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Game: Zamma
 
Implemented by Mats Winther, 2006-02-25
version 3.1
3 variants
requires ZoG 2.0

Elimination
2-player

download 106 K
 
Updated 2008-08-09

Graphical improvements.

 

Zamma (Damma, Srand, Dhamet) is played on a quadruple Alquerque pattern (Arabic Alquerque is the forefather of checkers). The Zamma board is quite old. It is believed to be the precursor of the Alquerque board pattern. A Zamma board survives among the roof-slab scribings at Kurna (c. 1400 BCE). However, the present version of Zamma is believed to rely heavily on developments in draughts since the 17th century. It is still played in North Africa, where the black pieces are called men, and the white pieces are called women. When played in the Sahara, the men are represented by short sticks, whilst the women are pieces of camel dung. Black makes the first move.

This game is called Srand (or Dhamet) in Mauritania, where it is the national game. In the particular variant played the captured counters are removed instantly from the board. In other variants the removal of captured pieces is deferred.

Pieces are obliged to follow the pattern on the board. They can only move in the forward directions, however, they can make multiple captures, by the short leap, in any direction. Goal is to capture all the opponent's pieces. Note that one must always choose the line with the most captures. Pieces are promoted to Mullahs (also called Sultans) at the last rank. If the counter, during a capturing sequence, makes an intermediate landing on a promotion square, it does not promote to Mullah. The Mullah moves and captures in all directions. It can move any number of squares, like the King in international draughts, and land anywhere behind the captured piece. In one variant it cannot jump repeatedly over an enemy piece, in another variant it can (that is, the captured piece has already been removed). Capture is compulsory.

A piece moves to an empty adjacent point. If an adjacent point is occupied by an enemy piece and the point directly behind is vacant, then one must jump over it and capture it, as in checkers. Several pieces may be captured like this in a single turn.

Two smaller Zamma variants have also been implemented, namely Kreïbga (5x5), where pieces can both move and capture in all directions, and the minimalistic Felli (Fich) from Marocko.

A thanks to Peter Michaelsen for providing much valuable information.

 

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(106 K)

Zamma

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