<-- panel background color: R G B --> <-- panel foreground color: R G B --> <-- button background color: R G B --> <-- button foreground color: R G B -->

MagicCube (version: 2007.11.23)

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[Description]: This Java applet implements a fully configurable photo Rubik cube. You can supply your own photos and turn them into a fun 3-D puzzle cube. All captions are customizable as well.

PS. You would probably see random rendering issues.

[Tips]: Click on a corner piece and drag a row or column to turn. Click on a non-corner piece to rotate the cube. To start a new game, click the 'Start' button. To view the final cube, press 'Solve'.

[Parameters]:
Parameter Value Description
width of the applet
height of the applet
regcode registration code
loading toggle to display the loading message (0 = do not display)
scramblestart toggle to start with a scrambled mode (1 to enable)
solvebutton toggle to show the 'Solve' button (0 to disable)
border border width
panelbg panel background color: R G B
panelfg panel foreground color: R G B
buttonbg button background color: R G B
buttonfg button foreground color: R G B
cubesize side length od the cube
mode displace mode (0 = image, otherwise = solid color)
face0 cube face 0: filename|color R G B
face1 cube face 1: filename|color R G B
face2 cube face 2: filename|color R G B
face3 cube face 3: filename|color R G B
face4 cube face 4: filename|color R G B
face5 cube face 5: filename|color R G B
linkto '|' seperates gameover URL and target frame
* fill in "none" for URL if you don't want to link to anywhere
* target frame options are as follows
_self = current frame
_parent = parent frame
_top = top-most frame
_blank = new unnamed top-level frame
x = new top-level frame named x
NewGameText text string for starting a new game
SolvePuzzleText text string for revealing the puzzle
CountText text string before counts
BestText text string before the best record
FinishText text string when game is over



Auto-generated code to be inserted into your HTML page:

P.S. Copy all necessary *.jar, images (e.g. *.gif or *.jpg), and data files (e.g. *.txt) to your web directory and embed the above code into your own HTML file.



[Package Info]:
  • File Descriptions:
  • MagicCube.html - this file
  • MagicCube.jar - MagicCube program classes
  • MagicCube*.au - sample audio files
  • MagicCube*.jpg - sample photo files
  • Possible Improvements:
  • make drag region more responsive
  • fix the image burring issue when dragging too fast