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Latest Articles and Columns
IGF Interviews
by GameDev.net Staff  posted 2/5/06
We continue our annual tradition and chat with the finalists in the 2006 Independent Games Fesival.
21-6 Productions
Atomic Elbow
Grubby Games
Ominous Development
Pocketwatch Games
P R O D U C T   R E V I E W
GP2X: An Early Adoption Report
by Oli Wilkinson  posted 2/3/06
A review of this open handheld platform from a developer's perspective.


Recent Articles and Columns
Sweet Snippet: Direct3D 9.0 with Allegro
Feature: Introduction to GameMonkey Script Part 1
Product Review: eDimensional Force Feedback Gaming Headset

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Game Developer's Spotlight
ionforge Evolution® is a powerful source control and product versioning system. It goes beyond simple checking in and out of files and provides features that allow developers to version whole components and entire projects. It can also be used as a digital asset management system.
'To climb steep hills requires a slow pace at first.'  -William Shakespeare
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Monday, February 6, 2006
VU Games NA President Leaves
Phil O'Neil, president of Vivendi Universal Games North America has left the company "to explore opportunities outside of VU Games"; sales team reorgainzes.

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James Cameron Planning MMO/Film Crossover
Storied director tells BusinessWeek that he's working on an ambitious game which will tie into his next big screen project. But is it Battle Angel or Avatar?

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More Post-'Hot Coffee' Take-Two Lawsuits Arise
Take-Two Interactive is being sued again, as its recent SEC filing warned was a possibility, in a lawsuit by one of its stockholders charging the company of insider trading and mismanagement. John Fenninger, who holds Take-Two common stock, filed a motion against the company for "fraudulent scheme and course of business."

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Sunday, February 5, 2006
Lighthouse 3D GLSL Tutorial with OpenGL 2.0
Lighthouse 3D's GLSL tutorial now covers OpenGL 2.0 functions in addition to the ARB extensions. Both versions are now available in the tutorial, with syntax and source code color coded. While the ARB extension version provides backwards compatibility, the OpenGL 2.0 version is available more and more with the new driver releases and new hardware. The source code has also been updated to include both versions. For more information, visit Lighthouse 3D.

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PixelBox Academy to Deliver COLLADA Training
Courses on use of COLLADA to construct state-of-the-art content creation pipelines;
Industry-wide Khronos open standard originally created by Sony Computer Entertainment for PLAYSTATION®3

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Player Designed Games
User-generated content is back in vogue as games go "open source;" J Allard and Will Wright get behind personalization of games at SoCal conference.

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Programming Languages for Games
Tim Sweeney (from Epic) recently held a talk at POPL'06 (Principles Of Programming Languages) entitled "The Next Mainstream Programming Language, a game developers perpsective".

Read More.. | 28 Comments

Saturday, February 4, 2006
Revolution Detailed at GDC?
According to MCV, Satoru Iwata, president of Nintendo, is going to unveil some key details regarding the Revolution console at the Game Developers Conference in March.

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Swedish Game Awards - Game Developers Evening #1
Swedish Game Awards 2006 is beginning! This Wednesday, 8th of February, will be the official kick-off with a Game Developers Evening. Representatives from two of our partners, Starbreeze and Peligroso, are coming to hold two very interesting presentations about the game industry. More information at the official website (Swedish).

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Friday, February 3, 2006
5 Big Careers in Demand, and .NET Developers are in!
CNNMoney.com talked with specialists at national staffing and recruiting firm Spherion to find out which job-hunting workers today are sitting in the catbird seat when it comes to negotiating better pay.

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THQ Announces Formation Of Kaos Studios
Major U.S. headquartered publisher THQ Inc. today announced the opening of the New York-based Kaos Studios, founded by veterans of Trauma Studios, creators of the Desert Combat and Battlefield 2 R&D; projects, as a new internal THQ studio.

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Indiana Game Bill Fails Due to Lack of Support
Though Indiana State Senator Vi Simpson had announced her intentions to introduce a bill dealing with violent video games, the latest in a large number of U.S. State-specific video game bills put forward over the past few months, the unnumbered bill did not make it to be introduced on the senate floor, reports the Indianapolis Star.

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Empire Interactive Confirms Takeover Interest
Representatives from British-headquartered publisher Empire Interactive have made an official statement confirming that the company has received several bids from parties interested in takeover talks.

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Game Technology Law Conference Announced
A two-day comprehensive conference on current developments in Gamer Technology Law has been announced for March 16 & 17 at the Beverly Hills Hotel, Beverly Hills, CA.

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Sony employee fired for publicly criticizing PS3
A former 3D artist at SOE was fired after he compared the PS3 to the Xbox 360 in a blog he posted in January.

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Rackets to Railguns
Scotsman David Kinnaird is swapping his tennis racket for a railgun. A keen gamer, Mr Kinnaird has packed in life as a pro-tennis player to try and make it in the world of professional computer gaming.

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EA's quarterly profits fall 31 percent
Megapublisher reports Q4 2005 net income is down $116 million; names Sims 2, Need for Speed as top sellers; claims 70 percent sports-game market share.

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Analyst: Game industry to shrink in 2006
Wedbush Morgan's Michael Pachter revises projections; expects a transitional slump before pronounced growth in 2007 and 2008.

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Thursday, February 2, 2006
AAID Responds: Activision was 'Ignorant'
The Association for American Indian Development has responded to Activision's apology regarding the title Gun, saying the game was created out of ignorance.

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Uwe Boll Gets Razzie Nod
Infamous director of game-based films gets a Golden Raspberry nomination for Worst Director, thanks to Alone in the Dark.

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American Indian Group Boycotts Gun
Activision's Gun painted a gritty picture of vengeance and gunplay in the Old West when it was released last November. However, that grittiness is now drawing accusations of racism.

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Ubisoft and Capcom Announce Distribution Deal
Earlier today, Ubisoft and Capcom announced a partnership to distribute PC versions of hit console games later in the year. Under the agreement, Ubisoft will release three games, the first of which, Onimusha 3: Demon Siege will hit North America later in the month. No concrete release date has been officially announced as of now.

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Wednesday, February 1, 2006
Garage Games Indie Blog
Jeff Tunnell, co-founder of Garage Games has created his own blog aptly titled Make It Big In Games. The topics of his blog center around indie game development, including how indie developers can go about getting their games onto XBox Live Arcade. To check out his blog, head over to MakeItBigInGames.com.

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EA Cuts 5% of Global Work Force
According to online reports confirmed by an official statement made to consumer site GameSpot, Electronic Arts has laid off around 5 percent of its staff worldwide, following a cautionary conference call in mid-December regarding the slowing video game market...

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X-Box 360 Demand Remains
Matt Rosoff, a lead analyst with Directions on Microsoft, an independent firm devoted solely to tracking Microsoft's business trends, tells Next Generation why he thinks the X-Box biz is better than recent reports suggest.

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EA, Ubisoft trade fire over hire
Need for Speed maker calls out Splinter Cell developer's use of non-compete clauses; Ubi says it needs to "evaluate" situation.

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Chattering Pixels Announces Launch of Three New Middleware Components
MIDDLESBROUGH, UK. – Chattering Pixels have announced the launch of three exciting new middleware components in their rapidly expanding range alongside announcing that their CP_CORE module now comes bundled for free with all of their solutions.

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Tuesday, January 31, 2006
ID Turning 360
PC Gamer UK talks to id co-founder and coder extraordanaire John Carmack about a new rendering engine, console vs. PC development and how the Xbox 360 is likely to become id's primary platform.

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IGDA Indie SIG Website Revamped
The IGDA Indie SIG website has been revamped. Comments and submissions are welcome.

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Beta Testers Petition Publisher Ubisoft to Delay Heroes of Might & Magic V
Online petitions are nothing new, and neither are those targeted at game companies which usually demand the continuation of a franchise or the reinstatement of a cancelled title. But beta testers of the latest instalment of the Heroes of Might and Magic series have banded together and petitioned publisher Ubisoft not to release the game in its present state on March 30.

Read More.. | 15 Comments



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