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Tagged News: sci fi

Monday, February 11th
News

Several new screenshots have been added to the Official Stargate Worlds Gallery in the last two days.

You can find the new screenshots at our galleries.

Friday, February 8th
News

The latest Feedback Friday feature is available now! This entry contains news of CuppaJo's promotion to Associate Producer, a preview of the 1.5 patch and information on a variety of upcoming community activities. Notably absent from this entry is the typical mini-Q&A.;

Report here for your Feedback Friday update, soldier!

News

As part of the Chinese New Year celebration in Tabula Rasa players will be receiving a batch of fireworks in their backs to celebrate in style. There is one caveat though, all this merrymaking is really getting under the skin of the Bane so expect them to take this opportunity to rain on your parade -- in a hail of gunfire! So, have fun, but be alert!

For the full story click here.

News

Several new screenshots have been added to the Official Stargate Worlds Gallery in the last two days.

You can find the new screenshots here.

Tuesday, February 5th
News

Former SWG WarCry staffer and current SOE programmer Matt "AdeptStrain" Boudreaux gives us an inside look at the animation system within SWG in this latest developer diary:

Once the artists have created the various bone animations, we need a way to assign those assets to objects in our world. This is where our designers come in. Our designers actually have a great toolset to decide which animation should be played, depending on the type of weapon the player is using, the skill they are using, and many other factors.

Click below to read the rest.

News

Former SWG WarCry staffer and current SOE programmer Matt "AdeptStrain" Boudreaux gives us an inside look at the animation system within SWG in this latest developer diary:

imageOnce the artists have created the various bone animations, we need a way to assign those assets to objects in our world. This is where our designers come in. Our designers actually have a great toolset to decide which animation should be played, depending on the type of weapon the player is using, the skill they are using, and many other factors.

Click below to read the rest.