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You'll need the full version of Zillions to run these games, which you can get at the Zillions Store.


Game: Cannon AI
 
Created by David E Whitcher, 2008-06-21
Graphics by Keith Carter, also did all AI tailoring
68 variants
requires ZoG 2.0

Checkmate
2-player

download 552 K
 
Updated 2008-08-23

The town graphic is now square instead of round to match the table top production version. Renamed zrf-file.

 

This version of Cannon comes with a tailored AI for each of the 64 starting town position combinations. The game will begin and the AI will be available after both towns are placed. To place a town randomly click on the center square with the Pyromyth logo.

Object: Capture your opponents Town. Checkmate with soldiers or by cannon fire. You may also win if your opponent is unable move.

To Play: Place the black town along the bottom row on one of the marks. Then place the white town on the top row. To randomly place a town, such as the one the AI will defend, click somewhere on the center square with the PyroMyth logo. Towns do not move after being placed. The game is played with soldier moves.

Soldiers have three basic moves:
Advance: Moves forward orthogonally or diagonally.
Attack: Captures opponent forward and sideways orthogonally or forward diagonally.
Retreat: Soldiers adjacent to an enemy may move backwards two positions without capturing.
And two special moves:
Three soldiers in a row make a cannon allowing a non-move capture ( cannon shot ) two or three positions in line with the group as long as the position immediately in front of the cannon is not occupied.
The cannon formation may shift along it's length in any direction without capturing.

 

There is a link in the list of variants to the online illustrated rules. A copy of the illustrated rules in pdf format is included in the Cannon folder.

There is an alternate piece set that shows by color coding which soldiers the AI considers to be of high, medium, or low value.

 

Download Cannon AI now!
(552 K)

Cannon AI

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