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Download Chess Mazes,
v.1.1 (self-extracted
file, 280 kb). First levels are free!
If you like the program you can register and
buy a fully functional version online. Just click
on the Buy button below.
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Post, fax, and voice
registration are also available
here. Program costs $19.95. If you want to order
a CD, click
here. |
IBM PC-486
Windows 95/98/2000/ME/XP
Graphics display adapter VGA or SVGA
Mouse or keyboard |
This is an example of the game (6th level of dificulty).
Click
here to look at it and try to solve it! |
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Chess Mazes is the fourth program in the Chess Puzzles
Series. With its help you will learn how to plan your
actions many moves in advance, to conduct highly complicated
manoeuvring with your pieces, to transfer them safely
from certain squares to other, more convenient points
on the chessboard. But does a chess player really need
that expertise? Well, in the course of any chess game
players have to perform such operations many times.
And very often the success of the whole encounter hinges
on the accur acy and swiftness of these actions. But
this program does more than train chess playing skill.
It is also meant to develop - little by little, without
you even noticing it as you play the games - your intellectual
faculties: combinatory thinking, operative memory, ability
to focus your attention and take decisions under conditions
of time deficiency.
By its nature the game resembles a maze through which
the optimum way has to be found as quickly as possible.
But the maze is not presented graphically, its “air-castle”
walls being shaped by squares guarded by enemy pieces.
Your task is to transfer your single piece from the
square it occupies in the initial position to a target
square designated by a special symbol. But you have
to do it without getting assailed by pieces of the other
side (the PC). You are to choose the colour of your
piece and, acco rdingly, the opponent’s pieces . Making
moves on the board is also up to you alone. The PC’s
pieces just stand there motionlessly waiting for their
moment to come... But when your piece has carelessly
stepped on a square aimed at by a unit of the opponent
the program will immediately capture it, and that will
mean you have lost. But if you manage to reach the desired
square within the allotted time interval and in no more
than 70 moves, the victory is yours. As soon as you
hit the target, place your piece on a losing square,
or exceed the limit of moves, the program displays an
appropriate message on the screen - one of congratulation
or sympathy. Along with this message you will be informed
about the distance you have covered and the length of
the sh ortest possible route. Both routes - yours and
the theoretically shortest one - will be demonstrated
on the chessboard by means of a curved line with dots
on the squares your piece stepped on/should have stepped
on. In case you do not enter your answer i n time, if
you exceed the time limit, the program will act in an
analogous way.
There may be several solutions to a task, i.e. several
routes leading to the target square through the maze.
On order to win you only need to demonstrate any one
of them. However, the number of points you get for your
victory (when you lose you score no points) will depend
on how close the route you have proposed is to the optimum
one: if you have discovered the shortest route you get
the most points. Therefore do not try to capture all
of the opponent’s pieces hastily. If an enemy unit is
unprotected t hen you can naturally eliminate it. But
that will probably make your route much longer than
the optimum one.
The game has two modes: Play and Training. Play mode
incorporates 7 levels of difficulty. The difficulty
of a particular task is determined by the number of
enemy pieces and the time interval in which you must
cope with the task. The more pieces are on the board,
the more complicated is the maze. All playing tasks
are newly generated by the program, their number being
virtually unlimited and the possibility of encountering
the same situation twice practically equalling zero.
For each task you have coped with the program gives
you a certain number of points. The higher the difficulty
level, the more points you get. |