WIRED MAGAZINE: 16.10

LittleBigPlanet Transforms Players Into DIY Gods

By Jim Rossignol Email 09.22.08
With some deft D-padding, LittleBigPlanet users can build an object [1], position it [2], and attach levers and motors [3]. Skilled hands can make gizmos like these chomping gator jaws [4], which can be turned into an obstacle [5] in a vast environment.

I've been playing LittleBigPlanet for just a few minutes, but I already feel like a god. I summon a block of wood and sculpt it into a vaguely humanoid form. I snap a picture of my face and stamp it onto the thing's head. Then I install a tiny motor and my baby twitches disturbingly. Alive ... it's alive! It's alive! This game development thing is a snap. At least, it is in LBP, out in October for PlayStation 3. At first glance, it's kind of like the classic Super Mario Bros. — navigate a cute little burlap doll through elaborate obstacle courses. But players can also design and build their own game levels, with unique objects and challenges. Unlike the abstruse 3-D design and physics programming that most game development requires, this experience is meant to be as simple, intuitive, and addictive as the gameplay. "We're all really into music," says Alex Evans, cofounder of the game's developer, Media Molecule, "and we see this as a form of jamming." People have used the tools to create musical instruments, as well as tanks, slingshots, and gigantic monsters that make my crude effort look pathetic. (Sony used the game in lieu of Power Point at a recent press conference.) Best of all, LittleBigPlanet lets anyone upload and share their works as easily as YouTube clips. — J.R.

All Work and Some Play
LittleBigPlanet is just the latest example of user-generated gaming — titles that are as much development tools as play experiences. In the universe simulator Spore, players make their own bizarre creatures and alien technologies to populate the tens of thousands of planets in their galaxy. In the Jeopardy knockoff Buzz! Quiz TV, anyone can write their own trivia questions and challenge other players to answer them. And the TrackMania car-racing franchise lets gearheads design and share their own elaborate courses and insane stunt jumps. Now stop playing and get to work!

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