Dungeon Hack (SSI, 1993)

Similar in design to Eye of the Beholder III: Assault on Myth Drannor, Dungeon Hack does provide something that is unsual for first-person, three-dimensional role-playing games: It is completely configurable, with over four billion different dungeon combinations possible. This is achieved through the alteration of various factors such as monster frequency, trap frequency, and things of that nature, plus the natural randomness of the walls of each dungeon, though you can write down the seed to your dungeon so that others may play it as you did. The biggest fault in Dungeon Hack is that there is a very weak story, and no matter how many times you play the game, the story is always the same. But if you play Dungeon Hack, since it will almost certainly not be for the story, this is not a serious drawback.

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