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The
Watchmaker |
Sold Out |
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(Win95/98/Me/2000/XP) (DVD Case) (WATCHMAKPR) This item also
includes 2 complete additional games, The Black Mirror and Journey to the
Centre of the Earth. |
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Publisher: Got Game
Entertainment
Developer: Trecision
- Mild Language
Ratings:
from Four Fat Chicks
3:00 a.m. London
Lawyer Victoria Conroy and Darrel Boone, an expert in
paranormal phenomena, meet for the first time at a London law office.
8:40 a.m. Austria
A taxi deposits Victoria and Darrel at the gates of a
mysterious and imposing castle in present day Austria. Their assigned mission
is to recover a device resembling a large pendulum. The device has been stolen
by a fringe group of religious fanatics and is believed to be hidden in the
castle. The pendulum's ability to maximize the earths energy, coupled
with a rapidly approaching solar eclipse, now poses a serious threat to human
survival. Victoria and Darrel must find the pendulum and stop it before
midnight to avoid a catastrophe of potentially global consequences.
Why and where is the device being hidden? What is its true
significance? Will Darrel and Victoria succeed in a mission that becomes more
difficult and intriguing by the minute? As the two "detectives" meet the
castle's inhabitants, they realize that an intricate web of deceit, magic, and
danger is woven around the castle, a web that spans centuries and
continents.
Game Description
The Watchmaker is a 3D real-time puzzle-based adventure game
set in and around an ancient castle in present day Austria. Join London lawyer,
Victoria Conroy, and paranormal expert, Darrel Boone, on their mission to foil
the plans of a fringe group of religious fanatics. The goal is to recover a
mysterious pendulum device that could be used to destroy the world.
Gameplay Features
Unlike many traditional adventure games, The Watchmaker
frees you from the sensation of moving along a single given path, allowing the
freedom to explore the world around you at your own pace.
"Gorgeous" 3D graphics bring the castle and
characters to life, transporting you to a mystical world of intrigue and
adventure.
Control the two main characters independently, with each
character exhibiting different personalities, traits, and skills. You can
choose between dynamically moving cameras in a third person point-of-view, or
subjective first person to examine objects and environments in detail.
Characters
The Cook He performs his duties as a cook admirably, but
is he hiding secrets from the past?
The Caretaker His years of experience could make him a
good source of information about the castle.
The Supervisor An untiring worker, but she is generally
not well-liked by the staff.
The Wife There are signs she may not be enjoying her
lonely life as "princess" of the castle.
The Housekeeper Shy and introverted, her age and attitude
could cause problems with the supervisor.
The Administrator What does he know about the castle's
new owners?
Requirements:
Windows 95/98/Me/2000/XP: Pentium II 266 MHz or
similar, 64 Mb RAM, 3D graphic Card with at least 8 Mb video memory, 150 Mb
free hard disk space, 8x CD Rom, DirectX7.
Suggested: Pentium III or similar, 128 Mb RAM, 3D graphic
card with 16 Mb video memory, 400 Mb free hard disk space, 24x CD Rom, sound
card with full support for DirectX7.
Reviews:
Four Fat
Chicks by Old Rooster
"Let me save some suspense, and the effort of scrolling to
the last paragraph, by saying right up front that The Watchmaker is a very fine
adventure gameone of the best I've played in the last couple of
years..."
"Another of the fine characteristics of The
Watchmaker is the free roaming of the castle that is allowed and even
encouragedexcept for initially locked areas. You're encouraged to
explore. Monsters aren't jumping out of hallways (a la Alone in the Dark 4) and
there is no rush, at least in terms of your gameplay. I found that visiting the
various floors, exploring accessible rooms, having a few conversations, and
letting Darrel or Victoria identify various locked doors saved time later when
I remembered an area or object that might be needed. In other words, Darrel's a
bit lazy; make your own map!"
"The Watchmaker is one of the best pure adventure titles
released in the last two years, and it is my pick, at this point, for
"Adventure Game of the Year" (given its 2002 North American release date). We
adventure reviewers are sometimes accused of wearing rose-colored glasses.
Well, there are thorns, and all is not perfect. Indeed, my scoring result is a
thumb up rather than a gold star due to a couple of thorns. Voice acting is
generally dreadful; pixel-finding is sometimes very picky; the game is hard.
But if you wear your gardening gloves, the roses far outshine the thorns.
"The Watchmaker is a beautiful game to behold, with an
excellent and efficient interface and control management scheme. The story is
compelling, the puzzles are logical, and the characters are interesting. You'll
have moments of frustration, puzzlement, even boredom, in your 40+ hours of
mystery unraveling, but, at the end, I'm convinced that you, like me, will find
the journey well worth the effort. We're grateful to Trecision for making the
game and to Got Game Entertainment for releasing it here, and we truly hope
this will be the first of other Darrel and Victoria adventures!"
Quandary Review by
Gordon Alpin
"Given the recent spate of adventure games that
feature dreaded timed sequences its a delicious irony that a
game called The Watchmaker, with time as a theme and more ticking clocks than
you can swing a pendulum at, manages to avoid the overuse of this feature. ...
Time in The Watchmaker moves on only when you have completed certain actions.
Its a handy way of keeping track of your progress similar to that used in
games like the Gabriel Knight series and the much older Cruise for a Corpse.
Indeed, The Watchmaker has a lot of the feel of these games as for
much of the time you can relax, explore your surroundings, talk to other
characters and investigate the mystery."
"The Watchmaker really is a game for savouring. You can
explore at leisure and think about what you have learned and what you might
need to do to progress. The intricacies of the story unfold slowly as you
investigate and the magnitude of the conspiracy sort of creeps up on you. A
small conversational clue may lead to a startling revelation if you ask the
right person about it. Items you find may seem insignificant at first but may
be crucial later. Seemingly unrelated historical information could be just what
you need to get your mind focused on the next piece of the puzzle. Its up
to you to make the connections."
"As well as impressive graphics there is also a good sound track
that is at times haunting and dramatic. In certain scenes the music quite
reminded me of the Gabriel Knight games. Unfortunately, the voice acting of
several characters is below par for this type of production, though I thought
Victoria was quite good and I tended to take her for most of my exploration.
Speaking of voices, a few times during conversations the speech would suddenly
fade out for no apparent reason. This was no big deal as I had enabled
subtitles, and quitting and restoring always fixed the problem. Also, as both
Darrel and Victoria can ask the same questions there was some conversational
repetition that could have been remedied by greying out redundant
questions for both characters. You can click through repeats at any time so I
took advantage of this. Interestingly, there was some strong language in the
subtitles that was toned down in the spoken dialogue, and while I'm giving
warnings, there are a couple of gruesome scenes towards the end that may upset
some players."
"The Watchmaker shows clearly that traditional mouse
controlled adventures can work in 3D without sacrificing the inherent gameplay
qualities that many of us appreciate. Rosemary and I played this one together
and we both thoroughly enjoyed it. And we hope that Trecision will be
encouraged to make a sequel."
Mr.
Bill's Adventureland Review
"...Because this was no ordinary Watchmaker ..... and so
this is no ordinary game. It is a spellbinding paranormal mystery, created by
the talented people at Trecision who gave us Nightlong, and it contains all of
the elements that make for a totally engrossing game: a great story, a
beautiful setting, challenging puzzles, and music worth listening to all by
itself."
"The story is one that evolves
slowly, only gradually building to a crescendo as you discover the truth, so
you have a lot of time to look around this beautiful 3D world. And the castle
and grounds are magnificent: lush and richly detailed, a joy to explore. We
were particularly impressed with the close attention to accuracy in the period
furnishings, and with such realistic special effects as the moving cloud
formations and mirror reflections, and the ever changing play of light and
shadow on the characters faces. And the music that accompanies you is
wonderful: atmospheric and unobtrusive, yet good enough to make you pause
occasionally just to enjoy it. We especially liked the selection chosen for the
main menu screen.
"Time of day changes only when certain puzzles are solved,
and so serves mainly as a measure of your progress in the game. And the puzzles
are excellent. They are inventory based and yet story related, so their
solutions can only be deduced as you unravel the mystery. There are a couple of
timed puzzles, where you can die, but once you figure out what to do, you find
that you have plenty of time to do it. And be forewarned that there are also a
couple of gruesome scenes. But thankfully they are brief, and are presented
with as little direct observation of the event as possible."
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