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In the problems below, after a player asks `Can I?', (also often used in the form: `Are there any?'), then the arbiter tells if there is at least one possible pawn capture. In case the answer is affirmative, the player must try at least one pawn capture move. Players get to know which piece is taken, but not which piece they have taken or with what piece a capture is made.
Note that a solution should tell what moves are tried in what order, etc. (here especially for the second move of white.)
Kriegspiel: Mate in two moves.
Henk Swart.
Kriegspiel: Mate in two moves.
Given is that Black asks: `Can I?' after the key move.
Henk Swart, based on a chess problem by Hans Aarzen.
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Created on: March 01, 2001. Last modified on: March 01, 2001.
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Last modified: Monday, December 22, 2008