R G B
buttonfg
button foreground color: R G B
lasercolor
color of laser beam: R G B
laserfile
laser audio filename
bugfile
sprite hit audio filename
hitfile
eye hit audio filename
retry
flag to allow retry: 1 = yes, otherwise = no
NewGameText
text for 'New' button
RetryText
text for the retry button
ScoreText
text for the score
BestText
text for the high score
OverText
text for game over
linkto
'|' seperates gameover URL and target frame
* fill in "none" for URL if you don't want to link to anywhere
* target frame options are as follows
_self = current frame
_parent = parent frame
_top = top-most frame
_blank = new unnamed top-level frame
x = new top-level frame named x
total
total number of sprites
setup for individual sprites:
format with | seperator: f1|f2|f3|f4|f5
where
f1: sprite image (filename)
f2: start x and y (coordinates)
f3: speed x and y (negative means left; otherwise right
f4: random speed x and y(1 or 0)
f5: max tolerent hit
Auto-generated code to be inserted into your HTML page:
P.S. Copy all necessary *.jar, images (e.g. *.gif or *.jpg), and data files
(e.g. *.txt) to your web directory and embed the above code into your
own HTML file.