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Home » Books » Programming » Artificial Intelligence
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Books @ GameDev.net For more information on this topic, see:
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Book Info  [Sort by: Rating | Title | Date published] Buy it now
AI Game Engine Programming
by Brian Schwab
Published: October 2004
Rating:
Charles River Media
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Programming Game AI by Example
by Mat Buckland
Published: October 2004
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AI Techniques for Game Programming
by Mat Buckland
Published: October 2002
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Course PTR
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Artificial Intelligence
by Patrick Henry Winston
Published: March 1992
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AI Game Development
by Alex J. Champandard
Published: October 2003
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New Riders
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AI Game Programming Wisdom
by Steve Rabin
Published: March 2002
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Charles River Media
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AI for Computer Games and Animation
by John David Funge
Published: August 1999
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AI for Game Developers
by David M. Bourg, Glenn Seemann
Published: July 2004
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Artificial Intelligence: A Modern Approach (2nd ed)
by Stuart J. Russell, Peter Norvig
Published: December 2002
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AI Application Programming
by M. Tim Jones
Published: March 2003
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Charles River Media
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AI Game Programming Wisdom 2
by Steve Rabin
Published: December 2003
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Charles River Media
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AI4U: Mind-1.1 Programmer's Manual
by Arthur T. Murray
Published: November 2002
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Artificial Intelligence For Computer Games: An Introduction
by John David Funge
Published: July 2004
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Artificial Intelligence for Games
by Ian Millington
Published: July 2005
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