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You'll need the full version of Zillions to run these games, which you can get at the Zillions Store.


Game: Dieversity
 
Invented by Dick Dillehunt
Implemented by Greg Schmidt, 2008-02-16
Graphics by Greg Schmidt, Keith Carter
version 1.0
requires ZoG 2.0

Scoring
2-player
Axiomatic

download 305 K
 
Updated 2009-09-05

Upgrade to revision 1.46 of the Axiom toolkit.

 

Dieversity is played by the same rules as Othello with the exception that the pieces have different values. Before a player makes a move, the player first rolls a die to determine the value of the next piece played. Once a piece has been played, its value remains constant for the duration of the game. The game ends when neither play can move. The player with the highest score wins.

Uses the Axiom (c) meta-game engine.

 

Download Dieversity now!
(305 K)

Dieversity

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