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Trailervision: The Best Game Trailers of the Week

Trailers of Console and Computer Games

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Previews | Reviews | Features | Interviews | Cheats | News | Suggest an Article
If you are looking for game specific news go to that game's page and you will find an archive of all the previews, reviews, features, and interviews for that game.
Burnout Revenge -- GameSpy
"You can slam cars out of your way or launch them into your rivals to take them out." 2005-07-05
Half-Life 2: Aftermath -- GameSpot
"For those of you who wish to remain totally in the dark about Aftermath, we should warn you that there are some minor spoilers below." 2005-06-30
Civilization IV -- GameSpot
"The game had an excellent showing at E3 this year, and we came out of the demo impressed and brimming with questions." 2005-06-16
Call of Cthulu: Destiny's End -- IGN
"About the only information we've seen is that it will involve two co-dependent characters and that it takes place in Innsmouth, a ruined fishing community. So, we were happy for the chance to question Creative Director Simon Woodroffe." 2005-06-09
Metal Gear Solid 4: Guns of the Patriots -- GameSpot
"The mastermind behind Metal Gear sat down with us for an exclusive chat about his new development studio, Kojima Productions, and the future of its projects." 2005-06-03
Prey -- GameSpot
"It's been a while since we last saw Prey, though, so we caught up with Scott Miller, CEO of 3D Realms, Chris Rhinehart, Human Head project lead and co-founder, and Timothy Gerritsen, chairman and business director of Human Head, to get early details on the game." 2005-05-12
Bad Day L.A. -- GameSpot
"Alice creator's first project since relocating to Hong Kong will be a comedic actioner sending up the West's "fear culture."" 2005-04-26
Medal of Honor: European Assault -- GameSpot
"The long-running series' most recent installment, European Assault, is fast approaching, and this latest iteration will make some noteworthy changes to the established formula of the previous games." 2005-04-08
Burnout Revenge -- GameSpot
"The recent announcement of Burnout Revenge, with its crazy talk of new modes and an emphasis on revenge, left us wondering what the latest entry in the series would hold." 2005-04-07
The Sims 2 Nightlife -- IGN
"In light of the recent announcement of Nightlife we were able to sit down with Rod Humber, new to Maxis but not to gaming, and Tim LeTourneau, who's working on Nightlife and also did Hot Date for the original The Sims. So read on for the scoop, with a topping of hot nuggets." 2005-04-07
F.E.A.R. -- GameSpot
"We recently had a chance to play an early version of F.E.A.R., and the experience left us with more questions than answers. Thankfully, Craig Hubbard, the lead designer and creative director of F.E.A.R., was kind enough to answer our questions." 2005-04-01
Killer 7 -- Gamebiz
"We recently spoke with Kobayshi-san who is the Game Designer on Killer 7." 2005-03-31
Obscure -- Team Xbox
"Obscure’s U.S. release is just around the corner so we jumped at the chance to interview Pierre Leroux, Executive Producer at developer Hydravision Entertainment." 2005-03-18
50 Cent: Bulletproof -- Team Xbox
"We sat down with Andre Emerson, Executive Producer at Vivendi Universal Games, to find out a bit more about 50 Cent: Bulletproof." 2005-03-17
Marvel Nemesis: Rise of the Imperfects -- GameSpot
"While he wasn't able to let the cat all the way out of the bag, he was able to shed some light on what the game is all about, as well as whether or not you can expect to be dodging fireballs from tricked-out street racing vehicles or countering fierce snowboard attacks from Kaori (the short answer is: no)." 2005-03-15
Raze's Hell -- GameSpot
"We recently spoke to Artech producer Rick Brooks about the particulars of this unusual game concept." 2005-03-11
Scarface -- Team Xbox
"Even though the game wasn’t shown in playable form, the movie demo did hint as to how large the environments would be and the variations in gameplay that Radical has in store. We managed to pull some additional details from Producer, Cameron Weber in this exclusive interview." 2005-03-11
Doom 3: Resurrection of Evil -- IGN
"Matt Hooper of id Software was kind enough to sit down and talk about all things demonic, including the controversy over the Grabber, progress on the feature film, and how there's no rest for the wicked." 2005-03-02
Dead to Rights II -- Team Xbox
"We recently had a chance to chat with Pierre Roux, Senior Producer on the Dead to Rights II project, to get the inside track on what to expect." 2005-03-01
Coded Arms -- IGN
"Shoot first, ask questions later? We've played the game, now the producer answers questions about PSP's first FPS." 2005-02-22
The Suffering: Ties That Bind -- IGN
"The balls-out follow-up to one of 2004's only sleeper hits. To get a better idea of what to expect from it, we spoke with Design Director Richard Rouse III -- a man who's closeness to this project are evident." 2005-02-15
The Matrix Online -- GameSpot
"The Matrix Online is set after the events of the movie trilogy, so it's a brave new virtual world to explore. To get details on some of the community aspects of the game, we caught up with producer William Westwater." 2005-02-02
Project: Snowblind -- ToTheGame
"Coming sooner than you may think, PS seems to be shaping up into quite the title. Find out why below." 2005-02-01
Tom Clancy's Rainbow Six 4: Lockdown -- PC Gameworld
"A completely new sniper mode revealed in this developer interview!" 2005-02-01
Shadow of Rome -- IGN
"Is there more to it than gladiators ripping each other apart? Apparently so." 2005-02-01
Age of Empires III -- GameSpy
"We grill game designer Greg Street with hard-hitting questions about the latest entry in the Age of Empires franchise." 2005-01-27
Stronghold 2 -- Boomtown
"In this internally produced Q&A;, Simon Bradbury, Lead Designer at Firefly Studios, answers questions about the highly anticipated strategy game." 2005-01-27
Batman Begins -- GameSpot
"We stalked EA producer Reid Schneider to see how the game is shaping up." 2005-01-26
Tom Clancy's Rainbow Six 4: Lockdown -- Team Xbox
"Game Designer on Lockdown, JP Cambiotti, took the time to give us a brief overview of what to expect as Team Rainbow faces their most dangerous missions yet, as well as Lockdown's revolutionary Career mode." 2005-01-24
Playboy: The Mansion -- GameSpy
"But with Arush's sex-in-The-Sims-like Playboy: The Mansion game, we finally get to live out every man's fantasy: being Hugh Hefner. Still, nothing beats the real thing, as we found out when we headed up to the real Playboy mansion to chat with the man himself." 2005-01-24
World Racing 2 -- Warlock Team
"Check out our interview with Andreas Leicht, Product Manager, Synetic / World Racing 2..." 2005-01-18
Tom Clancy's Splinter Cell: Chaos Theory -- Team Xbox
"Sam Fisher has never looked so good, and Chaos Theory really pushes the Xbox's capabilities to the edge." 2005-01-17
Mortal Kombat: Shaolin Monks -- Team Xbox
"In this exclusive interview, Producer Shaun Himmerick outlines the direction that Paradox Development is taking the Mortal Kombat series with their creation, Mortal Kombat: Shaolin Monks." 2005-01-13
Destroy All Humans -- Team Xbox
"In this exclusive interview Brad discusses their inspiration, provides an overview of the gameplay, and tells us what sets Destroy All Humans! apart from the crowd." 2005-01-06
The Punisher -- Gamebiz
"We recently spoke with Lead Designer from developer Volition, Sandeep Shekar on The Punisher." 2005-01-05
Darkwatch -- Team Xbox
"We went straight to the source to find out more about the upcoming shooter, Darkwatch, as we chatted with Senior Designer on the project, Brent Disbrow." 2005-01-04
Hearts of Iron 2 -- Happy Puppy Interview
2004-12-27
The Elder Scrolls IV: Oblivion -- HomeLAN Fed
"HomeLAN got a chance to chat with the game's senior producer Ashley Cheng to find out more about their plans for Elder Scrolls IV: Oblivion." 2004-12-17
Jade Empire -- GameSpy
"We get inside the heads of BioWare's Joint CEOs to get info on the most anticipated Xbox game of 2005!" 2004-12-16
Fight Night Round 2 -- GameSpot
"We caught up with executive producer Kudo Tsunoda and grilled him on what to expect from the upcoming game." 2004-12-07
Playboy: The Mansion -- Team Xbox
"In this exclusive interview, Seth outlines what it is like to work with a major license like Playboy, provides an overview of the game modes, and shares with us the ins and outs of living out the Playboy philosophy." 2004-12-03
Vampire: The Masquerade - Bloodlines -- GameBanshee
"Now that we've had the chance to experience the World of Darkness in Troika's Vampire: The Masquerade - Bloodlines firsthand, we sent some post-release questions about the RPG over to Troika CEO and Art Director Leonard Boyarsky to get his feedback on several topics." 2004-12-01
Scrapland -- Scrapland: Q & A with American McGee
"Originally, I had submitted a list of questions that I thought were going to Spanish developer Mercury Steam's Lead Designer Enric Alvarez, but somehow my list made a few left and right turns along the way and actually ended up in the hands of Executive Producer American McGee, who provides a bit of insight on this amazing game." 2004-11-30
Silent Hunter III -- SimHQ
"SimHQ's Naval Combat Zone Editor asked the Silent Hunter III Development Team some questions about their eagerly awaited new simulation now in development." 2004-11-29
Prince of Persia: Warrior Within -- IGN
"Having beaten the latest adventure game from Ubisoft over the weekend, I gave a call to Warrior Within Executive Producer Yannis Mallat to talk just a bit more about Prince before its release." 2004-11-23
World of Warcraft -- GameSpy
"10 questions for World of Warcraft's Quest Designer.' 2004-11-23
Prince of Persia: Warrior Within -- ToTheGame
"Coming during the busiest time of year, Prince of Persia: Warrior Within is looking to revolutionize combat and action. With the mark of death on his soul, I had the chance to see what makes the Prince better this time around." 2004-11-08
Close Combat: First to Fight -- Team Xbox
"We recently had a talk with the President of Destineer, Peter Tamte, about the daunting task ahead of him and his team as they attempt to bring FPS military action to another level." 2004-11-05
Halo 2 -- GameSpy
"Bungie's master storyteller Joe Staten takes us on a journey through the creation of their latest epic." 2004-11-03
Call of Duty: Finest Hour -- Team Xbox
"We sat down behind the lines of fire to speak with Scott Langteau, COO Spark Unlimited, Inc. and Producer Call of Duty Finest Hour, about the game and his take on what players should expect next month when the combat begins." 2004-10-29





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