<-- title image position: x y --> <-- game area position: x y --> <-- level text position: x y -->

PipeThrough (version: 2007.12.12)

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[Description]: This Java applet implements a configurable multi-level connecting-pipes game.

[Tips]: Simply click on the pipe pieces to switch between pipe shapes until you can find a complete pipeline that can connect the starting and ending points.

[Parameters]:
Parameter Value Description
width of the applet
height of the applet
regcoderegistration code
loading toggle to display the loading message (0 = do not display)
bgimage background image file: fill in "none" if no image
titleimage title image file: fill in "none" if no image
titlepos title image position: x y
gamepos game area position: x y
levelpos level text position: x y
nlevels total number of different levels
pattern file for all levels (In each file, '.' = empty; 'S' = Start; 'E' = End; '?' = random; '0' to '5' means directions indicated by the pipe images)
panelbgpanel background color: R G B
panelfgpanel foreground color: R G B
gridcolorgridline color: R G B
rownumber of rows for the game board
colnumber of columns for the game board
gridwidthwidth for each grid cell
gridheightheight for each grid cell
overtextgameover message: text|font face|font style|font size|colorR colorG colorB
overlink '|' seperates gameover URL and target frame
* fill in "none" for URL if you don't want to link to anywhere
* target frame options are as follows
_self = current frame
_parent = parent frame
_top = top-most frame
_blank = new unnamed top-level frame
x = new top-level frame named x



Auto-generated code to be inserted into your HTML page:

P.S. Copy all necessary *.jar, images (e.g. *.gif or *.jpg), and data files (e.g. *.txt) to your web directory and embed the above code into your own HTML file.


[Package Info]:
  • File Descriptions:
  • PipeThrough.html - this file
  • PipeThrough.jar - PipeThrough program classes
  • PipeThrough_level*.txt - sample level files
  • PipeThrough*.gif *jpg - sample background and pipe images
  • Possible Improvements:
  • Add timer
  • Add elapsed time
  • Add water progress
  • Add a reset button
  • Add sound effects