HIARCS Pedigree
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Why Choose HIARCS?
Achievements
HIARCS Chronicles
Mark Uniacke


HIARCS is a chess program by Mark Uniacke developed from an original idea born out of a physics classroom at a comprehensive school way back in 1980. The objective was to create a chess playing entity with an emphasis on artificial intelligence, rather than sheer number-crunching, capable of competing with the best human chess players in the world.

HIARCS stands for Higher Intelligence Auto Response Chess System.

In the early years Mark concentrated on computer-computer competition, but since 1994 Mark and HIARCS have successfully turned their attention to their toughest adversary – Mankind!

The key milestone achievements of HIARCS are:

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1991 World Amateur Microcomputer Chess Champion, Vancouver, Canada.

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1993 World Computer Chess Olympiad Champion, London, England.

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1993 World Microcomputer Chess Software Champion, Munich, Germany

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1995 Top placed computer, Man-Machine AEGON tournament, The Hague, The Netherlands, achieving a Grandmaster performance and defeating top US GM Yasser Seirawan.

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1996 First microcomputer chess program in history to defeat a FIDE International Master in match play when HIARCS defeated IM Deen Hergott 4-2 in Ottawa, Canada.

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1996 Garry Kasparov specifically requested HIARCS as his training partner for his second match with IBM’s Deep Blue. He later said on record HIARCS is much better positionally than Deep Blue”.

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2002 HIARCS defeats top Russian GM Boris Gulko 1˝-˝ in Internet Man-Machine challenge match.

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2003 HIARCS draws match 2-2 with World top 10 Super GM Evgeny Bareev, Maastricht, The Netherlands.

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2005 HIARCS on a Palm PDA becomes the first handheld chess computer in history to defeat a GM in a match when it defeated top German GM Jan Gustafsson 3-1 in a Man-Machine Internet match achieving a higher performance rating than Garry Kasparov.

For a fuller chronological list of HIARCS' achievements click here.

We are running a series of articles in which Mark Uniacke author of HIARCS details where HIARCS began and its evolution and rise through the ranks to become World Chess Software Champion and onwards to its present position offering World Class Chess Software on multiple platforms. 

These articles will provide not only details of HIARCS history but will explain various algorithms and ideas used in the HIARCS chess software and key games in its evolution.

Begin with our "Where it all began" article.

Undecided? - please read our "Why Choose HIARCS?" page.

 

"I've been in the chess computer software biz for over a decade and I can tell you that I have never heard more raves from users over any other chess program than I've heard over Hiarcs. Users love this chess engine. I've received literally scores of highly favorable e-mails and comments from happy Hiarcs owners over the years. If you never buy another chess engine, you owe it to yourself to add Hiarcs to your stable of chess playing programs. Playing against Hiarcs is very much like playing against a strong human player." - Hiarcs 9 review by Steve Lopez 17/10/2003
"HIARCS is much better positionally than Deep Blue." - Garry Kasparov 1997 (after game 5 of the rematch)
For Palm, PC & Mac Chess Software with attitude, features and chess playing strength, you can't beat HIARCS!
HIARCS is designed and developed by Mark Uniacke. Contact
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HIARCS is a trademark of Applied Computer Concepts Ltd. All other product trademarks acknowledged.
Copyright © 2005 Applied Computer Concepts Ltd. All rights reserved. Last modified: Friday October 21, 2005 .