Rollthello - Othello with a random twist.
Inspired by Dick Dillehunt's "Dieversity". Graphics derived from images provided by Keith Carter.
Rollthello is played by the same rules as Othello with the exception that the
pieces have different values. Before a player makes a move, the player first
rolls a die to determine the value of the next piece played. The value of the
next piece that is played, along with all captured pieces are changed to the
value of the die roll. The game ends when neither player can move. The
player with the highest score wins.
Uses the Axiom (c) meta-game engine. |