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Relative Value of Chess Pieces
and Principles of Chess Play

from The Collected Works of Wilhelm Steinitz

Page 1 2 3 4 5 6 7

One of the most important exigencies in the conduct of the game is the exercise of the most critical judgment in estimating the relative value of the pawns and pieces which must be strongly taken into consideration if effecting exchanges, as well as in the formulation of general principles for the guidance of play in all parts of the game. But owing to the endless number and variety of combinations that are possible over the board, it has been found impossible to give more than an approximate theoretical and practical comparison of the relative powers of the men. In Staunton's Handbook, page 34, it is stated that some scientists have calculated the approximate mathematical value, to be as follows: Taking the pawn as the unit, the Knight is worth 3.05; the Bishop 3.50; the Rook 5.48; and the Queen 9.94. On this basis, which in the main is in accordance with our own experience and observations, we shall proceed to indicate, in connection with the above approximate valuation, some of the most important general principles of regulating the actions of the men which we believe are now mostly accepted by the strongest masters of the day, and the knowledge of which very often enables the player to dispense with analysis, or at any rate greatly assists his calculations. As, however, already explained in our preface, the scope of this work will not enable us to illustrate the application of our guiding maxims any further than is done in our notes to our analysis and selected games. We shall now endeavor to describe seriatim and briefly the power of each man and its most favorable mode of development, as well as to offer some hints as far as practicable about its value and action in the middle game and in the ending.

The King is considered invaluable, according to all authorities, on account of his not being liable to capture or exchange, which also involves the complication of his having to move out of check, or to cover the same, or to capture a checking man to the exclusion of the choice of other moves. Baron von Heydebrand in Bilguer's Handbuch very properly describes the power of the King for the pawn ending as stronger than any minor piece, namely, Knight or a Bishop. We are inclined to extend this valuation to all parts of the game, and we would add that the action of the King combined with one defended pawn is about equal to that of a Rook, provided that neither the adverse King nor any other hostile man can cooperate with the latter. We agree in the main with the authorities who recommend that the King should as a rule castle early on the Kingside, but this refuge of the King is sometimes fraught with danger when one of the pawns on the King's wing – more especially the g-pawn or h-pawn – have been previously moved or may soon be compelled to advance. Likewise when the opponent has obtained the majority of pawns on the Queenside it is generally better not to widen the distance between the King and the adverse majority, as the King is a powerful piece in the ending for stopping the hostile pawns. In either of these cases it is desirable to aim first at an exchange of Queens and some minor pieces and to postpone castling or not to castle at all. The King is sometimes brought into play at d2 after developing the minor pieces on the Queenside, or at f2 after the advance of the f-pawn. Castling on the Queenside is not often advantageous, for it leaves the a-pawn undefended as the Handbuch rightly points out. The notable exceptions are when the d-file has been opened for the player who castles on the Queenside, while the adversary cannot open that file; or when the pawns on the Kingside can be advanced for a strong attack with the cooperation of other pieces against the adverse King who has castled on the other side. In castling on either side, it should be remembered, that the Rook's, Knight's, and Bishop's pawns on that wing in conjunction with a minor piece, generally a Bishop or a Knight at Bishop's third or Bishop's square (after removing respectively the King's Rook to e1 or King to f1) form an excellent protection against the larger majority of attacks that can be planned by the opponent. The advance of either of these pawns should therefore be postponed as long as possible, or else it will form an easier mark for the attack of the hostile men, and one of the minor pieces should be kept within convenient reach of Bishop's third or Bishop's square on the side on which the King has castled.

Excepting some openings that will be specially treated in this work it is rarely good play to move the King in the early part of the game. But this may be resorted to even with advantage in some cases when the opponent allows his e-pawn to be taken with a Knight in order to gain the f-pawn for it. For instance, after the moves 1.e4 e5 2.Bc4 Nf6 3.Nc3 Black though the second player may now safely reply 3...Nxe4 and allow his King to be disconcerted for a little while by the answer 4.Bxf7+, for after 4...Kxf7 5.Nxe4 d5 6.Qf3+ Kg8 7.Ng5 Qd7, the attack will be soon transferred to Black who has gained the advantage of the strong combination of two Bishops and the formation of an excellent center. Some other analogous cases arise sometimes in the opening and may be treated in a similar manner. Occasionally it becomes necessary in the middle game either for purposes of attack or defense to remove the King from one side to the other, and sometimes by way of squares in the middle of the board. Such a movement ought only to be adopted with the greatest precautions for it generally involves the loss of costly material especially when the Queens are not yet exchanged. But on the other hand, the strong defensive powers of the King ought to be fearlessly estimated, and when no such loss is threatened or the opponent cannot bring sufficient pieces up for the attack, it should be remembered that it requires a combination of great powers to mate the King. For instance, when he stands on any of the border squares and is not blocked by any of this own men, he can only be mated by forces that are rarely available for such a purpose in the middle game. A single piece will often cover his retreat or at least delay mating operations even against Queen and Rook combined. And when the King travels in the middle of the board without being obstructed in his moves by his own forces, it requires at least the combined strength of Queen, Rook or a minor piece, and one pawn, which, moreover, must be in a special favorable position for the purpose, in order to effect mate. Staunton justly warns against giving useless checks, but recommends as generally good play, to give a check early in the game when by so doing the adverse King can be compelled to move and thus be deprived of the right of castling. The same authority also says: "Do not in all cases take an enemy's pawn that stands before your King – it may sometimes serve as a protection to him".

Page 1 2 3 4 5 6 7

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