External Link
This is a link to an external site for: ChessV Universal Chess ProgramChessV Universal Chess Program: http://samiam.org/chessv
ChessV is an open-source Universal Chess Program with graphical user-interface, capable of playing a potentially unlimited number of Chess variants, with opening book support for variants, and other features of traditional Chess programs.
Small Board Games
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Historical Games Strange Board Games |
20 Dec 2009: Link updated. Old link was:
http://www.chessv.com/
Author: Greg Strong.
Web page created: 2004-07-06. Web page last updated: 2007-10-16
Comments
ChessV Universal Chess Program. Open source universal Chess program with a graphical user-interface. | ||||
Sam Trenholme | None | Someone is going to have to fix the link on this page. In the meantime, again, it’s here: | View | |
Garth Wallace | None | The link currently leads to a domain squatter. | View | |
Tony Quintanilla | Excellent | I just uploaded and played the new version. Works great! | View | |
Sam Trenholme | None | H.G. Muller: I would be very interested in downloading a patch or tarball (.tar.bz2 or .tar.gz file) with your changes to Winboard allowing it to setup the pieces again should one side not recognize a legal move.
I could not find the download on your web page nor in the Winboard forum. This will make Schoolbook 2010 a lot easier to implement. |
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H. G. Muller | None | Sam, your idea of having WinBoard force moves into an engine that refuses them by loading the engine with the position after the move works really great. I implemented in WinBoard now, under control of the option -forceIllegalMoves. In combenation with -testLegality false, this now allows me to completely autmatically play a Schoolbook-Chess match between ChessV and Fairy-Max. Now and then (about 10% of the games ChessV plays a non-standard castling, which then shows up in the PGN as Kf1h1 or Kf1b1, and Fairy-Max is simply restarted. It was a bit of a pain to implement it, because initially the engine will still think the opposite side is to move, and the WinBoard-protocol edit command (which Fairy-Max uses) does not alter that, and the commands that do are deprecated, so the side-to-move has to be flipped by playng a dummy move. But that works smoothly now. In reaction to some earlier remark you made: there was no reason for hacking WinBoard to suppress the popup after a match: there is a command-line option that controls it (-popupExitMessage false/true), which is remembered in the WinBoard settings file. I use PSWBTM to play the match, in stead of the scripts you use, and this uses that option automaticaly. |
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Number of ratings: 34, Average rating: Excellent, Number of comments: 192 |
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