Tagged News: pax 2008

Monday, September 8th
Interviews

There are times when you feel the need to mention a game, but there isn't really any other place in which to do it. These are the anomalies, the head-scratchers, or anything else that simply just defies categorization.

PAX 2008

On the other hand, sometimes you go in expecting a bit more than the game delivers. That doesn't mean that the game in question is necessarily bad, per se ... but that it just doesn't live up to what you hoped it would. These five games didn't live up to the expectations I'd gone onto the PAX show floor with.

PAX 2008

Sure, StarCraft 2 was great, but it's StarCraft. I expected that. These five games came out of nowhere (well, most of them) and ended up being some very pleasant surprises. Some had some fantastic ideas, some were just charming, some were just plain neat ... or any combination thereof.

Tuesday, September 2nd
PAX 2008

John Funk jumps into the pilot seat at PAX '08 for some hands-on time with NetDevil's space-shooter MMOG, Jumpgate Evolution.

Monday, September 1st
PAX 2008

The final showdown of the PAX 2008 Omegathon saw a showdown between Fallout and Geko for the ultimate glory.

Sunday, August 31st
PAX 2008

Delving the deeps of the Mines of Moria with Lord of the Rings Online's Executive Producer.

PAX 2008

A look at EVE Online at PAX 2008 through the eyes of a Destroyer.

PAX 2008

From PAX 2008, game designers discussed their crossover from tabletop to computer gaming and the future of designing virtual worlds.

Saturday, August 30th
PAX 2008

John "Can't Fake the" Funk continues reporting from the show floor at PAX 2008.

PAX 2008

The audience at the Guild Wars panel at PAX 2008 were treated to some breaking news: developers ArenaNet have reached a deal with Pocket Books (a division of Simon & Schuster) for a series of three novels that will - in part - cover the 250-year gap between Guild Wars and its upcoming sequel, Guild Wars 2. Stay tuned for further coverage of the panel and Q&A; session!