White has lots of ways to win this game, but the
fastest involves winning the black queen!
1.Ne6+
1...Qxe6
Forced. Here are the alternatives:
-
1...Kc8 Loses immediately to 2.Qf8 mate.
-
1...fxe6 demonstrates the interference theme - the
pawn at e6 interferes with the black queen's protection of the
e7-knight, and that opens the door to doom: 2.Qf8+ Kc7
Analysis Diagram: after 2...Kc7
Here you can clearly see the
interference at work: compare the diagram above with the starting
position, and you'll see that the e6-pawn (that's the pawn that just
captured White's knight) interferes with the black queen's protection
of the knight at e7.
3.Qxe7+ Kb8 (3...Kc8 4.Rh8+
Rg8 5.Rxg8#) 4.Rh8+ Bc8 5.Rxc8+ Kxc8 6.Ba6+ Kb8 7.Qb7 mate.
2.fxe6
Black has no hope playing on a queen down, so best to
resign this position, and start setting up the pieces for the next
game!
[archive]