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Look Up: (905 Terms)
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Ten Most Recent Additions
Morning's Wrath
Created by Northampton, Massachusetts based Independent Game Developer Ethereal Darkness Interactive; Morning's Wrath is a Classical Adventure/RPG game. The emphasis is placed on a strong storyline and intellectually stimulating game play. Players guide the main character, Princess Morning, through a series of locales containing tasks that require the completion of puzzles.
Ethereal Darkness Interactive
Northampton, Massachusetts based Independent Game Developer founded by Raymond Jacobs and well known to GameDev.net; over the course of three years they designed, produced and sold the Indie game Morning's Wrath.
Asset
A generic term for graphics, sounds, maps, levels, models, and any other resources. Generally assets are compiled into large files. The file formats may be designed for fast loading by matching in-memory formats, or tight compressions for handheld games, or designed to otherwise help in-game use. It is often useful to have an asset tool chain. The original models may be high-density models with R8G8B8A8 images. You may have a model striper and image compresser that reduces the model for LOD, and compresses the texture to a DXT compressed image. These assets may then go through further transformations, and end up in the large resource file.
Wu-antialiasing
Antialiasing algorithm that extends the Bresenham-line by drawing additional (background-)blended pixels above and below each original pixel. What is considered "above" and "below" is decided by the direction of the plotting. Some implementations also blend the original pixels.
Color bleeding
The idea of colors blending or "bleeding" into their surroundings, creating a smooth and realistic effect.
Alpha buffer
A linked list of depth-sorted colors, typically representing each pixel in a z-buffer. The colors may either be added to the list in a pre-sorted order or the list may be able to sort them by itself. After all colors are added the list is used to create on resulting color by blending the containing colors from the back and forward using their alpha channel.
Perlin Noise
A function, inveted by Ken Perlin, who invented it to generate textures for the movie Tron (1982). One of the first films to use computer graphics extensively, Tron has a distinctive visual style. He won a special Academy Award for Perlin noise in 1997. Perlin noise is widely used in computer graphics for effects like fire, smoke and clouds. It is also frequently used to generate textures when memory is extremely limited, such as in demos.
Dreamcast
The Sega Dreamcast is the last console of Sega Enterprises, which was released in 1998 in Japan and 1999 in North-America and Europe. Since 2000 various freeware games are available thanks to the open source and free development kit KallistiOS. The Dreamcast is the one and only videogame console which makes it possible due the free development libraries like SDL to create software legal without using any Sega libraries. Three commercial games without Sega licence were released 2003 and 2004 this way. Still, there are publishers like www.dreamcast-scene.com or www.goatstore.com who even help out single programmers to release their software commercially on CD.
Xbox360
The successor to the Microsoft Xbox, this console uses new ATI graphics chips as well as multi-core IBM PowerPC CPUs capable of running six simultaneous threads in hardware.
See Also:PowerPC, XBox
Windows
Pertaining to a Graphical User Interface (GUI).

OR

A group of operating systems produced and published by Microsoft. Windows is currently one of the most popular computer platforms. Microsoft has created numerous versions of Windows. The oldest, Windows 1.0, was released in 1985.

Versions include:

*-Windows 1.0

*-Windows 2.0

*-Windows 3.0

*-Windows 3.1 // 1.0 - 3.1 are not really an OSs but more of a GUI for DOS

*-Windows 3.11 // 3.1 on steroids; made for networking

*-Windows 95 // introduces the current Windows look of today

*-Windows 98 // upgrade of 95, with more features. Introduced the Explorer look

*-Windows 98SE // second edition of 98. This version featured many bug fixes.

*-Windows NT // the first non-DOS based Windows, used primarily for networking and other business-related uses. NT stands for "New Technology"

*-Windows 2000 // aka NT5; The workstation/server OS)

*-Windows ME // the upgraded version of Windows 98, which contains a few additional features; Generally not considered a successful OS release

*-Windows XP // XP = eXPerience; Win2k on steroids; The DESKTOP look has also been updated to a more slim-line look

*-Windows XPe // Windows XP slimmed down for thin clients.

*-Windows CE // CE = Compact Edition; the operating system used for mobile devices. This OS runs popular devices such as "Pocket PC", and "Hand-Held PC".

*-PocketPC 2002 // WinCE 3.0 Fine tuned for Palm-like devices

For more info see: http://en.wikipedia.org/wiki/Microsoft_Windows


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