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GameTimer:
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Known Bugs / Planned Enhancements:
Last Updated March 6, 2005
Thanks to everyone who sent in suggestions and bug reports!
As of version 1.4:
Bugs:
- When hardware buttons are used instead of on-screen buttons, there is no "beep" when switching timers
- Investigate reports of clock running too fast on some Palm III's
- After game is over, hardware buttons revert back to default behavior of switching applications
- Hardware button support doesn't work on the Palm Zire (the Zire does not have a Memo Pad button)
- "About" page displays incorrect contact email address for GameTimer support
- One report of Zire 21 locking up when using hardware buttons
Functional additions:
- Indicate which clock is running
- Optionally ignore end-of-countdown
- Allow updates less often than once per second
- Optionally allow both hardware and on-screen buttons to be enabled
- Allow a larger font to be used for the clock, possibly even larger when there are fewer digits visible on the screen
- Allow players to choose which side starts first (maybe no start button, and just whichever "switch" is pressed first)
- Allow for times greater than 59 minutes
- Optionally move the timers to be top/bottom instead of left/right
- Optionally allow penalty timer - count negative time after timer stops. Should include the option to warn or not warn when it goes negative.
- Optionally disable the other hardware buttons during gameplay (to avoid accidentally switching apps)
- Provide a mechanism for allowing players to specify time limits in terms of number of moves per x amount of time (e.g. 40 moves in 2 hours). Ideally allow players to specify several of these at the start of a game - e.g. 40 moves in 2 hours, then the next 30 moves in 1 hour, etc. Preferably provide the ability to at some point indicate that at some point continue this way indefinitely (e.g. 40 moves in 2 hours, then the next 30 moves in 1 hour, then from that point on, 25 moves each 45 minutes).
- "Hourglass" mode: as one player's clock counts down, the other counts up.
- Option to adjust volume just of GameTimer (including "off" option).
- Allow for more than two players (at least one request for up to 6 players)
- Optionally beep and/or sound alarm at end of countdown, with ability to choose sound
- Add overtime periods, as per byo-yomi rules of Go
- Option for a single (larger) "Switch" button (instead of two smaller ones, as currently exist)
- Make it more obvious (visually) when the application is in "pause" mode
- Option to automatically pause timer when switching to a different application (currently timer restarts)
- Option to make timer continue while using another application (currently timer restarts)
- Optionally beep and/or sound alarm when getting near to end of countdown
- Allow clicking anywhere on screen (or make button take up whole screen) to switch timers
- Add "Pause" hardware button (when hardware buttons are being used instead of on-screen buttons)
- Add "time delay" option: if enabled, when player presses switch button, the running clock stops - but there is a (configurable) delay before the other clock starts
Internal code changes:
- Switch to C++ (all code is currently written in C)
- Use WinDrawChars() for the timer fields (should simplify the code a little)
- Upgrade code to newer PalmOS platform
If you have any other ideas, or would like to report problems, please tell me: gametimer@pobox.com.
GameTimer:
instructions |
download |
bugs & enhancements |
history |
license |
payment
home |
photos |
downloads |
links |
resume