18 4 1 5 0 10 70 4 12 132›SOME SECRETS REVEALED›If you are the type of player that prefers to gradually learn the intricacies of a program by experience, then read no further Load up the mine and begin your adventure!›However, if you feel the need for some advance knowledge of the properties of the magical items, the potential of some of the dangers and the location of the more fearsome beasts, then the following is a precis of what might be encountered.›One of the most desirable items is the Çïìä Âååôìå. If you have one of these, he will "sniff out" gold for you, and you will find ore where ever you seek it. The Çïìäåî Ðéãëáøå will enable you to dig out ore in ten times the amount normally found. Obviously, if you possess both of these items at the same time, your ventures into the mine will be extremely profitable!›The Åíåòáìä Ãï÷, when carried, has a profound effect upon your herd. One head of cattle per level depth will added every time you descend. (One for level one, two for level two, etc.) The reverse is true as you ascend. A head of cattle, equivalent to the level will be subtracted. As a result, if you walk down to the tenth level, and back up, ten head will be added to your herd. The affect can be quite different if you elect to use magical means to teleport down, and then walk up!›If the ×éúáòä is encountered, he will cast a spell of varying powers over you. Subsequently, a series of unpredictable occurences will begin. These will last until a puff of blue smoke indicates that the spell has expired. If you have a Òõâù Áíõìåô, the Wizard cannot cast a spell on you.›Wearing a Ãáô§ó Åùå Îåãëìáãå will make you quite lucky, and you'll be able to avoid many (but, not all) of the potential disasters such as traps and falling rocks.›Slipping the Âïîå Òéîç on your finger will protect from oxygen deprivation, and you will be able to go deeper and stay longer without serious respiratory problems.›Many creatures, such as snakes and spiders, will deliver a poisonous bite. While most are not capable of delivering an instantly lethal amount, if you are already partially poisoned when one bites you, it can be the end of your adventure.›Rats abound throughout the mine. While their bite usually does not inure you seriously, many are infected with the plague, and you can become infected with the dreaded rat-bite fever. While rest will will put the disease into remission, the only true cure is gained by eating Òåä Æõîçõó. (It can also be cured magically by the Bell, and there are a few benevolent rats that will cure the disease by licking you, but they can be hard to find when you need them.)›Other fungi also grow on the cavern walls. The Çòååî Æõîçõó will completely neutralize any poisons in your system. Âìáãë Æõîçõó will instantly transport you to the 25th level, the very bottom of the cave. The ×èéôå Æõîçõó will do just the opposite, taking you magically back to the Village.›Below the 10th level, Giant rats may be encountered. Their bite is much more severe and can result in serious injuries. Anywhere below the 5th level, rats in large numbers may attack. Not only will they wound you significantly, the chances of contracting the plague from so many bites is much higher. Below the 15th level, bats live in abundance, and may attack with devastating consequences to your health!›And, of course, if the legends are true, below the 20th level lives the Âåáóô ïæ ôèå Äååð.›Their are various gases that may suddenly seep from the walls. The Çòååî gas is very poisonous, the Òåä gas will absorb oxygen from your system, the Ðõòðìå gas will cause you to temporarily become dazed and wander aimlessly through the mine shafts and the Ùåììï÷ gas will immediately dissolve any gold you may have on you, from the ore to the Golden pickaxe.›A magical Ãáîáòù flies through the mine. If you are fortunate enough to have him light on your shoulder, you will be protected from the effects of any of the gases as long he stays with you.›The Óèáæô ×ïìæ has already been mentioned. This unpredictable canine will sometimes nip at you, and at other times just wander by. Rarely, he will form an attachment to you, and elect to accompany you on your journey. If he does, the other animals will be frightened away by him and you will be safe from predation.›The general magical miasma in the mine can result in Öéóéïîó of various things. These visions can have results ranging from added wealth to instant death.›Below the 10th level, Ãáöå Çïâìéîó may be encountered. Although the results of these meetings are not always the same, they are rarely beneficial.›The Âåìì, located at the 20th level, will perform a number of unpredictable actions when rung. It cannot be instantly rerung. You must go either to the mine entrance or the 25th level and then return before it will again respond. If it says that it will "ring no more", nothing can be done to reactivate it.›There are several opportunities for instant acquisition of wealth. On the 10th level (the bottom of the mine proper) are a number of chests that were used to store gold nuggets. Opening one or more of these will give you instant success. At the 14th level are a number of boxes used at one time to store magic items and fungus. Some are empty, others contain desirable objects. At the very bottom, the 25th level, there are a large number of canvas sacks that some unknown miner used to store an immense amount of coins (and, one diamond ring!). It should be kept in mind, however, that these boxes, crates and sacks were left protected by trip actuated explosives. Opening one may result in a very loud, very lethal, bang!›One last hint... If your character has made a fatal mistake, and he and his adventure have been terminated, you may find out what the Dowry and the value of his herd were by pressing the SPACE bar. There is a great variation in the Dowry amount demanded by the king, but this will give you some idea of how badly you missed, or if you died with the Princess within reach...