<-- title banner position: x y --> <-- game area position: x y --> <-- 'New' button position: x y --> <-- score position: x y -->

MaxMerge (version: 2006.07.15)

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[Description]: This Java applet implements a fully configurable game which is a variational version of "Collapse" or "JawBreaker". You can merge all same connected objects and remove them from the board. You should try to maximize the length of the connected objects in order to receive a better score.

[Tips]: Click within one grid cell to check which objects are connected with the current cell. Click one more time to merge them. To start a new game, click on the 'New' button.

[Parameters]:
Parameter Value Description
width of the applet
height of the applet
regcoderegistration code
loading toggle to display the loading message (0 = do not display)
bgimagebackground image file: fill in "none" if no image
titleimagetitle image file: fill in "none" if no image
titlepos title position: x y
gamepos game area position: x y
newpos 'New' button position: x y
scorepos score position: x y
framefileaudio filename for a frame selection
mergefileaudio filename for a merge
errorfileaudio filename for an error
overfileaudio filename for game over
panelbgpanel background color: R G B
panelfgpanel foreground color: R G B
buttonbgbutton background color: R G B
buttonfgbutton foreground color: R G B
framecolorselection frame color: R G B
overlink '|' seperates gameover URL and target frame
* fill in "none" for URL if you don't want to link to anywhere
* target frame options are as follows
_self = current frame
_parent = parent frame
_top = top-most frame
_blank = new unnamed top-level frame
x = new top-level frame named x
rownumber of rows for the game board
colnumber of columns for the game board
gridwidthwidth for each grid cell
gridheightheight for each grid cell
NewGameTexttext string for starting a new game
ScoreTexttext string for current core
BestTexttext string for best core
OverTexttext string for a player win
totaltotal number of objects
width for each photo
height for each photo
setup for all object image filenames



Auto-generated code to be inserted into your HTML page:

P.S. Copy all necessary *.jar, images (e.g. *.gif or *.jpg), and data files (e.g. *.txt) to your web directory and embed the above code into your own HTML file.



[Package Info]:
  • File Descriptions:
  • MaxMerge.html - this file
  • MaxMerge.jar - MaxMerge program classes
  • MaxMerge*.au - sample audio files
  • MaxMerge*.gif - sample image files
  • Possible Improvements: